I don't think this is purely IC-based problem.whatsittoya wrote: ↑Thu Jan 20, 2022 8:59 pm Is it actually a problem for a good-aligned character to not want to seriously socially engage with someone they know to be evil (or even just reasonably assume to be evil or at least creepy, based on hard data such as the number of severed fingers and ears someone happens to be wearing as a necklace, overt evil deity iconography, being covered in fresh blood and hairy scalps, and/or being witnessed kicking puppies)?
That's as much a question as a statement, in response to the number of comments regarding the goodies packing up their things and leaving the fire circle when the baddies come to sit down.
From an IC perspective, not engaging with someone who egregiously violates your morals is just being sensible (with the notable and likely singular exception of attempted redemption arcs). I certainly wouldn't expect evil characters to be super happy to entertain my good characters either.
Sure, that's true, but then you don't have quite as much accessibility for evil mains, nor do they have as much RP exposure and leeway (as much as we pretend otherwise). The overall preference towards good is inevitable, IMO, but leaving evil in the dust just leaves us always looking to DMs for evil to slay, or interpersonal stuff to work with. My input here probably isn't the best PoV as both a mostly-lurker and observer from the outside, but things always had seemed to me this environment that almost OOCly pushes people out in RPs.
You get into the wrong side of things and it just feels like waiting to react to the bigger group's actions than actual autonomy. Information being left out from others in the bigger RPs just encourage more people to watch from the sidelines or just ignore it and grind.