19MAR2016 BUG REPORT THREAD
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Re: 19MAR2016 BUG REPORT THREAD
pious templar
not sure it is a bug or not but cant make this class at creation, says 4 Points in lore but is not specific to what type of lore, took both in arcane and religion Points above 4 still not working.
Is this class useble or not?, never made one before so i do not know
not sure it is a bug or not but cant make this class at creation, says 4 Points in lore but is not specific to what type of lore, took both in arcane and religion Points above 4 still not working.
Is this class useble or not?, never made one before so i do not know
- Tsidkenu
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Re: 19MAR2016 BUG REPORT THREAD
Pious Templar has not yet been implemented fully. You can ignore the class for now.
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Re: 19MAR2016 BUG REPORT THREAD
Got a report Epic Fast healing feats were not working.
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Re: 19MAR2016 BUG REPORT THREAD
Seems like the DC for Use Magic Device skill is switched for Items needing a specific Alignment (DC 10) with the DC needed for a specific Class requirement (DC 13). Currently, in game the Class requirement is overcome with only (DC 10) and the Alignment req at (DC 13)
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Re: 19MAR2016 BUG REPORT THREAD
Apparently it is possible to walk away from bigsby spells minotaur mage casts. The hands spawn and... don't seem to do anything? They also have "talk" icon if you mouse over them.
Not sure if this is supposed to work this way or not.
Not sure if this is supposed to work this way or not.
- YourMoveHolyMan
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Re: 19MAR2016 BUG REPORT THREAD
YourMoveHolyMan wrote:
So far none of the new ranger arrow spell/feats seem to work properly.
They spam 'Someone damages someone 23 (23 positive energy),' it throws up a dominated someone yellow line, and then goes on a 2 minute timer and doesn't add any kind of appropriate elemental damage on hit.
They appear to create an invisible doppleganger of the character on use, who appears the be the one taking this 'random positive energy damage' and who then disappears.
Repeat of my previous post, the patch didn't appear to fix any of these.
Now it creates a doppleganger, does 0 positive energy 3 times for 0 damage to the character using the feat, still displays that you're dominating someone, and still does absolutely nothing so far as damage or effects.
So far none of the new ranger arrow spell/feats seem to work properly.
They spam 'Someone damages someone 23 (23 positive energy),' it throws up a dominated someone yellow line, and then goes on a 2 minute timer and doesn't add any kind of appropriate elemental damage on hit.
They appear to create an invisible doppleganger of the character on use, who appears the be the one taking this 'random positive energy damage' and who then disappears.
Repeat of my previous post, the patch didn't appear to fix any of these.
Now it creates a doppleganger, does 0 positive energy 3 times for 0 damage to the character using the feat, still displays that you're dominating someone, and still does absolutely nothing so far as damage or effects.
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- thebeasttt
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Re: 19MAR2016 BUG REPORT THREAD
Mislead appears to be broken. Summons a copy for half a second before disappearing then your invis effect only lasts 1 rd instead of 1 rd/lv. Also takes up a permanent party member slot that you can't dismiss or remove until you log off.
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Re: 19MAR2016 BUG REPORT THREAD
Is Hierophant supposed to be able to select Automatic Still Spell or Automatic Silent Spell feats for their bonus feats? Currently they cannot select either line of feat for their bonus feats. It would be very helpful if they could.
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- Arn
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Re: 19MAR2016 BUG REPORT THREAD
Ki Step does not deduct any uses of Stunning Fist when used rapidly. Essentially, I can blink around the map forever.
This may not be a power balancing thread, but in my opinion, this feat also badly needs a cooldown timer. Right now, I can ki step around in quick repetition, essentially like a DM.
It also needs a range limit. I can go from the Nashkel gates to the Cloudpeak Mountains transition in one click. I have also ki stepped clear across the BG Farmlands in one click.
So being able to blink around repeatedly, endlessly, and as far as they eye can see, seems to me to be a problem. With this feat, enemies are almost a non-issue. You can blink past entire mobs with this feat, or bypass traps completely.
It also pushes the boundaries of RP. Maybe my monk could ki step faster than light once in a while. But I feel like being able to do it endlessly, in quick repetition, and as far as the eye can see, is not very believable. Even in a fantasy setting like the Forgotten Realms, it is almost godlike power.
I feel like the only reason we do not have a server full of ki stepping monks right now is because no one knows about the feat. Once more people learn about it, I think we'll be seeing monks blink around maps quite frequently. I am having fun with the feat, but I wonder if it should be taken out?
Edit: If my monk were a killer, she could theoretically blink in, Quivering Palm her target, and blink right back out. The perfect assassination. I think it is clear that ki step is too much power for mortals to handle.
This may not be a power balancing thread, but in my opinion, this feat also badly needs a cooldown timer. Right now, I can ki step around in quick repetition, essentially like a DM.
It also needs a range limit. I can go from the Nashkel gates to the Cloudpeak Mountains transition in one click. I have also ki stepped clear across the BG Farmlands in one click.
