You're slightly mistaken.Despite what you may be led to believe by my disagreeing with you, Laenor, I understand your point. You are trying to convey the message wizards should have that particular tool, because they are already not able to challenge a WM/FB or a FS/BG farming endurance. This is NOT where I disagree.
My point is : Even with CGU lasting 1mn per level, Wizards were far away from challenging melee or divine builds on farming speed or endurance.
Hence, lowering it to 2 rounds per level is pointless.
Duel is not PvP. And a single fighter willing to spend the 40 charges from his wand of lesser spell mantle will probably be enough to make you run for your life :pThe Wizard, contrarily to what you believe, is the master of duels. Equal consumables, wizard wins. No consumables, Wizard owns. A certain advantage in consumables for the Wizard's opponent does NOT mean he/she will win, and in fact probably the mage will end up winning anyway. Only a BIG advantage in consumables yelds a stalemate/forces the wizard to relocate...because to outright kill a decent wizard, you need a lot of luck AND some VERY specific builds.
And finally, that change has nothing to do with PvP, because summons are globally absolutely useless in PvP, and there is absolutely no reward (beside RP) to beeing able to PvP effectively, except maybe proving that the epeen of a Wizard is larger than the epeen of a warrior.
Edit.: The funniest thing about this, is the fact that the CGU spell was nerfed on the basic ground that people are able to solo things ... with the PM summon
