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Re: 6Mar2016 UPDATE BUG REPORT THREAD
Posted: Mon Mar 07, 2016 11:45 pm
by Tenebrosity
The RCR NPC doesn't have any dialog for me.
Edit : Nevermind, I had stored XP that I forgot about somehow...
++++ RESOLVED ++++
Re: 6Mar2016 UPDATE BUG REPORT THREAD
Posted: Mon Mar 07, 2016 11:47 pm
by Tsidkenu
Feat: Scribe Scroll - The scrolls created by this feat cannot be scribed into a wizard's spell book. You still lose your gold as usual.
Unless this is fixed, RCRing wizards will need a DM present to give them their scribed spells (the base scroll spell items still scribe into a spellbook as normal)
Feat: Ranged Precision (OOBI) - After the scripts update, this feat is still broken. Now a yellow Error appears in the combat log during a regular attack round which says:
Apparently Ranged Precision counts as auto-PvP on everything now?
Tsidkenu wrote:New Cleric/Domain spells count against a multiclassed Wizard's spell cap.
Aeili now has 273 'wizard' spells (239 actual before Update) and all I did was log in
This did not cause the server to crash, mind you.
Also, the feature 'Select Prohibited School' does not work. Now working!
Cleric Spell: Turn Anathema - Does not grant a will save

(but has a melee touch attack as it is supposed to)
Cleric Spell: Spiritual Weapon - Comes unequipped/unarmed and therefore useless?
Cleric Spell: Commune - Does nothing (supposed to be 10 rounds casting but spell only casts for 1 round).
Cleric Spell: Find the Path - Does not apply bonus to search checks.
Spell: Scrying/Greater Scrying - Like a familiar, the scrying sensor can cast touch/personal spells!!! The scrying spellcasting VFX also uses the school of Illusion VFX (bluish) not the school of Divination (white).
Cleric Spell: Azuth's Spell Shield - Duration/SR decrease includes caster; SR maximum starts at 50, not 70 as per the spell description. So if I cast this on myself alone (as a 17th level cleric) the duration is 14 rounds and the base SR is 47.
All the above spells are still as per my previous report after the most recent patch. Add these to the list of bugs & fixes applied:
Cleric Spell: Disrupting Weapon - Duration in the description says 1 round/level but it seems to actually last 1 turn/ level or longer?
Gaseous form is now working properly.
Summon spells are now summoning properly but they are still showing glitches in terms of final-hit XP stealing and being undismissable until the duration expires.
Re: 6Mar2016 UPDATE BUG REPORT THREAD
Posted: Mon Mar 07, 2016 11:52 pm
by Rhifox
All non-elemental summon options are using the Dire Bear portrait.
The models are also showing up very small. I don't know if this is intentional.
Edit: This is for Summon Monster VII and IX
Re: 6Mar2016 UPDATE BUG REPORT THREAD
Posted: Mon Mar 07, 2016 11:54 pm
by Draelith
Find Familiar spell doesn't do anything.
Can't figure out how to "Unsummon" creatures called from Gate spell. Tried to use Dismiss Spell but didn't seem to work.
Re: 6Mar2016 UPDATE BUG REPORT THREAD
Posted: Tue Mar 08, 2016 1:01 am
by Tenebrosity
"Shield of Shadows" from the Shadow Adept PRC is broken. I recall the same bug in the first big update attempt a month ago.
Re: 6Mar2016 UPDATE BUG REPORT THREAD
Posted: Tue Mar 08, 2016 1:08 am
by Rhifox
Dominated companions (via Summon spells etc) cannot follow you through area transitions. Though they do not follow you, they will leave an irremovable party portrait.
Additionally, no exp is given to the party if they get the killing blow.
Contingent Summoning for Thaumaturge just shows a *Spell Failure* when attempting to use it with Summon Monster IX.
