There's an escape artist clicky for getting out of these I think.Dread Omega wrote: ↑Fri Jul 15, 2022 8:00 pm Bigby series needs checks against Escape Artist skill and not just STR checks.
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ToT Patch 1.1 (July 7th) Bug Reports
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- whatsittoya
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Re: ToT Patch 1.1 (July 7th) Bug Reports
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- Dread Omega
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Re: ToT Patch 1.1 (July 7th) Bug Reports
The action is not allowed in that state so I don't think it works against anything but the grapple code. I used both the buttons in the feat list and in the grapple bar.
whatsittoya wrote: ↑Fri Jul 15, 2022 9:25 pmThere's an escape artist clicky for getting out of these I think.Dread Omega wrote: ↑Fri Jul 15, 2022 8:00 pm Bigby series needs checks against Escape Artist skill and not just STR checks.
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Re: ToT Patch 1.1 (July 7th) Bug Reports
Escape grapple is specific for grapple. Though, making bigby hand grappling PC could be fun, but much more code. I'll write it down as an idea thoughDread Omega wrote: ↑Sat Jul 16, 2022 11:58 am The action is not allowed in that state so I don't think it works against anything but the grapple code. I used both the buttons in the feat list and in the grapple bar.
whatsittoya wrote: ↑Fri Jul 15, 2022 9:25 pmThere's an escape artist clicky for getting out of these I think.Dread Omega wrote: ↑Fri Jul 15, 2022 8:00 pm Bigby series needs checks against Escape Artist skill and not just STR checks.
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- Rhifox
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Re: ToT Patch 1.1 (July 7th) Bug Reports
New grapple mechanics haven't been added to bigby spells yet.
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- whatsittoya
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Re: ToT Patch 1.1 (July 7th) Bug Reports
Power attack continues to be a butt.
While now it doesn't drop off when changing from one-handed to two-handed and vice-versa (such as by equipping or unequipping a shield), the damage enhancement doesn't recalculate, allowing a two-handed power attack boost to be kept while swinging one-handed.
If power attack can't be convinced to recalculate on a weapon/shield change, simply having it deactivate would be preferable to swinging with two-handed power attack damage while one-handed.
While now it doesn't drop off when changing from one-handed to two-handed and vice-versa (such as by equipping or unequipping a shield), the damage enhancement doesn't recalculate, allowing a two-handed power attack boost to be kept while swinging one-handed.
If power attack can't be convinced to recalculate on a weapon/shield change, simply having it deactivate would be preferable to swinging with two-handed power attack damage while one-handed.
Gemma, Dawnbringer
Sigrid, Bear Warrior
Kamila, Circus Performer
Grimhilda, Sea Witch
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Re: ToT Patch 1.1 (July 7th) Bug Reports
We haven't yet made any changes to power attack since your previous report. We are looking to in near future, but it currently still in its broken state.whatsittoya wrote: ↑Sat Jul 16, 2022 1:38 pm Power attack continues to be a butt.
While now it doesn't drop off when changing from one-handed to two-handed and vice-versa (such as by equipping or unequipping a shield), the damage enhancement doesn't recalculate, allowing a two-handed power attack boost to be kept while swinging one-handed.
If power attack can't be convinced to recalculate on a weapon/shield change, simply having it deactivate would be preferable to swinging with two-handed power attack damage while one-handed.
- Steve
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Re: ToT Patch 1.1 (July 7th) Bug Reports
The Shifter feat of Shift Shape—which is the Polymorph spell mechanics—is triggering the Wild Magic script.
I'm thinking here that Shifter shifting is a supernatural action, and perhaps shouldn't be affected by Wild Magic? Same as Wild Shape?
I'm thinking here that Shifter shifting is a supernatural action, and perhaps shouldn't be affected by Wild Magic? Same as Wild Shape?
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Re: ToT Patch 1.1 (July 7th) Bug Reports
These are both already set to Supernatural. Can you please specify the exact ability that is causing issues?
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Re: ToT Patch 1.1 (July 7th) Bug Reports
Shifter shifting is supernatural, but uses the Shifter Wildshape feat. If you're using the Polymorph/Shapechange SLAs, those are spell-like abilities, and it's possible that the Shift Shape feat is also spell-like rather than supernatural.
Bottom line: Restrict yourself to shifter shapes to avoid wild magic.

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Re: ToT Patch 1.1 (July 7th) Bug Reports
I know what the Polymorph/Shapechange SLAs are mechanically, Dalo.DaloLorn wrote: ↑Mon Jul 18, 2022 3:23 amShifter shifting is supernatural, but uses the Shifter Wildshape feat. If you're using the Polymorph/Shapechange SLAs, those are spell-like abilities, and it's possible that the Shift Shape feat is also spell-like rather than supernatural.
Bottom line: Restrict yourself to shifter shapes to avoid wild magic.![]()
But for a Shifter, they shouldn’t be.
Or, there should be a IC decision made that the ability to cast Polymorph/Shapechange at will is not a Feat/Ability, and not supernatural, but a real Spell, for Role-play purposes.
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Re: ToT Patch 1.1 (July 7th) Bug Reports
The shift shape spell and all wildshape spells are all supernatural, so again, not sure how you're getting wild magic checks.
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Re: ToT Patch 1.1 (July 7th) Bug Reports
To use Shift Shape, one must first cast either Polymorph or Shapechange, then you click Shift Shape for actually shaping, for the duration of the initial spell casting.
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Re: ToT Patch 1.1 (July 7th) Bug Reports
Correct. Polymorph and Shapechange are correctly spell-like abilities and affected by wild magic. Shift Shape is supernatural, and so should not be affected. Is this the case?
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Re: ToT Patch 1.1 (July 7th) Bug Reports
I think what Steve means is that Shift Shape is a two-step process (1. Cast Poly/Shapechange => 2. Shift Shape), and currently the first step fails, making the second step inaccessible, thus negating a big part of the Shifter.Rhifox wrote: ↑Mon Jul 18, 2022 11:41 amCorrect. Polymorph and Shapechange are correctly spell-like abilities and affected by wild magic. Shift Shape is supernatural, and so should not be affected. Is this the case?
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Re: ToT Patch 1.1 (July 7th) Bug Reports
And I'm saying, Polymorph and Shapechange are spell-like abilities. This only affects Shifter's Polymorph-at-Will and Shapechange-at-Will class features. Its other features, all of the shifter-specific shapes, are all supernatural.
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