04/01/2013
04/03/2013
04/04/2013
ADJUSTMENTS TO EXISTING PRCS
[PRC] Archmage
-Fixed feat.2da succession for Spellpower I and II (2839 and 2838)
-Release Code for "pc_on_loaded" (QC Recommends release) (to do)
[PRC] Blood Magus
-Modes script update with SR failure, for instant casting bug
-Added Code in spell hook to delete used scars / draughts
-Blood Component and Blood seeking spell set to be Target Self in feat.2da (2786 and 2791)
-Blood Mark Person fixed (spells 2da 1441)
-Blood Mark impact script now: "bg_bloodmagus_mark"
[PRC] Man-at-arms
-DC's now 15 + half MaA level + Charisma modifier (Molag)
-Max DC is 38ish for a specialized pure MaA taunter (Molag)
-Played Animation now cancelable action
-TLK desc update (lines: 976, 978, 980)
-Shield Block AC type changed to new type: "other" (full stacking) (c2k)
NEW PRCS ADDED FOR TESTING
[PRC] Pious Templar
-Added for balance testing (QC)
-Templar Mettle added at level 10 (2646)
-Templar Smite added (2645)
-Templar DR added (2638)
-Templar Spellbook added (2610 to 2637)
-Code for spellbook in "pc_on level"
-Abilities and Spellbook now work
-Spellhook code for casterlevel and DC
[PRC] Silverstar
-Added for testing (QC)
-Fixed TLK desc Silverstar Qualification feat (line 1240)
-Moons Hand made active ability (feat 2658, spell 1430)
-Code for Moon's Hand in "pc_on_equip" and "pc_on_unequip"
-Updated TLK desc for Moon's Hand (lines 1227 and 1236)
-Moonshield feat change, no longer linked to a spell (2655)
-Dancing Lights now works with special visual for Selune's Tears
[PRC] Shadow Adept
-Added for balance testing (QC)
-Ready for release whenever the DM team "reveals" the Shadow Weave
-Shadow Defense added (2597)
-Shield of Shadow added (2596)
-Shadow Walk added (2595)
-Spell power I to III added (2600, 2599, 2598)
-Abilities and spellbook now work
[PRC] Master Alchemist
-Master Alchemist added for Testing (QC)
-Alchemist Brew Added (2570)
-Master brewer added (2569)
-Unrivalled Brewer added (2598)
-Advanced Brewing added (2597)
-Alchemical Fire Mastery added (2596)
-Supplemental Draught added (2595)
-Abilities now work
[PRC] Techsmith of Gond
-Techsmith of Gond added for Testing (QC)
-Gondsman Added (2594)
-Technical Knack added (2593)
-Smoke Powder added (2592)
-Techsmith Imp. Critical added (2591)
-Smite Construct added (2590)
-Gondsman Settings Feat added (2581)
-Gondsman can be upgraded 10 times
-Gondsman can be given a name
-Upgrades: Str, Con, Dex, Will, Fort, Reflex, Natural AC, BAB
-Gondsman level is 3 + Techsmith level
-Abilities now work
[PRC] Warsling Sniper
-Warsling Sniper added for Testing (QC)
-Ricochetted Shot added (2562)
-Improved Ricochet added (2561)
-Warsling Sniper Vision added (2563)
-Ricochet coded to work from stealth via Archery UI
-Abilities now work
[PRC] Breach Gnome
-Breach Gnome added for Testing (QC)
-Seal the Breach Added (2564)
-Other class abilities added on appropriate levels
-Coded Seal the Breach to work
-Abilities now work
[PRC] Monk of the Long Death
-Monk of the Long Death added for Testing (QC)
-Death Attack Added (2554)
-Death Touch Added (2553)
-Macabre Experiments Added (2556)
-Death Knell Added (2555)
-Deathguard added (2557)
-Monk progression (mostly)
-Abilities now work
[PRC] Thaumaturge
-Thaumaturge Added for Testing (QC)
-Planar Cohort added (2546)
-Contingent Summoning added (2547)
-Extended Summoning added (2548)
-Abilities now work except for Planar Cohort (to do)
[PRC] Battle Rager
-Battle Rager added for Testing (QC)
-Rock Gut added (2549)
-Reckless Offensive added (2551)
-Battle Rager AC added (2552)
-Battle Rager Gruff added (2550)
-Abilities now work
[PRC] Sunmaster
-Sun Master added for Testing (QC)
-Added Sunmaster abilities ()
-Added Sunmaster Cleric Progression only
Feats
- Greater Charge damage bonus fix
- Archery UI update for Ricochette
- Archery GUI script Sharpshooting fix
- Archery UI exit button added and popup location changed, made draggable
