MercTroop wrote:Simian was the one who suggested a 24 RL time debuff with movement debuff. My suggestion was just over looked for some reason.
I was the one who suggested a 20-40 second -4 all stat debuff that scaled on level. A debuff that wouldn't effect a PC for hours, only a few minutes.
It was also in one of my suggestions that taverns could be scripted to cut down debuff timer in half. It gives legit reasons for people to enter a taverns more as people who die would be there, it might make a taverns hang out spots.
So effectively if you faced a ten minute debuff at level 15, going to a tavern and rping would lesson it down to five.
If all stats take -4 gishes would get hit the hardest. They have just the bare minimum values in their spell stat to gain spells so they would be reduced to level five spells. Their combat stats which are already sub par unless buffed will be reduced significantly some builds that have low AB might not be able to hit things they normally would.
It's possible that if a Gish is around level 15 and only has 17 intelligence and dies would be reduced to level three spells for ten minutes.
Grinding in lower safer area is what happens now. Except if you respawn it feeds into the cycle of needing more experience now than you needed before. All your doing is removing that aspect of this vicious cycle, which as pointed at before might not be a issue for some.
If power builders rarely die, which is a very real possibility of them never dying. Alleged RP builds constantly die due to how tough environment is. Who are really getting punished in this scenario?
If I'm going through a dungeon with a party and we are all RPing. What we are doing is character development and level progression at the same time. If we get wiped what exactly is the penalty reminding us then?
Game is about adventurers, exploring the lands. Not sitting in a house watching a fire crackle. Action Role play should be that, I'm not playing to see a recreation of jersey shore. We have a setting with so much violence and yet so many people are cheerful or care free. Like come on now, don't get mad at me if my PC doesn't want to sit down play patty cake and talk about how his day was.
The lax rules on class combinations is what makes this game fun, I enjoy seeing absurd back stories. It's not the players fault, it's the games creators for allowing DnD to have any thing goes rules. Either write official lore, or get mad at your source material.
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Problem with events is that DM's need to write rules related to players. With things like DM's giving event announcements like I'm throwing a event in x area for people between y and z levels please do not interrupt it.
Rules would also allow DM's to cut down on some of the stupid stuff like PC's running back into a DM event after death. If you die or get knocked out it should be a DM rule that player walks their ass back to town.
Problem is people know that if you stick out a DM event to the end you get experience points. Level of input doesn't matter, you will always get rewarded for just being there. There needs to be a under standing that if you go into a DM event and fail, as in die or get knocked out you don't get any thing.
Issue of epics messing with DM events isn't a epic problem. Its a lack of safe guards that need to be put in place, or a DM to player under standing that has to be developed better. If I stumble across a DM event that is meant for level 7's and the DM shoots me a tell saying it's for level 7's. As a player I should respect that and leave the area, finding rp excuse to leave is not hard.
Congratulations, you have finally hit upon my breed of logic that I lovingly call 'Common Sense', some kind of super-power it's so rare.
I knew from the moment I started playing here that balancing content around powerbuilders/grinders was a hideously stupid idea. Cut XP in large groups to discourage mega-party grinding? Groups of 4 powerbuilders who might RP while grinding and looting. Enemy AC/AB/Stats (some enemies have 30+ STR to resist Bigby's, there goes Barb/FB-STR built ImpKD) made with challenging Powerbuilds? Way to go, it's like WoW's endgame raid content, only the minmaxers have a chance of pulling it off without suffering horribly. Low-magic server? I see +3 items go for hideous amounts, maybe a +4 here or there at 25+ maybe, but the spells go all the way to epic levels, and wizards/casters in general need them to survive at high levels. Guess what, enemies built around Powerbuilds who have inflated stats and all will make the +3 gear-based fighters/rogues/barbs/whatev feel like they're made of glass.
What does all that have in common aside from making me require some Advil/Tylenol for the headache I got just talking about it? Death is what. The RP builds who you know, build a concept character will suffer the most. Before you ask, no, Fighter/WM/FB is not a concept RP, it shouldn't even be possible as FB requires Rage or Greater Rage to take levels in, so the tabletop argument falls flat.
To the RP/concept/casual build, the death penalty and 20+ enemies are a chore at best. To a coordinated group of 4 powerbuilders that the devs have long designed content around to challenge them? Just another speedbump that slows them down for a little. Nerf the build/feats/spells to reign in the powerbuilders? Way to go, everyone suffers while the powerbuilders just go to a different build that will work just as well as their previous one did, and they'll quickly get to where they were before, that's their nature.
How do I know all this despite being a player who doesn't log on much anymore? Simple: I'm someone who powerbuilds like you wouldn't believe if the game calls for it. Games that are utterly unforgiving in every aspect of dying, like Dead Frontier.
BGTSCC should not be the kind of game where you have to powerbuild to have the best shot at getting to the top while avoiding (as much as possible) an archaic and very not-fun death penalty system.
There, I've said my piece.