Poll: XP Modification

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Moderators: Moderator, Developer, Quality Control, DM

How would you like to see XP gain modified?

Implement a weekly XP Bank that doubles XP til empty
34
24%
Implement a Bank that fills up as you RP
10
7%
Double XP gain from Epic Spawns
40
29%
Increase RP XP per tick and remove/increase the cap
24
17%
Add new ways to earn IC RP XP ticks (see Lobo's post)
13
9%
Change nothing, everything is awesome!
18
13%
 
Total votes: 139

Face
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Re: Poll: XP Modification

Unread post by Face »

Egg Shen wrote:Regardless of how we feel about the xp system, I don't think demanding answers from management is the way to go. I think we can all agree that they want this place to succeed, and when it comes to arguments about what will make that happen, you can't really argue against having 96/96 players on Saturday (I couldn't log on :( ) It's kind of their trump card, and it's based on reality rather than theorycrafting.

Could it be tweaked? Sure. I'm sure they're listening to the angst, even if the answer turns out to be "no." With or without you or me, the place will still be the most popular server for medium-RP on the interwebz. . .

And I think K'yon's prediction about grinding in the face of higher mob rewards is pretty spot-on.
No one is demanding any thing but it simply seems that most of us would like to see the xp gain go faster what the admins do with that is up to them.
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dedude
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Re: Poll: XP Modification

Unread post by dedude »

Calodan I appreciate you trying to help me get the phat lootz, but I promise you that wasn't my point. It was just one of several suggestions for incentives that would steer people towards grander adventures, as opposed to the xvarts merry-go-round.
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Aspect of Sorrow
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Re: Poll: XP Modification

Unread post by Aspect of Sorrow »

Rask wrote:100%, I use my fighter to "carry" casters who would otherwise stand zero chance of survival in Xvart's all the time. Ghostly_Rose gained a few levels just following me around invisible and RPing.
The reverse is true for me, I'm at Xvarts on a 8 wizard, and usually the one tanking and dishing damage until I leave at 12 for Greenest.
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K'yon Oblodra
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Re: Poll: XP Modification

Unread post by K'yon Oblodra »

Face wrote:No one is demanding any thing but it simply seems that most of us would like to see the xp gain go faster what the admins do with that is up to them.
Honestly you sounded pretty aggressive in between, that is of course based on what I could read only might have been meant less so.

Thx Shen ;)
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Re: Poll: XP Modification

Unread post by Face »

K'yon Oblodra wrote:
Face wrote:No one is demanding any thing but it simply seems that most of us would like to see the xp gain go faster what the admins do with that is up to them.
Honestly you sounded pretty aggressive in between, that is of course based on what I could read only might have been meant less so.

Thx Shen ;)
its often the case when you dont hear a tone of voice :)
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Akroma666
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Re: Poll: XP Modification

Unread post by Akroma666 »

Here's a thought that takes more work:
Dungeon quests?
Make several dungeons with NPCs outside that offer a quest to:
Clear the dungeon
Retrieve an item (looking at you key quest)
Reach a point
Kill a mob
Etc.

Only difference is, once you do it, you get the exp and the dungeon resets daily or on the server timer? That way you can gain adventure rp with a group, or quickly grind your way to the end and back of Multiple dungeons in a day. The bonus exp could be minimal, but enough to make a difference. 200-600 depending on the level and challenge. Just make the lower dungeons taper off exp for higher levels to prevent flooding with epics.
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Re: Poll: XP Modification

Unread post by Calodan »

Akroma666 wrote:Here's a thought that takes more work:
Dungeon quests?
Make several dungeons with NPCs outside that offer a quest to:
Clear the dungeon
Retrieve an item (looking at you key quest)
Reach a point
Kill a mob
Etc.

Only difference is, once you do it, you get the exp and the dungeon resets daily or on the server timer? That way you can gain adventure rp with a group, or quickly grind your way to the end and back of Multiple dungeons in a day. The bonus exp could be minimal, but enough to make a difference. 200-600 depending on the level and challenge. Just make the lower dungeons taper off exp for higher levels to prevent flooding with epics.
No, No and No. More quests is not what players with little time want! That was lost in this monstrosity of a thread.......please just let us do what we want for XP instead of forcing more quests on us.......
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Re: Poll: XP Modification

Unread post by CleverUsername123 »

Why is the only 'boost XP from monsters' option for epic levels?
I mean, leveling up is really tedious at any point- if it gets worse after epic levels, that's a big problem, because I hate it enough at 15th that I've mostly stopped playing for now.
I like Lobo's idea, personally, but it looks like the votes are leaning towards 'double XP for epic spawns', and if XP for epic spawns ends up being doubled, can regular spawn XP be doubled too?
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K'yon Oblodra
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Re: Poll: XP Modification

Unread post by K'yon Oblodra »

CleverUsername123 wrote:Why is the only 'boost XP from monsters' option for epic levels?
I mean, leveling up is really tedious at any point- if it gets worse after epic levels, that's a big problem, because I hate it enough at 15th that I've mostly stopped playing for now.
I like Lobo's idea, personally, but it looks like the votes are leaning towards 'double XP for epic spawns', and if XP for epic spawns ends up being doubled, can regular spawn XP be doubled too?
I don't think the vote that wins is necessarily what's going to happen.