- Added Melee UI for Blows and Strikes, Expose Weakness Prototype
- Melee Strikes now work from Stealth
- Frontline Archer now takes range into consideration
- Combat Strike & Awareness fixed (Valefort)
- Sharpshooting uses fixed to be infinite and instant, 6 sec cooldown (2768)
- Usemap and masterfeat removed from feats 2761 to 2766 and 2768 (OOBI Abilities)
- Deadeye shot no longer auto triggers stealth (if not in stealth already)
- Melee strikes, blows etc.. now account for weapon properties such as enhancement (Valefort)
- OOBI Abilities now use proper base attack bonus
- Agile Shield Fighter given an Icon (2744)
- Expose Weakness lasts 5 rounds again (QC)
- Shieldbash / torch fighting now accounts for Attackbonus effect buffs & penalties
- Strikes & Blows etc.. now account for Attackbonus effect buffs & penalties
- Archery feats now account for Attackbonus effect buffs & penalties
- The above also made slightly more efficient
- The above now also account for Epic Prowess (Valefort)
- Cavestalker hide of stone now has full stacking with natural AC as it should
- Man At Arms shieldblock AC stacks as it should (C2k)
- Shield Specialization feats stack as they should (Valefort)
Deadly Defense Added
Spells
- Fixed Tongues description in TLK (line: 920) (C2k)
- Contingency now works and as it should (tested & fine)
- Non Detection reduces Shadow Walking risk a bit
- Analyze Dweomer now detects active spells, area wards, interacts with non-detection
- Detect Magic now detects magical auras, area wards, interacts with non-detection
- Duration Fix for Lawful Sword, Bless Weapon, Holy Sword (Atlas)
- Dancing Lights Added (1431)
Shield AC type changed to new type: "other" from "shield" (full stacking)
- Spells 1381 and 1364 flagged as removed (OOBI fix)
- Stonehold Fix (Breteas)
- Contagion, Mass Contagion now scale to DC 30 (QC)
- Counterspelling Warlock Issue
- Make Blood Draughts also remove when used
- Disease spells scale to DC 30
04/03/2013
- Combat Strike fixed & working as they should. All 4 combat focus feats can now be released! (Valefort) (Feats: 2692, 2693, 2694, 2695 - for release: set them to be usable by all classes)
- Strikes, Blows and other new martial feats had their AB and Damage rolls fixed (Valefort)
- Ricochette now requires a Sling to be equipped, should work now (Warslinger PRC)
- Sun Master's Sun Form now allows use of one attack per round, as it should
- Breach Gnome's Seal the Breach ability fixed, should work now
- Silverstar 2da fix to give upgraded Prophet's sight at level 8
- Dancing Lights visual effect definition fix, will now work properly (Silverstar ability)
- Reactive Counterspelling fixed to work for targeted spells again
- Archmage Fireburst fix for Spellshaping
- Archmage fix for Spellshaping causing spells not to work when targetting friendlies on purpose
- Master Alchemist brewing cost fix, highest possesed discount feat now applies, instead of the lowest.
- Blood Walk teleport timer (Laenor)
04/04/2013
- Lesser orb of cold should work now with piercing cold.
- Thaumaturge caster progression 2da's fixed (two 2da replacement files)
- Thaumaturge Contingent Summoning ability fixed
- Ricochette ability fixed, removed logic error for errenous equipped weapon (Warslinger)
- Seal the Breach cosmetic fixes (Breach Gnome)
- Seal the Breach now also correctly immobilizes the Breach Gnome
- nw_i0_invocatns --> no longer target doors and placeables with Warlock abilities (lag and crash fix - requires general recompile)
- Archmage's Arcane Fire ability upgraded to be balanced
- Meteor Swarm > Creature fixed to work with Mastery Shaping
- Fireburest and Greater Fireburst fixed to work with Mastery Shaping
- Archmage Spell Like abilities no longer cost a 5fth level spell slot
- Extended Summoning now affects Phantom Bear and Wolf spells as well
- Planar Cohort now increases Gate Duration by half and makes lower Planar Summons/ Bindings permanent (Thaumaturge)