Instead of beeing stuck after casting spells for say, 18 minutes, I ll be stuck after casting spells for 16 minutes.
Instead of losing 1 minute each rest cycle to summon a undead and buff it, I'll lose 2 minutes per rest cycle to summon two undeads and buff them.
Or I'll just use a single extended CGU spell that'll last for 4x35 = 140 rounds (or 14 minutes...) and get about the same power as before.
That change won't do anything about "undead servant butchering things".Darksider_war wrote:curious, all the magi I have seen running around with CGU summons seemed far more interested in having them effortlessly butcher just about everything the area's spawn throw at them rather than "having fun in using an undead servant as a necromancer to do your deeds". Unless, that is, butchering just about everything with an uber summon comprises "having fun in using an undead servant as a necromancer to do your deeds"Laenor wrote:That's the point : You're not limiting the power of a Wizard by chaging that duration, you're just limiting the fun in using a undead servant as a necromancer to do your deeds.
Edit:
By the way, yesterday evening I had a happy and relaxing chat with breteas, AKA the Holy Knight of the Nerfhammer: while the chat's details are unnecessary, it was rather curious seeing him answer to my tells with an alarming speed, considering that he was grinding inside the netherese ruins, and his undead summon was more than enough to mulch everything without him having to actually interfere.
Regarding the Netherese ruins, I'd be very interested in seeing him kill stuff there with just his undead summon.
Been there, done that. The summon alone won't be able to deal with ghosts, greater shadows and all that kind of stuff.
Maybe it'll kill one or two alone, but it'll get owned quite fast down there without proper support.
Unless he's talking about the salamanders before the netherese ruins.
Edit.: As I said previously, if you want to deal with the "Undead servant butcher things too well", just have the summong spells scale with level slightly by giving a less powerful summon at CL 15-25 and the current summons at CL 26+
That will actually impact things, and you won't have level 16 wizards owning everything from their current level with overpowerful summons.
Because honestly, in late epic levels, the current summon is fine.