I may have come off as arrogant earlier, Its been quite the day. So you have my apologies if I did so.
Rhifox wrote:If people are picking classes because of their power instead of how it fits their character, then that's a bigger problem. I'm not saying that underpowered classes should stay underpowered, but the idea that someone would stop playing, reroll, or otherwise just because their class is not quite as effective as other classes just makes me roll my eyes. Why'd they pick the class at all if it wasn't fitting for their character? Why would you pick, for example, Weapon Master, if your character is not focusing themselves on mastering that single weapon?
When talking about people it would nerf, its not so much about someone who dips in rogue to get UMD on a sorcerer that wants to have spot. I am talking about classes that have significant RP to the class itself. Arcane trickster is an example of a class that can get the business. I do not think they should be as great of a caster as a full out archmage, but on the convex I dont entirely agree that they should be dispelled by a fairy.
I dont have an arcane trickster, or an assassin, but I just dont feel right sticking it to them for RPing a class they wanted to be. When they are 30 they will struggle to face off with the soothsayer. Its not about powerbuilding, its about functioning in the world that we RP in. I'm sure the spawns will be fixed so there isnt so much dispell when the fixes come in.
This is the same for several classes that require dips to gain a prestige class. I'm not talking about powerbuilds, I am talking about necessities to take a class.
The example I gave was poor at best. Not everyone will reroll to a divine, but I was exaggerating to express a point.
As for things dying, wasn't there just a post the other day about BGTSCC being full? The game itself might be dying, judging by the lack of populated server options, but the server doesn't seem to be.
I have actually taken the server population everyday for six months three times a day, and took the average. The reasoning behind the experiment is to prove the point, we have several spikes however the sever population is generally lower, and getting lower. It was averaging in the 30s, which isnt bad for a server in recent times. If you would like I could do another excell sheet and see within three months if the server has higher numbers as of recently. There have been a lot of new innovations, areas, and updates. However that doesnt directly correlate to new players. For example the car company Saab had huge amounts of innovation and updated technologies that offered customers so much. Saab still failed to exist. (In fears of getting the thread locked thats the last I will say on that)
I've had no issue leveling as a supposedly underpowered spirit shaman (if the countless posts on this forum bemoaning how bad the class is are to be believed). If anything, I've felt rather uniquely useful due to providing things that others don't (since many of this server's casters seem to have an aversion to sharing their buffs with anyone other than themselves. They're either gishes or they're stuffing their spell slots with missile storms of every metamagic variation they have). You don't need to be some uber solo monstrosity to have fun, and that sort of mindset is what causes the actual issue, in my opinion. This isn't World of WarCraft indeed, this is Dungeons and Dragons, where your ability to have impact on the story, often through non-combat methods or especially with groups of people, is more important than how well you can solo grind, or pvp.
Who ever told you spirit shamans are awful needs to play one
I played one for a year, and never had a problem leveling. Even solo! They are incredibly powerful. I agree with you that groups are fun, and its way way better than pvp and soloing. Both of those are boring and doing flex your RP muscles (which is the best part of this place). However it is again about functionality. Realistically there arent always groups. Depending on what time you play there are sometimes NO groups. They have to depend on themselves to level up, or there is the alternative staying a lowbie and being sacrificed by a Banite in the woods. (My poor poor Ilmatari) You dont need to be a solo champion, but even with a group, you need to be able to survive to have fun. Unless you like cripple RP.
The update wont affect my toons too much. Tyressen will be Canned for the most part, but most of my characters are solid classes. Many of them will be come exceptionally powerful after this. The ones that have something to lose in the exchange I am not too worried about, because removing my dips will make me a better caster. I'm more concerned with the specialized characters and UMD using classes that may get the bad side of business out of this. UMD is broken, I agree that a rogue shouldnt be able to cast a scroll to equal a wizards. Perhaps we should incorporate scribing to wizard levels properly?
We have a great QC team in BG. I dont want to discredit their hard work, because they are great. If there is any problems, I'm sure they'll figure something out to balance it out. Who knows! It could be fun.