Diamore wrote: Nothing mentioned is harmful. Feel free to explain how it is.
It'll lock UD in the box, cut off all UD<->Surface interactions and slowly kill off UD population completely.
"Majority" is not a very good argument. See, you can ALWAYS pick server population, split it into "majority" and "minority", then remove content used by minority, making them leave. Do that enough time, and you'll reduce population to 1 player.
Basically "Majority wants it" is not a good reason to dismiss minority.
Either way, I'd advise to roll level 1 UD character play a bit, see how it is, and then rethink your position.
Valefort wrote:How about a limited ability to get exp and loot while on the other side ? Such as 5 loot containers and 1000 exp per reset. Past that we're already entering the grinding and looting territory.
Valfort, previously I proposed "anti-grinding measures" for people on other side, and I believe this was sent to developer team by endelyon.
The idea is was that if you kill too much in one area, the xp is cut if you're otherworlder, until you leave the zone.
I think that limiting BY total XP is wrong. Limit should be by kill count, and it should work in similar way as current dynamic spawns (where killing too many creatures makes them all run away from you, but eventually they'll come back).
Basically, I feel like people should be able to travel on the other side and explore, while gaining combat xp.
While I agree with "kind of crayfish" that mechanical restrictions should die and think they're a wrgon idea this would be a decent compromise. A very unpleasant, but barely acceptable compromise.
Keep in mind that main complaints in this thread so far was n't UDers grinding xvarts, but people pvp-baiting. And all those "anti-xp measures" do nothing to address this issue.