You made some rather heavy statements here. First and foremost, it seems that so many changes to the BG server require other supportive changes to make anything seem worth changing, which I can understand is like building a brick wall from the top down. No fun.
This is rather negative view on the player base then. If the timer is long, say 10 RL hours, then the player will probably log, not visit a tavern. Or, they'd just log onto another PC, since most players here have multiple toons they play. How about that for negative?!?TheVoid wrote:Death penalties like a debuff being absolved or mitigated in a Tavern will not at all guarantee there will be more RP in taverns. Players have a choice to spawn in a tavern and most will just take a coffee break and AFK until the timer runs out.
If the player just logs off however, that opens room on the server for another player that maybe is more interesting in RPing that the one leaving....
Just remove the exterior areas. Bye bye campfire. If you're so concerned about exterior areas, make a square/plaza in BG have a higher-to-RP XP ratio, and bring life into the city that way?TheVoid wrote:Those are my top four main reason why an exterior area will ALWAYS be more an obvious choice for players to congregate.
But even so, that by now] means RP XP can't be turned up in inns/taverns. Why not? Is it because you're unhappy with an idea players might type their way to level 30 around a table? Or, is it because you know about the macro-text bug that lets players get mass RP XP, up to the daily limit, within about 10 minutes?!?
Yes, dying IS a nuisance...actually, it should be a SERIOUS thing, something nobody (RPer, grinder, soloist) can ignore IG. Stat penalties can't be ignored. Stat penalties slow down leveling, because you don't have the same CON, or STR.TheVoid wrote:Adding value to Taverns won't change this that much, especially if it is only meant to mitigate death penalties for those who are more proned to dying due to carelessness (IE; THE SOLO'IST) since their primary motivation is level progression and anything that hampers that will only become a niusance not a means to dissuade them from their priority to level first and RP later.
But basically, stat penalties add a sense of realism to either reaching near death, or being knocked on your arse by a big brut.
I actually don't believe you on this comment, after the many posts I've read of yours. You do care about people RPing their character sheet, and about RPing Death, and about exploits, and about abuse, and about fair play.TheVoid wrote:As far as the elitist attitude of action RP vs Social RP. That doesn't even register with me. I don't care what you do as long as you do it within the rules and in character.
Considering how many players DO NOT rp their character sheets around BG, because there is no oversight on this, arguing that if something played "within the rules" can also mean: "cheat within the rules."
Do so many players reach lvl 30 and just log off to never return again? It is my experience that the majority of BG players have mostly mid-teens toons, and continue to invent new biographies and class-combos to explore both via RP and the game mechanics. They rarely reach any "end-game" with these toons, besides maybe boredom. Or, unless they join the Permadeath Club.TheVoid wrote:As for the issue with how RP'able is Death? <snip> The longer you spend reaching your end game the more opportunities you might have to immerse and experience the RP of others and learn about the lore of the setting perhaps even research more of the setting than you would have intially done so if the end-game came so quickly.
And, what's wrong with those players that just want the 2 month experience of leveling and leaving? Let them leave.
Those players that wish to stay here and develop our PCs specifically in this PW will stay, whether or not we reach level 30.
Death, as it currently stands, is just an annoyance, nothing more. It coud be so much more, if it had a non-ignorable lasting effect.
Yes, true. Some of us players would hope that we can help make it better. But then again, this ain't no democracy...thank god.TheVoid wrote: It's not a perfect system but it's gotten us pretty far for the last four years running. Overtime, perhaps there will be modifications but I would never say an improvement since most of us will never agree on what is an improvement on things like penalties and consequences.
