Re: The State of Leveling
Posted: Mon Apr 10, 2023 1:06 pm
Granted, some penalty should be in place.
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There is currently a penalty involved; and that is what creates the issue of people not being able to do adventure RP together. It isn't like it would be a huge problem; let's not pretend that grinding is anything remotely challenging.Aspect of Sorrow wrote: ↑Mon Apr 10, 2023 1:04 pmSome manner of penalty should be involved, not granting full 50 XP to the lower leveled player standing in proximity to save or die DC 30 AoEs in CR10.Józef Taktyka wrote: ↑Mon Apr 10, 2023 1:01 pm On a side note, removing the lvl restricion between the PCs so that low and high lvls can grind together and low-lvl gain XP is IMO good idea. People could at least have bigger chances to meet up and create reletionships.
In context the penalty would apply if the adventure-together restriction was raised. I'm not advocating that grinding is challenging once understanding the PW's formula (I've probably RCR'd more than anyone), but it is to the people who are starting from a completely new slate.metaquad4 wrote: ↑Mon Apr 10, 2023 3:06 pmThere is currently a penalty involved; and that is what creates the issue of people not being able to do adventure RP together. It isn't like it would be a huge problem; let's not pretend that grinding is anything remotely challenging.Aspect of Sorrow wrote: ↑Mon Apr 10, 2023 1:04 pmSome manner of penalty should be involved, not granting full 50 XP to the lower leveled player standing in proximity to save or die DC 30 AoEs in CR10.Józef Taktyka wrote: ↑Mon Apr 10, 2023 1:01 pm On a side note, removing the lvl restricion between the PCs so that low and high lvls can grind together and low-lvl gain XP is IMO good idea. People could at least have bigger chances to meet up and create reletionships.
Really? A player who is 9 levels above another can already cut up mobs at a pace that out competes the spawns of the area themselves. Having a lvl 30 vs a lvl 18 is hardly a big difference in clear speed. There are people at xvarts and wyverns to this day that clear the whole place out by themselves having to wait for responds.Aspect of Sorrow wrote: ↑Mon Apr 10, 2023 1:04 pmSome manner of penalty should be involved, not granting full 50 XP to the lower leveled player standing in proximity to save or die DC 30 AoEs in CR10.Józef Taktyka wrote: ↑Mon Apr 10, 2023 1:01 pm On a side note, removing the lvl restricion between the PCs so that low and high lvls can grind together and low-lvl gain XP is IMO good idea. People could at least have bigger chances to meet up and create reletionships.
I'm well aware, special exemptions made, or just adjusted based on the time to kill can be a floating consideration.Rain wrote: ↑Mon Apr 10, 2023 4:57 pmReally? A player who is 9 levels above another can already cut up mobs at a pace that out competes the spawns of the area themselves. Having a lvl 30 vs a lvl 18 is hardly a big difference in clear speed. There are people at xvarts and wyverns to this day that clear the whole place out by themselves having to wait for responds.Aspect of Sorrow wrote: ↑Mon Apr 10, 2023 1:04 pmSome manner of penalty should be involved, not granting full 50 XP to the lower leveled player standing in proximity to save or die DC 30 AoEs in CR10.Józef Taktyka wrote: ↑Mon Apr 10, 2023 1:01 pm On a side note, removing the lvl restricion between the PCs so that low and high lvls can grind together and low-lvl gain XP is IMO good idea. People could at least have bigger chances to meet up and create reletionships.
Clearly some people are in favor of having a penalty for leveling with disparate levels within a group. I've never thought this was a good idea, lets assume for a moment that every mob on the entire server was always worth 50xp no matter what. It takes 438,000xp to reach level 30 as a non ECL race.Aspect of Sorrow wrote: ↑Mon Apr 10, 2023 1:04 pm Some manner of penalty should be involved, not granting full 50 XP to the lower leveled player standing in proximity to save or die DC 30 AoEs in CR10.
GholaMan wrote: ↑Mon Apr 10, 2023 7:12 pmClearly some people are in favor of having a penalty for leveling with disparate levels within a group. I've never thought this was a good idea, lets assume for a moment that every mob on the entire server was always worth 50xp no matter what. It takes 438,000xp to reach level 30 as a non ECL race.Aspect of Sorrow wrote: ↑Mon Apr 10, 2023 1:04 pm Some manner of penalty should be involved, not granting full 50 XP to the lower leveled player standing in proximity to save or die DC 30 AoEs in CR10.
