Brewed potions split off from stack lose adjusted CL

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Svabodnik
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Joined: Sun Apr 16, 2017 5:07 pm

Brewed potions split off from stack lose adjusted CL

Unread post by Svabodnik »

After receiving a complaint that the CL 15 Blindsight potions I brewed for another player were only lasting a couple of minutes, went on a bit of a brewing spree to figure out the problem. Seems as if when you split a stack of potions made with the Brew Potions feat, the stack that is split off will cast the effect at minimum caster level, despite its description still stating that it is of the higher set CL. For the ideal example, tested with Death Armor spell, due to its otherwise short base duration (18 sec for CL 3) and obvious spell effect.

Process:
  • Brew two CL 15 Death Armor potions.
  • Combine the two potions into one stack.
  • Split the stack back into two potions.
  • The potion remaining in the original stack will last for 90 seconds. Any potions that are merged into this (original) stack will also last for 90 seconds.
  • The potion that is split off from the original stack will last for 18 seconds. Any potions that are merged into this (split off) stack will also last for 18 seconds.
  • The potions in both stacks ('original' 90s and 'split off' 18s) will still state in the description that they are "Casterlevel 15".
"...I know that kind of man / It's hard to hold the hand of anyone / Who is reaching for the sky just to surrender..." – Leonard Cohen, The Stranger Song
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Valefort
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Re: Brewed potions split off from stack lose adjusted CL

Unread post by Valefort »

Interesting, makes sense too, and not fixable I'd say so pay attention.
Mealir Ostirel - Incorrigible swashbuckler
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Svabodnik
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Joined: Sun Apr 16, 2017 5:07 pm

Re: Brewed potions split off from stack lose adjusted CL

Unread post by Svabodnik »

Would it be possible to add a warning regarding this to the Description of Brewed Potion items, something along the lines of "WARNING: Splitting a stack of Brewed Potions may cause potions to work at a reduced caster level!", so any future budding alchemists have a bit of warning regarding this peculiarity? I figured it may have something to do with that splitting a stack essentially creates a new item in the inventory, and since that function is an action performed by the base NWN2 inventory system it may be difficult/impossible to tie any additional scripts to it. Thanks!

EDIT: As could have been readily guessed, tested to confirm that a similar stack-splitting issue crops up with scribed scrolls and elixirs. Maybe those could use with a a brief cautionary label as well?
"...I know that kind of man / It's hard to hold the hand of anyone / Who is reaching for the sky just to surrender..." – Leonard Cohen, The Stranger Song
EasternCheesE
Posts: 1947
Joined: Sat Jul 28, 2018 8:51 am

Re: Brewed potions split off from stack lose adjusted CL

Unread post by EasternCheesE »

Dragged to QC forums for a possible fix.
EasternCheesE
Posts: 1947
Joined: Sat Jul 28, 2018 8:51 am

Re: Brewed potions split off from stack lose adjusted CL

Unread post by EasternCheesE »

This one is fixed. Please check in game.
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