Protection from Alignment - spell

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Anrilor
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Protection from Alignment - spell

Unread post by Anrilor »

so, going through my spellbook once again, with magic returning and gods back in place, and I can't help but notice a change to Protection from Alignment spell. Now I know it used to be 1 hour/caster level, however, I have noticed it has been dropped to 1 round/caster level. Some suggested that this is from trying to adjust closer to PnP, so I decided to double check.

yes it wasn't 1 hr/cl its 1/min cl

This seems an overcorrection if the PnP logic was put into place, just curious if this was a mistake, or an overcorrection, bug, or actually a balance change, and the reason for it? I know the mind immunity is sort of strong for it

(replace Evil with good/law/chaos)
Protection from Evil
(Player's Handbook v.3.5, p. 266)

Abjuration [Good]
Level: Cleric 1, Paladin 1, Sorcerer 1, Wizard 1, Adept 1, Healer 1, Runescarred Berserker 1, Vassal of Bahamut 1, Knight of the Chalice 1, Divine Bard 1, Sha'ir 1, Savant 1 (Divine), Demonologist 1, Good 1, Elysium 1,
Components: V, S, M, DF,
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 min./level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: No; see text

This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject and has three major effects.

First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.

Second, the barrier blocks any attempt to possess the warded creature (by a magic jar attack, for example) or to exercise mental control over the creature (including enchantment (charm) effects and enchantment (compulsion) effects that grant the caster ongoing control over the subject, such as dominate person). The protection does not prevent such effects from targeting the protected creature, but it suppresses the effect for the duration of the protection from evil effect. If the protection from evil effect ends before the effect granting mental control does, the would-be controller would then be able to mentally command the controlled creature. Likewise, the barrier keeps out a possessing life force but does not expel one if it is in place before the spell is cast. This second effect works regardless of alignment.

Third, the spell prevents bodily contact by summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Good summoned creatures are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell resistance can allow a creature to overcome this protection and touch the warded creature.

Arcane Material Component: A little powdered silver with which you trace a 3-foot -diameter circle on the floor (or ground) around the creature to be warded.
Amora Lininlith: A shadow in the Dark, to protect the light. retired from the coast
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Rhifox
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Re: Protection from Alignment - spell

Unread post by Rhifox »

This was an intentional change (1 minute/CL, not 1 round. If you are having 1 round/CL, then that is a bug).

1 minute/CL, aside from being accurate to pnp, was also about reducing its tendency towards being a always-on counter to any kind of possession/related RP in DM events. It's now a more targeted spell used when you know you need it.

I'm not hugely opposed to increasing it back to 1 hour/CL but in general don't a reason why it needs it. The only concern that's been valid to me is that it's unduly affected low level characters, who use it for the +2 Deflection and have low CL, but for that I think the pve rework will largely address that issue.

Do note that it no longer provides immunity to mind-affecting spells. It only protects against charm and dominate effects, as well as possessions in RP. Its protection against summoned creatures is something I want to add later but is somewhat complicated thing to code and low priority.
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Anrilor
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Re: Protection from Alignment - spell

Unread post by Anrilor »

If it wasn't a recent change, which hearing the 1/min CL, sounds familiar from a few years ago change, then its the description that isn't right

Image

I think when the change was first done someone labled it wrong, I'll test this soon, unless someone else gets to it first
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Hoihe
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Re: Protection from Alignment - spell

Unread post by Hoihe »

The in game description is correct.

1 round = 6 seconds
1 turn = 10 rounds = 60 seconds = 1 minute.

Now, it is admittedly not very new player friendly as "turn" is not a term used by base nwn2 (it was invented by and used in nwn1), nor does it hold any real meaning here as we are playing in real time - so for sake of these points it could merit changing.
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