It was mentioned that gaining levels in epic gets harder, not cause the xp is worse but cause you just need way more xp.

But here the problem is not the xp gained but the way of viewing it, if you just see the leveling as a natural progression that takes place while you play there is no need for it to go overly fast.

Most people that don't feel that way will probably lose interest in their level 30 toons quiet quickly cause if they reached their goal what is there to do... So my conclusion the increase of xp for grinding is not needed it's the RP that needs to be encouraged so that people do what is fun and not just run around to grind the mill to 30.

Quests are one of the things that are no fun to do really, they are maybe for 1 time and their xp would make you do it more than once but there is little fun in doing them 30-40 times on your way to level 30 that's why there was a great idea about an xp bank that would somewhat make the quests absolete in terms of gaining you xp better than in any other way but would still allow those that like doing them to do them to gain xp slightly faster time efficiency-wise.
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Marathados
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Re: Poll: XP Modification

Unread post by Marathados »

K'yon Oblodra wrote:
CleverUsername123 wrote:Why is the only 'boost XP from monsters' option for epic levels?
I mean, leveling up is really tedious at any point- if it gets worse after epic levels, that's a big problem, because I hate it enough at 15th that I've mostly stopped playing for now.
I like Lobo's idea, personally, but it looks like the votes are leaning towards 'double XP for epic spawns', and if XP for epic spawns ends up being doubled, can regular spawn XP be doubled too?
I don't think the vote that wins is necessarily what's going to happen.

It was mentioned that gaining levels in epic gets harder, not cause the xp is worse but cause you just need way more xp.

But here the problem is not the xp gained but the way of viewing it, if you just see the leveling as a natural progression that takes place while you play there is no need for it to go overly fast.

Most people that don't feel that way will probably lose interest in their level 30 toons quiet quickly cause if they reached their goal what is there to do... So my conclusion the increase of xp for grinding is not needed it's the RP that needs to be encouraged so that people do what is fun and not just run around to grind the mill to 30.

Quests are one of the things that are no fun to do really, they are maybe for 1 time and their xp would make you do it more than once but there is little fun in doing them 30-40 times on your way to level 30 that's why there was a great idea about an xp bank that would somewhat make the quests absolete in terms of gaining you xp better than in any other way but would still allow those that like doing them to do them to gain xp slightly faster time efficiency-wise.
I agree. Not doing quests and still be able to get some xp from the bank would be very nice
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CleverUsername123
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Re: Poll: XP Modification

Unread post by CleverUsername123 »

Levelling is extremely slow basically at any point after level 4. It isn't unreasonable to want to see more progression over time- DM events are generally aimed at the epic levels and you will be mocked IC for 'lack of skill' at whatever your character does until you hit epics and probably a while after that. Anyone who isn't epic level in the majority of DM events is useless unless they happen to be carrying a scroll of Raise Dead (then they're like Batman- they throw money at problems until the problems disappear). If you enjoy PvP, you can't really compete until the epics. If you want to do anything meaningful in RP, you need to rush to epics first. If you want to not be mocked for your relatively low level, hurry up and get to epics. If someone's only goal is getting to 30 and when they reach it they're going to quit, why do you care if they quit? They would've quit at that point anyways; you might as well speed things up for people who just want to participate in everything. People who actually want to participate in things get burned out and quit because of the XP grind; that's a bigger problem than moving people who quit after they 'reach their goal' of hitting 30 by a few months.
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Re: Poll: XP Modification

Unread post by VillageGreenWitch »

CleverUsername123 wrote: [...] you will be mocked IC for 'lack of skill' at whatever your character does until you hit epics and probably a while after that. [...] If you want to not be mocked for your relatively low level, hurry up and get to epics.
:shock:

I cannot confirm this. I have never had any level 30 toon here (not even closely to that - despite playing here, with several breaks, since mid-2009) and I also was never mocked for my low level.

I really hope that I'll never meet the people you apparently play(ed) with.

That said: I voted for the xp bank just because I shake my head at myself every single week for doing a handful of quests yet again for pure ooc reasons. :roll: :oops:
If possible I'd very much welcome a change where I do those quests once in a characters' lifetime, thereby unlocking the xp pool from that quest and then can move on RPing, instead of fetching the same wyvern egg each week again and again and again - and shivering each week because those beasts are just potentially deadly to my char in her early epics.
(That much for "being useful in epic levels" :lol: ).
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K'yon Oblodra
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Re: Poll: XP Modification

Unread post by K'yon Oblodra »

