ToT Patch 1.2 (July 18th) Bug Reports

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Steve
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Re: ToT Patch 1.2 (July 18th) Bug Reports

Unread post by Steve »

Shadostorm wrote: Tue Jul 19, 2022 3:47 pm so the AC loss is because you replaced a fully functional CE that was untyped AC with more dodge AC...that explains the 6 ac difference. So basically you nerfed any shifting class using CE because most were already capped on dodge AC so they lose the untyped AC...

I'll take the old CE back please instead of a direct nerf.
Yes. This has been pointed out for weeks. And many of us players with such Builds have been using the current 100% RCR period to compensate.

You still have a few days left to adjust as well!!

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Re: ToT Patch 1.2 (July 18th) Bug Reports

Unread post by Shadostorm »

and how pray tell are you compensating 6 AC which shouldn't be lost in the first place with 1 feat?

and you say its been known for weeks but there hasn't been discussion on this forum about this specifically or I wouldn't have brought it up
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Re: ToT Patch 1.2 (July 18th) Bug Reports

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Shadostorm wrote: Tue Jul 19, 2022 4:09 pm and how pray tell are you compensating 6 AC which shouldn't be lost in the first place with 1 feat?

and you say its been known for weeks but there hasn't been discussion on this forum about this specifically or I wouldn't have brought it up
Just do a Forum search on the term "Uncanny Dodge".

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Re: ToT Patch 1.2 (July 18th) Bug Reports

Unread post by Rhifox »

We are going to look at fixing the issue with shape AC counting as dodge instead of natural armor.
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Steve
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Re: ToT Patch 1.2 (July 18th) Bug Reports

Unread post by Steve »

Rhifox wrote: Tue Jul 19, 2022 5:32 pm We are going to look at fixing the issue with shape AC counting as dodge instead of natural armor.
That's hopeful news. However, Natural AC doesn't stack like Dodge, as far as "old" mechanics are concerned.

If natural "Natural" AC can eventually stack with Item-sourced Natural AC and with such things as Elephant Hide AC boost, then awesome.

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Re: ToT Patch 1.2 (July 18th) Bug Reports

Unread post by Rhifox »

Steve wrote: Tue Jul 19, 2022 5:44 pm
Rhifox wrote: Tue Jul 19, 2022 5:32 pm We are going to look at fixing the issue with shape AC counting as dodge instead of natural armor.
That's hopeful news. However, Natural AC doesn't stack like Dodge, as far as "old" mechanics are concerned.

If natural "Natural" AC can eventually stack with Item-sourced Natural AC and with such things as Elephant Hide AC boost, then awesome.
When I say fix, I mean fix in the deep code. So it would stack.
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Re: ToT Patch 1.2 (July 18th) Bug Reports

Unread post by Steve »

Rhifox wrote: Tue Jul 19, 2022 6:05 pm
When I say fix, I mean fix in the deep code. So it would stack.
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Re: ToT Patch 1.2 (July 18th) Bug Reports

Unread post by Hawke »

Can't take gondsman ... presumably skill focus engineering isn't letting it happen.

Rested, cast spell and logged repeatedly

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Re: ToT Patch 1.2 (July 18th) Bug Reports

Unread post by EasternCheesE »

Hawke wrote: Wed Jul 20, 2022 4:09 pm Can't take gondsman ... presumably skill focus engineering isn't letting it happen.

Rested, cast spell and logged repeatedly
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This should get fixed in next update. We had one feat erroneously marked to techsmith qualification feat where a check was removing it automatically.
Checked, it also didn't account SF craft: engineering as it remained for old craft weapon focus. Will be fixed next update.
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Re: ToT Patch 1.2 (July 18th) Bug Reports

Unread post by Theodore01 »

we encountered lots of awful lag spikes on S2 at the Kua-toa areas and even at mistlake. (only 3 players online!)
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Re: ToT Patch 1.2 (July 18th) Bug Reports

Unread post by izzul »

Theodore01 wrote: Thu Jul 21, 2022 10:41 am we encountered lots of awful lag spikes on S2 at the Kua-toa areas and even at mistlake. (only 3 players online!)
can attest to this.
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Re: ToT Patch 1.2 (July 18th) Bug Reports

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Improved grappling can be taken twice if you have monk 6.
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Re: ToT Patch 1.2 (July 18th) Bug Reports

Unread post by Theodore01 »

S2 is lagging like hell. Opening a store takes a few seconds to show the inventory.
S1 works fine (even at 9:05 uptime!!!)
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Re: ToT Patch 1.2 (July 18th) Bug Reports

Unread post by Truthiness »

The wheeps in the lich cave (in cloud peaks) and the avalanchers in upper cloud peaks currently don't have a save for their paralyze abilities, with the paralysis lasting a minute or more.

When getting knocked down on a high dex mod small character, it doesn't seem to be taking into account the dexterity modifier at all, showing a 0 modifier, regardless of what the actual dexterity is.
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Re: ToT Patch 1.2 (July 18th) Bug Reports

Unread post by Hullack »

I doubt this is patch related, but in the Inn at Candlekeep there are two instances of Winthrop the innkeeper -- one at the counter and one in the kitchen.
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