Re: 6Mar2016 UPDATE BUG REPORT THREAD
Posted: Tue Mar 08, 2016 3:29 am
by Rasael
Rhifox wrote:Dominated companions (via Summon spells etc) cannot follow you through area transitions. Though they do not follow you, they will leave an irremovable party portrait.
Additionally, no exp is given to the party if they get the killing blow.
Contingent Summoning for Thaumaturge just shows a *Spell Failure* when attempting to use it with Summon Monster IX.
I know the issue with summon portraits. Its a missing area enter fix crom server 2. I did not send it Duster yesterday because he did some of his own adnustments to the spawnlist for new areas.
I will ask him to incorporate my server 2 changes. The area on enter and exit scripts. Copy paste from server 2, and recompile them.
I will look into the xp issue when im home. I thought i had included the files to fix that.
Re: 6Mar2016 UPDATE BUG REPORT THREAD
Posted: Tue Mar 08, 2016 4:04 am
by Coen
Duster47 wrote:Coen wrote:Today, almost every npc in Beregost was attacking me. Even merchants... I know that my char looks like a skinhead, but maybe there should be some tolerance?
What race/class? Did your PC do anything to provoke the attacks?
Human and I did nothing provoking. Just entered the city and suddenly this weird woman on meth started boxing me, and after that her fellows joined the brawl.
Re: 6Mar2016 UPDATE BUG REPORT THREAD
Posted: Tue Mar 08, 2016 4:40 am
by Snarfy
Rhifox wrote:Contingent Summoning for Thaumaturge just shows a *Spell Failure* when attempting to use it with Summon Monster IX.
I can confirm this, as contingent summon didn't work for my thaumaturge either.
I also had a weird non-cast of mirror image the first time I tried it. A blank icon appeared in my spell queue when I cast the spell, and no images appeared around my caster. The second time I tried it worked just fine.
Re: 6Mar2016 UPDATE BUG REPORT THREAD
Posted: Tue Mar 08, 2016 5:07 am
by duracele
Just ran through the illithid mines and neither the illithids nor the duergar mages cast spells. Seems they are update confused as well.
Re: 6Mar2016 UPDATE BUG REPORT THREAD
Posted: Tue Mar 08, 2016 6:14 am
by King Leoric
Oak Friend Feat (Hierophant)
Always says *Invalid Target*
Re: 6Mar2016 UPDATE BUG REPORT THREAD
Posted: Tue Mar 08, 2016 9:16 am
by Rhifox
Call/Conjure spells seem to have big issues with space. Attempting to cast them in a small, confined space often results in you getting only one or two summons. Sometimes, you won't get any.
I don't know if this is a bug, or intended.
Re: 6Mar2016 UPDATE BUG REPORT THREAD
Posted: Tue Mar 08, 2016 9:58 am
by Boddynock
Can no longer get rid of unwanted items via dropping, burning via the PC Tools fire, or a trash barrel. Items that I have tested for certain include minotaur horns and the Serpent Hills Temple Key, but I imagine other similar items that have a habit of becoming litter are affected. I also couldn't place these items in a chest, either.
These items are basically now impossible to get rid of unless you use the quest turn in, put the key in the proper door, etc. These seems minor until someone is stuck in the troll claws with one too many troll hides and no Bull's Str.
Re: 6Mar2016 UPDATE BUG REPORT THREAD
Posted: Tue Mar 08, 2016 10:03 am
by AstralisAdept
Okay,
Issues:
-If my summons get a killing blow, I get no exp.
-Sand Warriors are not zoning with me, some get left behind.
Re: 6Mar2016 UPDATE BUG REPORT THREAD
Posted: Tue Mar 08, 2016 10:35 am
by Boddynock
Nixie's Grace only giving +2 to stats, as opposed to +4. Haven't tested the DR aspect of it yet.
Edit: It appears to be giving +2 to DEX and WIS, +4 to CHA. It also appears the duration is not the one minute per level it is supposed to be, but is instead 1 round per lvl. DR aspect still not tested.