NegInfinity wrote:Do you people think you're some sort of elves or something? Time of Troubles will start in 4 years. BGTSCC won't be around forever either. The game is 12 years old. Grinding/leveling process here is horrible and sucks. Use community you have while it is still around and concentrate on positive aspects of changes rather than negative ones. Imposing too many rules will drive the people away.
26,937 unique GSIDs in the server vault. Let's say only 5% of those are unique players, at 1,346 different players having revolved through the doors here going on 10 years for this module's iteration, 134 a year give or take, 11 people a month, with a retainer somewhere around 4 to 5 for the first 90 days, 2 after 6 months, 1 after a year.
As long as people keep the lights on the server is going to keep chugging along, quite possibly into it's 15th year at this rate, and a strong chance for it's 20th. We've outlasted a lot of MMORPGs ran by development studios.
We don't cap out at our 96 connection limit because we have 100% RCR.
The shortest duration for the 100% RCR eligibility can be at six months, even though 30 is easily obtainable within 5 weeks, that's fairly reasonable.
RP experience in an RP XP enriching area (FAI Int, etc) at ~50 XP per hit, approximately 11 per hour hits for 550 XP on the hour. ECL0 20 is 190,000, 345hrs, six months is 57 hours, or almost 14 hours a week. So two hours a night or two 8hr sessions on the weekend. If we jumped it to 90 XP in these areas, 990XP/hr, 191hrs, 31hr/mo, 1/hr a night to reach 20 in six months just RP alone. If we jumped RP XP so that it was closer to the NPC grind with an automatic six month eligibility for 100% RCR based on the creation date of the character BIC file, this might do.