December 3rd, 2025
* Multicolor added to reset notice.
* Added a unique VFX for a plot.*
* Dervish dance class id explicit, braces added in case of a compiler error on a conditional.
* Superior/Greater Resistances allowed as elixirs again.
* Protection from Petrification allowed list for elixirs.
* A few small corrections in Soubar.
* 18 missing deities added.
* If cleric domains become valid after not being invalid for some reason (a change of gods by admins, etc) the illegal cleric domains feat will be removed on relogin.
SERVER UPDATES
Moderators: Moderator, Announcements
- Goat
- Global Admin
- Posts: 578
- Joined: Fri Nov 03, 2023 1:51 pm
- Contact:
- Goat
- Global Admin
- Posts: 578
- Joined: Fri Nov 03, 2023 1:51 pm
- Contact:
Re: SERVER UPDATES
December 16th, 2025
* RCR for everyone, but please read the forums about future RCRs before you decide to use yours!
* Mage blocker shield template Mord switched for greater dispel. (This has not been adjusted yet but will reflect others in the future.
* Map note and waypoint updates. Silver Mine door added "Impassible".
* Updated walkmesh, removed top right walkmesh helpers for eyrie.
* Cloudpeaks Valley: Avalanche occurred. Walkmesh updated, lore node in.
* Removed in woods ST central the unconnected to non existing map transition and removed a walkmesh cutter.
* Updated Ria Olwyn's rank to Faithblade.
* RCR for everyone, but please read the forums about future RCRs before you decide to use yours!
* Mage blocker shield template Mord switched for greater dispel. (This has not been adjusted yet but will reflect others in the future.
* Map note and waypoint updates. Silver Mine door added "Impassible".
* Updated walkmesh, removed top right walkmesh helpers for eyrie.
* Cloudpeaks Valley: Avalanche occurred. Walkmesh updated, lore node in.
* Removed in woods ST central the unconnected to non existing map transition and removed a walkmesh cutter.
* Updated Ria Olwyn's rank to Faithblade.
- Goat
- Global Admin
- Posts: 578
- Joined: Fri Nov 03, 2023 1:51 pm
- Contact:
Re: SERVER UPDATES
December 23rd, 2025
* Your <spellname> was dispelled! message given more eye popping colors to catch player attention.
* Player combatlog QoL feedback colorization for Charge/Frontline/Ladies Gambit/Shield Bash/Slam/Trip.
* Snowfall SEF effect layering.
* Messaging from BGTSCC game server to Discord from inc_common.
* QoL Float Message Addition
* NPC vs Player Behavior: Knockdown Event from a NPC toward a player character. Players with medium, heavy armors, carrying heavy or tower shields, and have heavy armor optimization feats in their build reduce the frequency of NPCs knocking them down up to 90% based on equipment and feat investment.
* Many more NPCs are now enabled with the newer implemented Improved Knockdown if they had Imp Knockdown before.
* General NPC KD disregard chance to minimize its spam.
* Multi Jump/Tumble use behavior correction.
* Player rest update for jump/tumble mitigation reset.
* Vale Inn: Kemo chairs corrected.
* Your <spellname> was dispelled! message given more eye popping colors to catch player attention.
* Player combatlog QoL feedback colorization for Charge/Frontline/Ladies Gambit/Shield Bash/Slam/Trip.
* Snowfall SEF effect layering.
* Messaging from BGTSCC game server to Discord from inc_common.
* QoL Float Message Addition
* NPC vs Player Behavior: Knockdown Event from a NPC toward a player character. Players with medium, heavy armors, carrying heavy or tower shields, and have heavy armor optimization feats in their build reduce the frequency of NPCs knocking them down up to 90% based on equipment and feat investment.
* Many more NPCs are now enabled with the newer implemented Improved Knockdown if they had Imp Knockdown before.
* General NPC KD disregard chance to minimize its spam.
* Multi Jump/Tumble use behavior correction.
* Player rest update for jump/tumble mitigation reset.
* Vale Inn: Kemo chairs corrected.
- Goat
- Global Admin
- Posts: 578
- Joined: Fri Nov 03, 2023 1:51 pm
- Contact:
Re: SERVER UPDATES
January 6th, 2026
* Divine Seeker: Defensive Roll given in replacement of Divine Perseverance on 4th level. Sacred Defense based on charisma with a max of the class level minus Paladin/Blackguard. Sacred Stealth given +2/cL to Hide/MS vs +1 for +10 Hide & MS at DS 5.
