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Re: Orc Class

Posted: Fri Feb 24, 2017 1:00 pm
by aaron22
Juramenta wrote:I picked Eye of Gruumsh but not for class mechanics. I just like the idea of Orcs being so dedicated to Gruumsh that they are willing to put out their own eye.
Would be nice if you immediately saw it on the character's face as soon as you get the first lvl of the prc.
i do not think face or portrait changes are possible after creation on the server w/o big time glitches. would be cool if one of the better model designers could create a helmet model that was a missing eye though. could also inquire to paulimposter to design a couple orc/H-O heads that are missing the right eye and would have to pick it at creation and then cover the face until you have it cut out.

Re: Orc Class

Posted: Fri Feb 24, 2017 2:14 pm
by aaron22
i just thought of this.. EoG progresses rage as if they were barbarian levels. this would effect rages/day and generate greater/mighty rage progression at 11 and 20 combined levels respectfully. this is something that i think is fairly important to make the class relevant at all.

so my question would be that if 20 levels of barbarian and 10 levels of EoG, would the 20th barb level provide the +2 AC bonus at character level 30? or would that be sacrificed in lieu of the bonuses received from EoG? so the character design would in fact look like ex. 1-10 barb, 1-10(11-20) EoG, 21-30 barb.

Re: Orc Class

Posted: Fri Feb 24, 2017 2:46 pm
by Valefort
As far as I can tell they stack just to determine the number of rage per day, not which version of the rage.
An eye of Gruumsh can fly into a rage just as a barbarian can, with all the same benefits and drawbacks (see page 25 of the Player's Handbook). An eye of Gruumsh's class levels stack with his barbarian levels (if any) for determining the number of times per day he can use his rage ability. Add together the character's levels in the eye of Gruumsh and barbarian classes and refer to Table 3—3: The Barbarian on page 25 of the Player's Handbook to determine the number of rages per day. For example, a 6th-level barbarian/2nd-level eye ofGruumsh could rage three times per day (the same as an 8thlevel
barbarian), while a 4th-level eye of Gruumsh with no levels in barbarian could rage twice per day (the same as a 4th-level barbarian).

Re: Orc Class

Posted: Fri Feb 24, 2017 2:52 pm
by aaron22
i see... thank you

Re: Orc Class

Posted: Fri Feb 24, 2017 3:30 pm
by Vogar Eol
aaron22 wrote:
Vogar Eol wrote:Best make Evard's Prostate Exam too then. My point is this isn't Haven :p
so does that mean you think that combat spitting bile is "adult" content?
I think it starts to edge the line past the normal content, yes. As I pointed out with the Laughter and Dance spells, and even Evards... the same effects can be kept with a much much lower maturity level. I don't roleplay to relax to think about edgy things like scat and bile in the eyes.

Mind you, I'm not against the content of such mechanical effects and blinding or eye burning. I'd just be much happier if it was more of a spell granted by Guumish of "Special Blind-ed-ness" or if it was intended to be non-divine... throwing a handful of dirt or the like. Fits the content setting much more neatly. That's my opinion.

Re: Orc Class

Posted: Fri Feb 24, 2017 3:34 pm
by AlwaysSummer Day
good old rule 34. . . the reason we cant have nice things to RP with.

Re: Orc Class

Posted: Fri Feb 24, 2017 4:10 pm
by aaron22
if anything, it seems IMMATURE. its gruesome. yes. gross. yes. adult. *head tilt* i dont think so. w/o assuming what is involved in your "adult" life, bile... is not in mine.

Re: Orc Class

Posted: Fri Feb 24, 2017 5:58 pm
by AlwaysSummer Day
Reminds me of a debate about in game tails from a few months ago. Very revealing.

Re: Orc Class

Posted: Fri Feb 24, 2017 7:34 pm
by Vogar Eol
Does it negatively affect this class idea that they throw dirt instead of spew vomitous in people's eyes?