So how many mobs would one need to slay in order to reach level 30 if each mob was always worth 50xp? 438,000/50=8760. Even if all you did is sit around and slay 8760 beetles killing them in one hit each, just imagine doing that, imagine how not fun that would be. New person or old person to the server it would be boring, it would be tedious. You see but this isn't how it is, level appropriate areas give about half the amount of XP, so really we are looking at more like 16-18 thousand mob kills.
It's absolutely mind boggling to me how some people out there think leveling is too fast on this server, it just isn't. You wanna level at a slow pace, fine, do it, stop and smell the roses, wander around. If that is how you enjoy your game, good for you, personally I don't want to have to kill an entire cities population to hit max level. If I make a new character, I am forced to deal with sad XP and sad loot, which isn't exactly a thing you want to experience if you are trying to entice people to stay. And entice new people to join the server.
This isn't the full story, though. There's quests to boost you through levels early on, negating much of the xp. These can be done weekly, as well, and as far as I know there's no scaling with these, so there's a chunk of xp to knock out a few thousand each week (although they do get easier with level, meaning that your xp/hour goes up as you level up). Besides that, there is RP XP. If things haven't changed, and I am right, an RP XP tick is 20+dCL. So at level 1, you're getting 21 xp per tick. You can get three ticks per minute, I believe. So at level one, you're adding 63xp per minute as long as you are RPing on this RP server. That's 3,780 xp per hour of RP in addition to quests, grinding, or fishing.GholaMan wrote: ↑Mon Apr 10, 2023 7:12 pmClearly some people are in favor of having a penalty for leveling with disparate levels within a group. I've never thought this was a good idea, lets assume for a moment that every mob on the entire server was always worth 50xp no matter what. It takes 438,000xp to reach level 30 as a non ECL race.Aspect of Sorrow wrote: ↑Mon Apr 10, 2023 1:04 pm Some manner of penalty should be involved, not granting full 50 XP to the lower leveled player standing in proximity to save or die DC 30 AoEs in CR10.
So how many mobs would one need to slay in order to reach level 30 if each mob was always worth 50xp? 438,000/50=8760. Even if all you did is sit around and slay 8760 beetles killing them in one hit each, just imagine doing that, imagine how not fun that would be. New person or old person to the server it would be boring, it would be tedious. You see but this isn't how it is, level appropriate areas give about half the amount of XP, so really we are looking at more like 16-18 thousand mob kills.
It's absolutely mind boggling to me how some people out there think leveling is too fast on this server, it just isn't. You wanna level at a slow pace, fine, do it, stop and smell the roses, wander around. If that is how you enjoy your game, good for you, personally I don't want to have to kill an entire cities population to hit max level. If I make a new character, I am forced to deal with sad XP and sad loot, which isn't exactly a thing you want to experience if you are trying to entice people to stay. And entice new people to join the server.
It really does make me wonder if people are leveling alts because trying to get anything done on their mains feels like too much effort with too little reward. As tedious as it is, anyone can go out and grind whenever they want, without having to wait for anyone else, and make some visible progress toward something.
RoseFrost wrote: ↑Tue Apr 11, 2023 12:40 am My two cents as a new player. I've been around for just over three weeks, and I've hit level 15 in that time. That seems fine to me, perhaps even a little quick. But I am also slowing down, mostly because I'm becoming less interested in grinding. I can't speak to epic levels.
Ultimately I wonder if the problems perceived to be related to leveling aren't in fact really problems of a lack of meaningful things to do, both at endgame and while leveling up. If people felt like they could contribute meaningfully to the collective story-telling that is the entire point of a PW (as opposed to an MMO) at any level, then it wouldn't really matter how long it took to level up. The goal should be for leveling to be an optional diversion from RP, not a requirement, and not the main course. That goal is very easy to state, but perhaps quite difficulty to pull off.
The sentiment that worried me most in this thread was summed up here and a few other places.It really does make me wonder if people are leveling alts because trying to get anything done on their mains feels like too much effort with too little reward. As tedious as it is, anyone can go out and grind whenever they want, without having to wait for anyone else, and make some visible progress toward something.