Coming Soon: Discussion Thread (2022)

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Calodan
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Re: Northlander Hewing

Unread post by Calodan »

I totally miss the on hit properties. Damage is great from a barbarian standpoint not even mad about AC malus if we can get them On Hit properties back. They were SPICY!
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Wyatt
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Re: Northlander Hewing

Unread post by Wyatt »

Ewe wrote: Mon Mar 21, 2022 11:28 am Yeah NH + ICE is ridiculous. An alternative approach was to make NH a proper "mode" and thus not able to be used with ICE at all. This is where it landed instead, though.

We ran the numbers and there were a bunch of charts and spread sheets, etc. I don't have those handy, but basically in almost every case for content on our server you were seeing a very high damage boost for a single pre-epic feat, which doesn't make a lot of sense.

An always on feat giving 10-30% bonus damage for a single pre-epic feat with no other feat prereqs allowing huge synergy with ICE was simply over tuned and limited design space for future martial feats.
I don't think anyone is claiming that Northlander Hewing was in need of down turning, but rather just asking if it is possible that it was overtuned downward. After having played with it for the last 10-15 levels at this point I am inclined to agree with Steve. In its current iteration it isn't worth the loss of the attack and the ac bump, at least for me. Just a single voice in the wilderness though. :)
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Wyatt
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Re: Northlander Hewing

Unread post by Wyatt »

Calodan wrote: Mon Mar 21, 2022 1:39 pm I totally miss the on hit properties. Damage is great from a barbarian standpoint not even mad about AC malus if we can get them On Hit properties back. They were SPICY!
I believe the whirlwind/bleed/knockdown all still function. At least they do for me. If that is what you are referring to.
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Calodan
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Re: Northlander Hewing

Unread post by Calodan »

Wyatt wrote: Mon Mar 21, 2022 2:49 pm
Calodan wrote: Mon Mar 21, 2022 1:39 pm I totally miss the on hit properties. Damage is great from a barbarian standpoint not even mad about AC malus if we can get them On Hit properties back. They were SPICY!
I believe the whirlwind/bleed/knockdown all still function. At least they do for me. If that is what you are referring to.
I am not seeing any notes of it proc'ing or effects while using last night. I think the animations are still there but are not actually doing anything.
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Wyatt
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Re: Northlander Hewing

Unread post by Wyatt »

Calodan wrote: Mon Mar 21, 2022 3:26 pm
Wyatt wrote: Mon Mar 21, 2022 2:49 pm
Calodan wrote: Mon Mar 21, 2022 1:39 pm I totally miss the on hit properties. Damage is great from a barbarian standpoint not even mad about AC malus if we can get them On Hit properties back. They were SPICY!
I believe the whirlwind/bleed/knockdown all still function. At least they do for me. If that is what you are referring to.
I am not seeing any notes of it proc'ing or effects while using last night. I think the animations are still there but are not actually doing anything.
I don't see it in combat log but I see dmg pop up on multiple mobs for whirlwinds and I get the message for slamming the ground and seeing knockdowns for blunt.
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Calodan
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Re: Northlander Hewing

Unread post by Calodan »

Wyatt wrote: Mon Mar 21, 2022 3:28 pm
Calodan wrote: Mon Mar 21, 2022 3:26 pm
Wyatt wrote: Mon Mar 21, 2022 2:49 pm

I believe the whirlwind/bleed/knockdown all still function. At least they do for me. If that is what you are referring to.
I am not seeing any notes of it proc'ing or effects while using last night. I think the animations are still there but are not actually doing anything.
I don't see it in combat log but I see dmg pop up on multiple mobs for whirlwinds and I get the message for slamming the ground and seeing knockdowns for blunt.
Hmmm I will test some today but I am almost positive my NH isn't working right.
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"... it sounds like a terrible idea, but look at that smile."
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Steve
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Re: Northlander Hewing

Unread post by Steve »

Calodan wrote: Mon Mar 21, 2022 3:55 pm

Hmmm I will test some today but I am almost positive my NH isn't working right.
The effects of NH are working, at least for Piercing weapons dmg (it shows up on my Shifter from time to time...but since the other day, I've stopped using NH). Like Wyatt said, you won't see any extra Combat Log info.

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Calodan
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Re: Northlander Hewing

Unread post by Calodan »

Steve wrote: Mon Mar 21, 2022 4:25 pm
Calodan wrote: Mon Mar 21, 2022 3:55 pm

Hmmm I will test some today but I am almost positive my NH isn't working right.
The effects of NH are working, at least for Piercing weapons dmg (it shows up on my Shifter from time to time...but since the other day, I've stopped using NH). Like Wyatt said, you won't see any extra Combat Log info.
Yeah I figured it out. Between my Dragon Warrior elemental damage buff, expose weakness, rage and NH activations sometimes it just turns off for no reason. Has to be re-toggled
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zhazz
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Re: Northlander Hewing

Unread post by zhazz »

What applies to the two other styles, likely also applies to Northlander Hewing.
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Re: Coming Soon: Loot Updates

Unread post by Dragonslayer »

Rhifox wrote: Mon Apr 25, 2022 10:57 am This coming patch will see some updates to BGTSCC's loot system. This involves new item types for the RIG (random item generator), as well as slightly increased chance of dropping loot table items and useful RIG items in general.
Fantastic news, thank you for the hard work!
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Re: Coming Soon: Epic Spell and Magic Updates

Unread post by Kitunenotsume »

Rhifox wrote: Mon Apr 25, 2022 11:35 am In the next patch, several changes are being made to epic spells to make them act closer to standard spellcasting and epic spellcasting rules. Several epic spells have also been rebalanced. These changes bring up some of the weaker epic spells while bringing down some of the more powerful ones.
All in all, a rather solid looking set of changes, many likely well appreciated.

One change that does confuse me a bit is
-- Primal Speed: Primal Speed now lasts 24 hours. It is mutually-exclusive with Haste-effects, though.
Doesn't this basically Longstrider for at most a 1-level increase? (P&P: +10ft/rnd, hour/level; BG: +30% movement, round/level).
I can see that extended Longstrider gives utility at epic levels, but that makes it the same spell level for less utility at high levels exclusively, because they still have a 1-round cast time that substantially mitigates the low-level utility of a round/level speed boost.
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Re: Coming Soon: Epic Spell and Magic Updates

Unread post by Rhifox »

I could bump Primal Speed back up a few levels due to the buff. The pnp version, which is level 6, is +5 Reflex and +10ft speed increase for 24 hours, but it also has the bonus of being able to give uncanny dodge/improved uncanny dodge if you have it active at the same time as other primal spells. Figuring out a good level for it when you remove the uncanny dodge part is tricky. Level 3 Ranger, 5 Druid/Sorcerer? Or 2 Ranger, 4 Druid/Sorc?

Longstrider could also do with something closer to pnp tbh. It's pretty worthless on BG since expeditious retreat is far better for the same level.
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Re: Coming Soon: Epic Spell and Magic Updates

Unread post by DaloLorn »

Out of curiosity, why not make it fully PnP-accurate? Is it balancing, or perceived technical limitations?
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Re: Coming Soon: Epic Spell and Magic Updates

Unread post by mrm3ntalist »

Good changes. IS there going to be an 100% RCR period?
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Dragonslayer
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Re: Coming Soon: Epic Spell and Magic Updates

Unread post by Dragonslayer »

mrm3ntalist wrote: Mon Apr 25, 2022 1:24 pm Good changes. IS there going to be an 100% RCR period?
Presumably it'd be easier for spellcasters to just have the feat swapped out if they wanted to change their epic spells.
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