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Re: 30JAN2016 - BIG UPDATE - BUG Thread

Posted: Sun Jan 31, 2016 9:03 pm
by Maecius
Everything should be back to January 30th's pre-update status now. Apologies for the lost day there, but thanks, again, for the live test and feedback. Please let us know if you see any lingering errors with either your character files or the server itself.

Thank you!

Re: 30JAN2016 - BIG UPDATE - BUG Thread

Posted: Mon Feb 01, 2016 3:31 am
by PJtheFey
Shara has her languages back, but it looks like all of the changes to her gear and EXP from the past couple days are lost.

Re: 30JAN2016 - BIG UPDATE - BUG Thread

Posted: Mon Feb 01, 2016 5:57 am
by Rasael
Thank you all for your patience and bug reports. We will get to work via server 2 and then we'll try another update.

A few issues popped up we had no prior knowledge of, in particular with the DMFI server vault and with an interface element causing context menu crashes.

Re: 30JAN2016 - BIG UPDATE - BUG Thread

Posted: Mon Feb 01, 2016 8:35 am
by Bad Omens
Wow, Rangers got MORE goodies.
Lol, something broke there!
But hey, more power to me I guess :twisted:
chad878262 wrote:Ranger Spells:

Bloodfreeze Arrow doesn't appear to work.

When cast game indicates "Dominated Someone" (this applies to all arrow spells and bladethirst)

The damage applied does appear to include the 2-12 damage, but it doesn't indicate separate cold damage, just does more damage than other hits.

Upon hitting a Minotaur with a bloodfreeze arrow it indicated SR 28 (my spell resistance, can't immagine a Mino mob having SR). there was no fortitude save for the hold effect so that does not appear to have fired.

When missing (rolling 1's on the first attack) Darkflame Arrow was the only one I noticed saying "*Darkflame Arrow: expended*" Other Arrow spells didn't populate this when the attack missed.

Bladethirst can be cast on a weapon or on the ground, not on a creature or yourself. However, you do not attack immediately so even if the spell does work (only lasts one round so hard to tell, but nothing was updated on the weapon examine screen and the attack against monsters shows the same AB as normal (used a +4 weapon so if a +6 bonus was granted the AB should have been 2 higher than what is on my character sheet, it was not).

All I had time to test this morning.

Re: 30JAN2016 - BIG UPDATE - BUG Thread

Posted: Mon Feb 01, 2016 10:37 am
by chad878262
Bad Omens wrote:Wow, Rangers got MORE goodies.
Lol, something broke there!
But hey, more power to me I guess :twisted:
chad878262 wrote:Ranger Spells:

Bloodfreeze Arrow doesn't appear to work.

When cast game indicates "Dominated Someone" (this applies to all arrow spells and bladethirst)

The damage applied does appear to include the 2-12 damage, but it doesn't indicate separate cold damage, just does more damage than other hits.

Upon hitting a Minotaur with a bloodfreeze arrow it indicated SR 28 (my spell resistance, can't immagine a Mino mob having SR). there was no fortitude save for the hold effect so that does not appear to have fired.

When missing (rolling 1's on the first attack) Darkflame Arrow was the only one I noticed saying "*Darkflame Arrow: expended*" Other Arrow spells didn't populate this when the attack missed.

Bladethirst can be cast on a weapon or on the ground, not on a creature or yourself. However, you do not attack immediately so even if the spell does work (only lasts one round so hard to tell, but nothing was updated on the weapon examine screen and the attack against monsters shows the same AB as normal (used a +4 weapon so if a +6 bonus was granted the AB should have been 2 higher than what is on my character sheet, it was not).

All I had time to test this morning.
Don't get too excited...with rangers limited spells slots even if the spells work they by no means make ranger "more powerful" paladin can make their weapon +5 and keen for min/level... rangers get a spell to grant +6 EB for one round... Paladin can grant weapon damage of 2d6 magic or holy vs evil for round/level (or is it minute/level?) Rangers get a spell to add 2d6 piercing vs favored enemy for one attack... New spells won't make rangers world beaters by any means. :roll:

Re: 30JAN2016 - BIG UPDATE - BUG Thread

Posted: Mon Feb 01, 2016 12:26 pm
by TheLier
So, it is not a bug, but I think it is an important question:

I heard that DCs been changed, and I would ask for clarification in this matter.

Re: 30JAN2016 - BIG UPDATE - BUG Thread

Posted: Mon Feb 01, 2016 12:52 pm
by NCrawler
Rasael wrote:Thank you all for your patience and bug reports. We will get to work via server 2 and then we'll try another update.

A few issues popped up we had no prior knowledge of, in particular with the DMFI server vault and with an interface element causing context menu crashes.

If I could make just one suggestion, please do the character and vault backups right before the patch is applied. The restore yesterday was from a point about 8 hours prior to the patch being applied. I lost 8000 xp on one of my characters because of that.

Re: 30JAN2016 - BIG UPDATE - BUG Thread

Posted: Mon Feb 01, 2016 12:55 pm
by Mac
has no one noticed that you can no longer toggle another player Hostile? Guess this solves all them tricky PvP issues. :P
// Shamelessly bumping my own post to make sure this bug does not escape notice. Ty for all your work on improving the server for everyone

Re: 30JAN2016 - BIG UPDATE - BUG Thread

Posted: Mon Feb 01, 2016 2:16 pm
by Maecius
We'll work on our communication, dev side, to try to match backups a little more closely next time. We aren't always able to communicate with each other in real time, unfortunately, and there's a division of knowledge that hasn't been fully bridged just yet (i.e. no one of us, besides Luna, knows how to do everything yet, so we work as a team and slowly teach each other what each of us is doing or needs to have happen). Ideally we could all do each other's jobs, at least in a pinch, but we're not quite there yet.
NCrawler wrote:
Rasael wrote:Thank you all for your patience and bug reports. We will get to work via server 2 and then we'll try another update.

A few issues popped up we had no prior knowledge of, in particular with the DMFI server vault and with an interface element causing context menu crashes.

If I could make just one suggestion, please do the character and vault backups right before the patch is applied. The restore yesterday was from a point about 8 hours prior to the patch being applied. I lost 8000 xp on one of my characters because of that.