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Re: JEGs Training Module

Posted: Fri Feb 28, 2020 3:28 am
by Sugo77
1.: Firstly, many thanks for the files.
2.: Secondly, in many respects I agree with the post above, because as soon as I started testing, I immediately found a lot of differences from the original BG server of the current version, starting from skills, and even to feats, and even more so spells for spells-casters, which, unfortunately, not all work in the training, test module...
3.: Third, it is certainly a good idea to create a separate area on the main server for creating and testing builds, especially for beginners, but if you implement this, it is best to do this on a separate test module with a different IP, in order to there was no load on the main server and in order not to be distracted, and not to distract others...
Ideally, it would be nice to develop and create a separate test module-server for creating and testing builds under a separate IP (I don’t want to advertise, I’ll just say by type, or analogy with some other servers that in NWN1, in NWN2, for beginners players(Especially for foreign) such a test module would be very useful so as not to be mistaken when creating their builds, and not to be upset, sometimes you can make totally mistakes your build without knowles, and preliminary tests, and if you are can’t rebuild\relevel your "mistake build", then you can even stop playing at all...
Although, on the other hand, you can lose interest if you see everything at once... But, for builders and testers who like to create and test their builds, this would be very interesting, and perhaps vice versa would only attract even more attention from new and old players(Because there will be a new interest, and possible, new goals even for them)to this server...
Here 50 to 50...

P.S.:
Sorry my bad english.

Re: JEGs Training Module

Posted: Fri Feb 28, 2020 7:31 pm
by qwertyh88
Instead of maintaining JPEG, a potential alternative to testing is to change RCR penalty loss.
Like Zero loss in EXP for lvl 15-20 & below, and anything above 20 is auto set to lvl 20.
I think a lot of builds can be figured out if taken to the 20th lvl or so.

Re: JEGs Training Module

Posted: Tue Aug 04, 2020 6:34 pm
by Valefort

Re: JEGs Training Module

Posted: Tue Aug 04, 2020 7:24 pm
by sir_blacksoutalot
Val, is this what I think it is?

Did you actually go and update the BGTSCC JEGS module?!! :o

Re: JEGs Training Module

Posted: Tue Aug 04, 2020 7:31 pm
by Valefort
Yep, it should work.

Re: JEGs Training Module

Posted: Wed Aug 05, 2020 4:45 am
by Steve
Valefort wrote: Tue Aug 04, 2020 7:31 pm Yep, it should work.
If it actually works, you are a godlike Frenchman among non-godlike, non-Frenchmen!!!

Re: JEGs Training Module

Posted: Sat Aug 15, 2020 7:55 pm
by MadSeer
I feel complete. Thank you 3000

Re: JEGs Training Module

Posted: Sun Aug 30, 2020 6:15 pm
by Nimenaar
I guess I've put it in the wrong folder which is Neverwinter Night2/modules cause it doesnt appear on the list in game , where should I put it then in order to launch it ?

Re: JEGs Training Module

Posted: Mon Aug 31, 2020 2:42 am
by Valefort
Unzip it and execute install.bat in there, it will move the .mod file in the neverwinter nights 2\module folder and the UI files in the override and you should be set !

Re: JEGs Training Module

Posted: Mon Aug 31, 2020 3:38 pm
by Nimenaar
all good , works ;) ty Vale and good job

Re: JEGs Training Module

Posted: Tue Sep 01, 2020 10:34 am
by narcaleptic
Thank you so much for this good sir! I tested and used it yesterday evening, no issues at all and makes for catching screwups before rcring a high level character very easy. Props to you.

Re: JEGs Training Module

Posted: Fri Sep 04, 2020 8:42 am
by zhazz
There's a bug with Bear Warrior in JEGs at the moment. Upon using Bear Warrior Rage the following happens:
  • Stays in humanoid form
  • Doesn't give claw/bite attacks, but still uses equipped weapon
  • Doesn't grant increased AC
  • Permanently decreases Constitution by 2
  • Permanently increases Dexterity and Strength by 2

Re: JEGs Training Module

Posted: Fri Sep 04, 2020 8:52 am
by Steve
Please keep in mind with JEGs that many of the custom content on BGTSCC has or runs Server-only scripts, and do not work in JEGs (polymorphing being one main culprit).

Re: JEGs Training Module

Posted: Sat Nov 14, 2020 6:23 am
by Hakken2
Hello.
when downloading and try to install my virusprogram is warning about a Maleware?

Would like to try this but is it any danger?

Best regards
Hakken2 aka Bhor Stonecutter

Re: JEGs Training Module

Posted: Fri Jan 29, 2021 6:16 pm
by Steve
Has anyone had success using the latest JEGs (thanks Valefort!) and the PrC Dragon Disciple? Because DD requires the Draconic Language, and this latest JEGs build doesn't allow Languages to be picked at Level Up, I can't think of any way to manually add Languages to fulfill this requirement...can you?