CleverUsername123 wrote:Levelling is extremely slow basically at any point after level 4. It isn't unreasonable to want to see more progression over time- DM events are generally aimed at the epic levels and you will be mocked IC for 'lack of skill' at whatever your character does until you hit epics and probably a while after that. Anyone who isn't epic level in the majority of DM events is useless unless they happen to be carrying a scroll of Raise Dead (then they're like Batman- they throw money at problems until the problems disappear). If you enjoy PvP, you can't really compete until the epics. If you want to do anything meaningful in RP, you need to rush to epics first. If you want to not be mocked for your relatively low level, hurry up and get to epics. If someone's only goal is getting to 30 and when they reach it they're going to quit, why do you care if they quit? They would've quit at that point anyways; you might as well speed things up for people who just want to participate in everything. People who actually want to participate in things get burned out and quit because of the XP grind; that's a bigger problem than moving people who quit after they 'reach their goal' of hitting 30 by a few months.
Not sure you're playing on the same server as I am...

I've never met anyone making fun of my character unless out of real RP reasons. I've been venturing with higher level characters they all treated me very respectful and helpful. Even in the UD people were still nice after I died to a cube falling right into me. Of course in the UD so make fun of your character if you misstep but that has nothing to do with level or skill and is rather related to their mean nature.

To me it seems you're playing with the wrong sort of people, maybe the grind affinity draws you more towards these kind of players as the people I've RPed with never showed such behavior.

To me this clearly is an issue of Grind vs RP. If you're playing to grind then this server will be less interesting for you, if you're actually in it for the RP I have to say this server offers so much it's just fantastic!
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Re: Poll: XP Modification

Unread post by Calodan »

Leveling from 1-15 on this server is EASY AS PIE! Every time after the first time! :lol:

If it takes too long to from level 4 on you are not pushing an area that is for leveling your PC. This is a fact. The monsters are not as hard as people are thinking and if you have a group with at least one pure fighter type you are going to mop up monsters at level 4 from The Graveyard to Candlekeep Trolls. If you are killing Trolls at level 4 which can be done since they rarely spawn in more than 1 in that dungeon on you, you are getting nearly max XP for each kill even in a group. People are so scarred of that XP penalty they do not push harder dungeons and do not even realize they could do better.

Now where it is a fact that leveling slows down to a crawl is at level 20 for surface PCs and level 16 for UD PCs. This is also fact. Surface is do to the main bulk of XP you will need to level at a REASONABLE pace is in questing. Those quests take 2.5 hours at the quickest to do. Where in the UD you can get 80% of the same XP in approx. 40 minutes tops! Now if I could get 5k of my 8.5K XP in 40 mikes I would at least be less disgruntled over the quests but still I would prefer to just run dungeons for loot and XP and not be forced to repeatedly run to get that lost key and lost plate? (Honestly the quest givers on this game are just like Horror movie victims they are "VERY SPECIAL" people....I mean D.U.M. dumb.)

For the UD the quests are bearable due to small UD size making them take very little time. Less than hour. Which for me is acceptable at least. However the UD is tiny. There are few maps designed to really allow for continual repeat enjoyment of the game. YOu are killing duegar for life! At 17 XP per kill until level 25 when you get less than that....Yeah no bueno at all!

What players need and want is to spend their game time doing what they want to level. NO MATTER WHAT SPEED IT IS! So for the love of the gods, God and or Universe please put the quest XP into a pool that depletes as we tick of XP instead!
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Re: Poll: XP Modification

Unread post by aaron22 »

CleverUsername123 wrote:Levelling is extremely slow basically at any point after level 4. It isn't unreasonable to want to see more progression over time- DM events are generally aimed at the epic levels and you will be mocked IC for 'lack of skill' at whatever your character does until you hit epics and probably a while after that. Anyone who isn't epic level in the majority of DM events is useless unless they happen to be carrying a scroll of Raise Dead (then they're like Batman- they throw money at problems until the problems disappear). If you enjoy PvP, you can't really compete until the epics. If you want to do anything meaningful in RP, you need to rush to epics first. If you want to not be mocked for your relatively low level, hurry up and get to epics. If someone's only goal is getting to 30 and when they reach it they're going to quit, why do you care if they quit? They would've quit at that point anyways; you might as well speed things up for people who just want to participate in everything. People who actually want to participate in things get burned out and quit because of the XP grind; that's a bigger problem than moving people who quit after they 'reach their goal' of hitting 30 by a few months.
maybe "extremely slow" is a relative term used here. half and hour to go from 4 to 5 may be slow if you want it to take 10 mins.

i have NEVER been mocked for my level. ever. one thing i have noticed about our fine community is they are inclusive to all levels. epics have the sportmanship to allow lower levels to test their "skills" and only come in if they feel it is needed. and now, as a player in my epics, i know what that is. it is a been there, done that, hand the ball to the ref feeling. its not arrogance or patronizing, but more a mentoring and giving back what was given to.

i dont know what you are doing in game to receive such treatment. i suppose if my level 9 ranger walked around and acted like he could track a gnat in a rain forest, and there were epic rangers i was bragging to. i would receive a good ribbing when i couldnt hack the survival skill roll for to track the giant in a muddy field.
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