Re: THE LAWS OF THE LANDS (IC)
Posted: Mon Aug 11, 2014 6:55 pm
The Laws of Candlekeep[These laws are carved into a wooden sign prominently placed near the gatehouse of Candlekeep.]
- Within the walls of Candlekeep, those who destroy knowledge, with ink, fire, or sword, are themselves destroyed.
- Visitors are to announce their name and reason for coming to Candlekeep upon entry. All who enter our walls must sheathe their weapon and dismiss any summoned creatures.
- No violence is allowed within these walls. Anyone seeking to bring harm on the Keep or within our walls will be removed from our grounds.
- Harassment of those who call Candlekeep home will not be tolerated.
- Any party or persons deemed a possible threat to the keep may be required to have escort around the grounds.
- Visitors are allowed to stay for up to a tenday within our walls.
The Most Radiant Kelddath Ormlyr has convened a Governing Council for the newly independent Beregost. As its first action, the Council has announced a new set of laws for the town. These laws will apply to all denizens of the town as well as any travelers passing through. Justice will be delivered by those deputized by the Council to keep the peace - currently the militia of Beregost and the Templars of the Song of the Morning temple.
The list of laws and punishable crimes below has been published on bulletin boards across the town:
Laws Ordained by the Council of Beregost
1. Disruption of Peace - Disruption of life for a citizen of Beregost will result in fines, a minimum tenday imprisonment, or confiscation of items. The offenses defined as disruption of peace include but are not limited to:2. Withholding Identity - Expulsion from Beregost and possible fine will occur for any person(s) that:
- Public intoxication
- Brandishing weapons
- Rowdy and/or immoral behavior
3. Violence - Behavior ruled as violent will result in fines, monetary compensation for healing, prison time, and possible execution. Violent actions include but are not limited to:
- Refuse to give their full name upon demand by any member of local militia that patrol Beregost and its environs
- Refuse to show their face at all times while within town limits
4. Undermining the Sovereignty of Beregost - Acts against Beregost are punishable crimes. Punishments will vary depending on the severity of the offense. For the most serious cases, exile and death are possible. Acts may include but are not limited to:
- Assault in any form other than self-defense or defense of Beregost
- Murder
- Trespass by any banished race
- Trespass by any person that has been exiled
- Bribery or impersonation of officials
- Disruption and/or incitement against the government
- Passing/selling of information with nefarious intent
- Plots to overthrow or destabilize the government
- Sabotage which compromises the defense of Beregost
5. Illicit Trade - Trade and sale of slaves is an illegal practice, punishable by imprisonment. However, license may be obtained from the Council of Beregost to deal in the trade of substances, including but not limited to alcohol and pipeweed. Neglecting to obtain the necessary permit may incur a fine, temporary ban from Beregost, imprisonment, or possible exile. Such trade may include:6. Theft & Trespassing - Criminal theft and trespassing are strictly forbidden. Punishment ranging from fines, imprisonment, mandatory service on behalf of Beregost, or loss of a finger to be regrown once one's debt to society is repaid is possible in the event of the following infractions:
- Distribution and sale of substances intended for recreational use
- Peddling poisons or other toxic elements that might be used to harm others
7. Vagrancy - Vagrancy may result in immediate escort from Beregost or mandatory service on behalf of the township. This includes but is not limited to:
- Breaking and entering into private property
- Burglary
- Fencing
- Pickpocketing
- Robbery
- Shoplifting
8. Property Damage - Destructive behavior will result in imprisonment and paying for damages. If payment cannot be made, service to the town will be mandated. This includes:
- Begging
- Homelessness
- Loitering
9. Harmful Magic - Casting spells that are harmful in body or mind is forbidden, unless in defense of Beregost. Such magic and the following practices are illegal and punishable by fine, exile or up to death:
- Defacement of registered official property
- Destruction of dwellings
- Destruction of livestock
- Destruction of personal belongings
10. Monstrous & Evil Races - Any such beings will be assumed hostile and killed if found within Beregost. Mercy will only be granted if a such a creature surrenders to the religious authority of the Song of Morning for questioning. Amnian citizens of orcish bloodline may petition to be granted special permission by the Beregost Council. Banned races include:
- Practicing blood magic.
- Practicing eldritch magic.
- Practicing necromancy that results in desecration of the dead or the creation of undead.
- Summoned, called, or companion creatures.
11. Proselytizing Vile Faiths - Preaching the word of the Dark Gods, openly wearing their holy symbols, and the private worship of them is strictly forbidden and is punishable by imprisonment, exile, or death unless the worshiper surrenders themselves to the local authorities. These faiths include:
- Drow
- Full-blooded Orcs
- Goblinoids
- Xvarts
- Bane
- Bhaal
- Shar
- Talos
[[ OOC Notes:
- Laws are in effect for the Beregost map.
- Punishments for crimes may only be given to Player Characters by Dungeon Masters.
- Execution that results from crime is a perma-strike against the guilty character. (Three perma-strikes results in a character's permanent death).
- Do not roleplay criminal activity unless you are willing to accept the consequences as crimes will most likely result in punishment.
- By committing a crime in front of witnesses or fleeing from a crime scene, you auto consent to the crime. This equates to no trial and punishment as seen fit by Dungeon Master(s).
- You are expected to roleplay the consequences of your actions if brought to the authorities.
- Aside from perma-strikes, consequences are only temporary and will not render a character unplayable in the long term.
- Dungeon Masters may increase or decrease the severity of consequences at their discretion.
- Multiple infractions and repeat offenses may result in heavier punishments or perma-strike. ]]
Laws of Gullykin
By order of Mayor Nevil "Wyvernrider" Mellowstep, all visitors to the Marchdom of Gullykin are to follow the principles set out below.
Do no harm: Acts of violence against residents or fellow visitors may result in expulsion, banishment, or execution, depending upon the severity of the harm done.
Respect the community: Brandishing weapons, disruptive behavior, and the vandalization of public or private property will result in fines suitable for undoing the inconsiderate behavior's damage and inconvenience. The Mayor's office politely reminds all guests to dismiss elemental and outsider-based companions when entering our community.
Moral Behaviour: All Visitors, regardless of race are expected to uphold the basic standards of civilized folk. The practice of magics most foul as animating the dead, blood sacrifice, and ensorcelling of facilities is strictly prohibited within the Marchdom. Those in service to the Red Wizards of Thay, Zhentariam, Amn, and all other slavers are unwelcome within our borders
Doron Amar
1) Slander of the Seldarine is prohibited, and will result in Banishment from our lands.
2) All forms of Violence are Prohibited
3) The slandering of Doron Amar’s Allies will be considered an attack on our people.
4) Demons/Devils, Undead and Drow, Fullblood Orcs, Red Wizards and their companion Knights and servants, will be killed on sight unless expressly authorized by a member of the Council.
5) Theft or damaging of another’s property is Prohibited.
6) Spying on Doron Amar will be considered an act of war.
7) Aiding our Foes will be considered a form of attack on Doron Amar, and will be acted on accordingly.
8) No one in the service of an evil deity will be knowingly allowed within our borders.
9) Known criminals will be detained and handed over to the proper authorities.
10) Concealment of ones identity is Prohibited and may result in expulsion from our lands.
11) Poaching or Hunting without a permit is a criminal offense.
12) While within our borders, you have agreed to abide by the decisions of the Council, our guards and rangers, and presiding authority. If you do anything that can be construed as 'against our laws and/or harmful to our people' you will be detained and prosecuted to the full extent of the laws herein. Laws are subject to being dealt with in the manner decided on by the presiding authority.