Atlas wrote:Boddynock, you go to one of the relevant DnD source books and cite for me that classes are really only labels, and don't even matter. If that was the intended system at all then this game would be a watered down thing like The Elder Scrolls, where you can just dip in everything--feat, skills, etc, and there wouldn't even be class selection, but arch type suggestions, again like The Elder Scrolls, and the character creation screen would probably look a great deal more like that as well.
But that isn't going to happen, because DnD has always been primarily about classes as important arch types that are tied to the lore of the setting.
That is not how debating works, I am making the claim that there is no evidence to support classes as anything more than OOC classifications, meaning that you are asking met o prove a negative. The burden of proof here lies on you, the claimant, not me. Also, I'm not sure if you have never played D&D or what, but you literally can dip into everything if you want.
Atlas wrote:There are Paladin Orders who train Paladins. You can't be a Paladin unless you are called by a lawful good deity to service and are trained to be one by more senior Paladins within an Order, or either those serving a temple.
You're right, and also proving my point. The only classes that are known in game exclusively as their OOC class name are classes with extremely heavy RP requirements that ensure that they do so.
Atlas wrote:Also, a Blood Mage could be born into a noble family just as easily as a Fighter could be, yes. That doesn't mean anything.
And they could both be knighted, since they are nobles. Regardless of one being a bloodmage, or a wizard, or a druid, or a rogue, or a fighter. RP > Mechanics, again you prove my point.
Atlas wrote:By selecting the Paladin class in the creation or level up screen you are agreeing to the appropriate role play of the class. Meaning your character has been called by a Paladin Deity and received training and Knighthood within an appropriate Order in one of the feudal realms, or otherwise the erstwhile equivalent within the culture of another more exotic realm.
Training is not the same as knighthood. Nothing in the entry for paladins in the Core Rulebook requires that they be knighted. You are free to RP your paladin as having been knighted with an appropriate backstory or RP, with DM permission of course, but that is not the default status of a paladin unless there is some rule claiming it to be the case.
Atlas wrote:Roleplaying your class is part of playing a character. There is no segregation between class and personality. The personality of a Fighter is never going to be anything like that of a Wizard unless he multi classes as one because different people seek out different paths.
There is absolutely segregation between class and personality, otherwise all paladins would act exactly the same because they are paladins. Despite being individuals and serving different orders or deities. And roleplaying class is ONLY a part of roleplaying your character for, and I cannot apparently say this enough, classes that have roleplay requirements. Warlocks must have a pact, druids must do whatever druids do, but outside of a few specific examples, class is simply a guide to roleplay, not a strict requirement. And I suppose no fighter can be a stern analytical tactician, having an astute mind and a steady logical approach to things (like a wizard would)?
Atlas wrote:The game mechanics are supposed to be a part of role play as much as anything else.
Everything in this game serves to enhance or guide roleplay to a degree, yes, but classes are still an OOC designation in most cases. Rogues can be: theives, pickpockets, cat-burglars, acrobats, lock-smiths, trappers, etc. Fighters can be bodyguards, caravan guards, mercenaries, knights, soldiers, sharp-shooters, men-at-arms, etc. You are trying to extend the specific RP requirements of one class onto others and extrapolate some meaning that isn't supported by the rules with it. It doesn't work, your character sheet is, in it's entirety, OOC information until you bring it IC through role play.