* Gem bag capacity increased
* Flagging down potential crash vector from NWN2's "CalcSafeLocation" [ln:731] with RADIUS_SIZE_MEDIUM (3.048f) after location validation failure, and retest the returned location with an early script exit that objects aren't trying to fourth wall nwserver into an NR state.
* Friendly Arm Inn: Removed some excess foliage and moved/resized some trees. The broken down cart has been scavenged and removed.
* Added three new creatures: Turtles, Alternate giant crab and small monkeys.
* Added some exploit control involving certain items/attributes that will be pinged to DM's and logged
* Hollow Inn: Renamed map to be more clear. Fixed additional kemo chairs.
* Adjusting size/description of some of the more prominent dragon bosses in the server. Note that dragons freely available for the killing here are usually Adults or Younger, and Ancient or Wyrm dragons are creatures so powerful they are reserved for events and the like.
* Fix to server jump on the southern caravan script.
* Whirlwind attack spam mitigation.
* New male appearances in oar category
* Feint, disarm, diversion, expose weakness, brutal strike, backstab, fearsome reputation, stunning fist, arterial strike, staggering strike, awesome blow, flensing strike, low blow, Pious smite, ToG smite, lunge, pommel strike, turmish flourish, chiontar seagull, blinding, trip, aid other AC, aid other AB, all now perform a last feat usage check to ensure that the round specific to the feat has expired before being able to be ab/used.
* DecrementRemainingFeatUses(OBJECT_SELF, GetSpellFeatId()). Usage for the feat abuse exploit.
* Fiery Burst description update.
* Bane blasts remove on reset so you no longer have to 'reset' after a crash/etc as it should be.
* RemoveDisguise should no longer 'break' characters names - even when a crash occurs.
* Multiple instances of RemovesDisguise/DoDisguiseAnim put into the inc_ file.
* Issue resolved with a store and invalid store prices.
* Divine Seeker: Defensive Roll given in replacement of Divine Perseverance on 4th level. Sacred Defense based on charisma with a max of the class level minus Paladin/Blackguard. Sacred Stealth given +2/cL to Hide/MS vs +1 for +10 Hide & MS at DS 5.
* Gem bag capacity increased
* Flagging down potential crash vector from NWN2's "CalcSafeLocation" [ln:731] with RADIUS_SIZE_MEDIUM (3.048f) after location validation failure, and retest the returned location with an early script exit that objects aren't trying to fourth wall nwserver into an NR state.
* Friendly Arm Inn: Removed some excess foliage and moved/resized some trees. The broken down cart has been scavenged and removed.
* Added three new creatures: Turtles, Alternate giant crab and small monkeys.
* Added some exploit control involving certain items/attributes that will be pinged to DM's and logged
* Hollow Inn: Renamed map to be more clear. Fixed additional kemo chairs.
* Adjusting size/description of some of the more prominent dragon bosses in the server. Note that dragons freely available for the killing here are usually Adults or Younger, and Ancient or Wyrm dragons are creatures so powerful they are reserved for events and the like.
* Fix to server jump on the southern caravan script.
* Whirlwind attack spam mitigation.
* New male appearances in oar category
* Feint, disarm, diversion, expose weakness, brutal strike, backstab, fearsome reputation, stunning fist, arterial strike, staggering strike, awesome blow, flensing strike, low blow, Pious smite, ToG smite, lunge, pommel strike, turmish flourish, chiontar seagull, blinding, trip, aid other AC, aid other AB, all now perform a last feat usage check to ensure that the round specific to the feat has expired before being able to be ab/used.
* DecrementRemainingFeatUses(OBJECT_SELF, GetSpellFeatId()). Usage for the feat abuse exploit.
* Fiery Burst description update.
* Bane blasts remove on reset so you no longer have to 'reset' after a crash/etc as it should be.
* RemoveDisguise should no longer 'break' characters names - even when a crash occurs.
* Multiple instances of RemovesDisguise/DoDisguiseAnim put into the inc_ file.
* Issue resolved with a store and invalid store prices.