I work in both the federal law enforcement and the emergency medical fields. I deal with prisoners, and people with chemically induced problems. I've seen things I don't want to, and yes... rule #34 does apply here. Thank you, but I do not find adding such things fun PG-13 content. We even restrict playing characters under age of 18, and we restrict roleplay of pregnancies. These are also for good reasons, and not without cause. The viler graphic bodily fluids should be on that list as well, in my opinion. *shrugs*

I'm not suggesting a change to orcs blowing kisses, or surprise tickle attacks either. I'm attempting a reasonable discussion as an adult, offering a viable compromise.

Re: Orc Class

Posted: Fri Feb 24, 2017 7:53 pm
by AlwaysSummer Day
Im going to have to disagree. I think 99.999_% of people when thinking of vomit think "that's gross" not "that's sexual". I don't see animated vomit as being a step too far and neither does the ESRB or the MPAA.

Re: Orc Class

Posted: Fri Feb 24, 2017 8:07 pm
by aaron22
I cannot see how throwing dirt is in any way a "special" attack. Something that constitutes a constitution bonus. Do I love the vomit attack? Not really. Can I RP it without going out of bounds. Absolutely. I would actually like to rp it. I think it is gross. I think that you might seriously consider "that" if you pick a fight with an orc. Are you prepared to rp having bile spit at your face? If not, that is probably the exact reaction that should occur.

Re: Orc Class

Posted: Fri Feb 24, 2017 8:39 pm
by aaron22
Valefort wrote:EoG already exists in pnp has flavor and at first glance not overwhelming power, two good things. Comparatively I have to say I gave up on looking Blood Warrior after a few posts as it seemed ridiculously powerful.

Generally speaking making PRCs that are more powerful than existing options is a terrible idea in my book as it fuels power creep, ideally they should offer a path of comparable power. Competitivity is irrelevant, what matters is flavor and playability.
These are good points and I appreciate your candid response. I would argue through that blood warrior is not as powerful as the Dwarven defender is. The premise was to build something that could occupy the same niche as it but with a flavor it's own. Displacement is not anyway near pure ac. It is essentially half the number given against any blindside or blind fight opponent. And this only applies during rage which is limited to about 13 minutes total per rest. That makes them very rest dependent. That is not optimal at all. The Dr advancement does not have to apply with barb. Even if it does, Dr isn't as effective at high epic where elemental damage trumps. A barbarian bw build would act very similar to a good gish build that would have good defence (still not as good as gish tnough) but damage would be suspect and burst at that. the best feat it has is by far the champion where you can make allies rage/frenzy/charge like you can. This could be limited to a x/day ability though. The feats are restricted to help only if you built toward one of three different styles. But speaking of that, that is the best feature of the class. The class doesn't limit you to one or two build paths. There are quite a few that can utilize the prc.

With that said, you said it's ridiculously powerful. Is there a place where the class could be modified to not make you feel this way?

Re: Orc Class

Posted: Fri Feb 24, 2017 11:16 pm
by AlwaysSummer Day
I vaguely recall the reason Favored Souls were not nerfed was because QC wanted all other classes to be buffed to be on par with them. So far we have seen conservative balancing done that keeps all other classes well below that threshold thus I must assume that "ridiculously powerful" is French for "threatens the status quo".

Re: Orc Class

Posted: Fri Feb 24, 2017 11:40 pm
by chad878262
AlwaysSummer Day wrote:I vaguely recall the reason Favored Souls were not nerfed was because QC wanted all other classes to be buffed to be on par with them. So far we have seen conservative balancing done that keeps all other classes well below that threshold thus I must assume that "ridiculously powerful" is French for "threatens the status quo".
You are mis-remembering. There has never been any push from QC nor have any of us ever suggested that we would buff everything, or anything to the power of FvS. We indicated classes that needed a bump would get one, but never to that level.

Re: Orc Class

Posted: Sat Feb 25, 2017 12:10 am
by AlwaysSummer Day
So in regards to a totally new class why not make it as strong as a FS? Why not make it stronger?