So being able to blink around repeatedly, endlessly, and as far as they eye can see, seems to me to be a problem. With this feat, enemies are almost a non-issue. You can blink past entire mobs with this feat, or bypass traps completely.
It also pushes the boundaries of RP. Maybe my monk could ki step faster than light once in a while. But I feel like being able to do it endlessly, in quick repetition, and as far as the eye can see, is not very believable. Even in a fantasy setting like the Forgotten Realms, it is almost godlike power.
I feel like the only reason we do not have a server full of ki stepping monks right now is because no one knows about the feat. Once more people learn about it, I think we'll be seeing monks blink around maps quite frequently. I am having fun with the feat, but I wonder if it should be taken out?
Edit: If my monk were a killer, she could theoretically blink in, Quivering Palm her target, and blink right back out. The perfect assassination. I think it is clear that ki step is too much power for mortals to handle.

Last edited by Arn on Mon Mar 28, 2016 11:37 pm, edited 1 time in total.
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Re: 19MAR2016 BUG REPORT THREAD
The invisibility actually lasts longer than it appears to, when you become visible again you are actually still invisible. The copy lasts as long as it should in my tests, but it disappears as soon as it gets hit, and I don't think it gets your full AC, because I have never seen it NOT get hit. Perhaps this could be addressed to make the spell more useful in combat situations?thebeasttt wrote:Mislead appears to be broken. Summons a copy for half a second before disappearing then your invis effect only lasts 1 rd instead of 1 rd/lv. Also takes up a permanent party member slot that you can't dismiss or remove until you log off.
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Illdraen, Guerilla Skirmisher of Sshamath
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- Planehopper
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Re: 19MAR2016 BUG REPORT THREAD
My Thaumaturgist seems broken in a number of ways:
- Contingent summoning now summons a very low level creature, regardless of what is memorized. Somewhere about 15-24 HP. I assume this is a bug.
- Planar cohort is no longer an animal companion, meaning it replaces any current summons. This is a change from the previous implementation, and (IMO) severely limits the class. RP and power levels are changed with this. Is it intended?
- I crash to desktop anytime I "examine" a radial choice summon for it's character sheet. Is that just me?
- It seems as if Summon III is broken (maybe others). The summons it brings forth are in the 220-ish hp range (I cant give you specifics on any of them because it crashes when I try to look at it).
- Contingent summoning now summons a very low level creature, regardless of what is memorized. Somewhere about 15-24 HP. I assume this is a bug.
- Planar cohort is no longer an animal companion, meaning it replaces any current summons. This is a change from the previous implementation, and (IMO) severely limits the class. RP and power levels are changed with this. Is it intended?
- I crash to desktop anytime I "examine" a radial choice summon for it's character sheet. Is that just me?
- It seems as if Summon III is broken (maybe others). The summons it brings forth are in the 220-ish hp range (I cant give you specifics on any of them because it crashes when I try to look at it).
- Bad Omens
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Re: 19MAR2016 BUG REPORT THREAD
I would like to first congratulate the team and say thank you, many of the Cavestalker issues have been alleviated. Tumble Skill has been rightly added and Ranger HiPs combined with Advanced Spelunker is working properly.
That being said, Camouflage Feat is still not working within caves.
That being said, Camouflage Feat is still not working within caves.
- mrm3ntalist
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Re: 19MAR2016 BUG REPORT THREAD
It was not possible to implement camouflage. The workaround was to give a new feat when in natural caves which increases the speed while in hips. You shuld notice that feat in your log when it is activated ( or the character sheet).Bad Omens wrote:That being said, Camouflage Feat is still not working within caves.
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- Bad Omens
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Re: 19MAR2016 BUG REPORT THREAD
Thank you Mentalist.
Also, I am an absolute illiterate fool.....
I was complaining about Advanced Spelunker not giving indoor abilities, when it is not supposed to. It is Underdark Affinity Feat at 2nd level. I'm an idiot, keep up the good job team!!!
Also, I am an absolute illiterate fool.....
I was complaining about Advanced Spelunker not giving indoor abilities, when it is not supposed to. It is Underdark Affinity Feat at 2nd level. I'm an idiot, keep up the good job team!!!
- Pimple
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Re: 19MAR2016 BUG REPORT THREAD
I still do damage to both party members and myself with Fiery Blast. When close enough and when, it seems, unlucky. Because it's not every time.- Reserve Spell Feats only target hostiles.
Even with Mastery of Shaping, which I only just got, turned on. I suspect that doesn't work anyway, because I tested it on a party member using Incendiary Cloud, and he had to roll every round (fire-proof Rufus succeeded every throw).
Disclaimer: I was too lazy to read the whole thread. Perhaps this has already been reported.
Edit: Can confirm Mastery of Shaping doesn't seem to do anything when turned on.
Last edited by Pimple on Thu Mar 31, 2016 9:08 am, edited 1 time in total.
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