Some interesting points guys, thanks for taking the time to write them.
A few things from my own experience, that might or might not help, you decide:
NegInfinity wrote:
Steve wrote:
Lastly, I'll say this to you directly and with practical honesty: playing a "less social" character and expecting to have "meaningful" RP interactions, is setting yourself up for direct and constant failure. YOU WILL ALWAYS FAIL. There, my honest opinion.
If this is true, then the server is useless. Because your statement dismissed larger part of the necromancers, assassins, rogues and villains from your story. "Nah, you guys are not needed".
In this case, what is the point of playing?
I think Steve was trying to discourage players that find difficult to find others to interact with from setting up a complicated situation for themselves right from the start. But it's by no means impossible, otherwise you'd be absolutely correct in saying BGTSCC would have a fundamental issue.
By my side, I play a necromancer on the surface, and he constantly interacts with good people. Do they suspect him? You bet! Do they want him dead? Kinda, yeah...he's obnoxious, so who wouldn't be irritated

? Do I have RP and interaction? Tons of it, since the character's creation 1,5+ years ago.
It's obviously hard. But very, very possible. As I said, I don't know how much this will help you, but it is being achieved, and not only by me. The other archetypes you mentioned also are played with the same success if not more.
NegInfinity wrote:
For example, some issues I have personally noticed that may or may not turn away some people:
- Assassination rules reduce number of possible assassins, because of difference in conseqeucnes. Assassination victim have nothing to worry about, assassin may get permastrike.
- Conversely, there's no reason to fear anyone, because death is temporary setback. No consequences whatsoever. Even if you tick off someone hard enough to hire assassin, nothing's gonna happen.
- There's literally no place on the surface for evil mages and necromancers. Map has 2 or 3 secluded locations total that can be used for evil scheming and does not have hostile spawns in it. The only place to go is zhentarim, which is locked to lawful alignment. Even roaring shore does not take magic well. So because of that they're encouraged to go to underdark.
- At the same time there's artificial barrier between underdark and surface, so even if evil can blossom underground, it can't really clash with surface forces, ever. That kills opportunies, many of them.
- Not to mention that underdark is drow-centric, so you'll be strongly encouraged to be either drow or a wizard down there.
Thank you for compiling a list, I think it's full of important points actually. There are however some bright sides that often people (maybe not you, but generally...) overlook:
- As an Assassin, you can kill NPCs easily with DM agreement (like you'd do in PnP, nothing different). This is classic D&D, and can be achieved splendidly on BGTSCC (it's been done several times, and solved key issues during wars and other server-changing events). For PCs, you need a bit of OOC talk/agreement with the other side, but I think that's kind of normal given the circumstances. It's limiting, I agree, but we cannot demand much more in this respect when another player is involved.
- Death is only as temporary as we make it. I permakilled and retired several of my characters, for instance. It is up to serious RPers to do this, or find other ways to satisfy both sides. I think this is a problem we create ourselves: the server isn't at fault here. You need no mechanic for this (and actually, have an RCR NPC which sort of facilitates the process)
- I don't think evil needs a "place". There are several guild halls both on the surface and in the UD, belonging to factions that are so evil they could scare the Devil. In addition, several evil characters (like a few of mines) are either unaligned faction-wise, or constantly in contact with good factions, even sharing goals with them. Means? Not so much...but goals, at times...often for different reasons. Suffice to say, when a character is complex enough, you can easily exist as an evil character on BGTSCC's surface. It's actually fun, and rewarding.
- The barrier is probably food for another thread. In view of what I said before, though, it is evident I do not personally believe it's a problem. In my opinion, it has actually contributed to preserve the integrity of the setting in the years.
- I don't agree with the last point in the slightest. It's like saying that in BG, the Radiant Heart has a lot of influence, so every paladin is strongly encouraged to join the Order. Being a Drow gives you a place on the social ladder, and being a mage brings status with it, but overall it's just another role to play. Being a Drow Wizard is no better than being a Tanarukk Cavestalker, RP-wise: OOC, power is an RP parameter, not a goal.
This is JUST what I think and what my experience on the server has been. It's not meant to be any kind of St. Cuthbert's Truth, or something...