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Re: Incoming Update

Posted: Fri Feb 26, 2016 4:22 pm
by Thorsson
Actually, IMO, after playing this game for, what is it, 9 years (?), it would be nice if I didn't have to keep learning new 'rules' and things just worked the same for a while.

Re: Incoming Update

Posted: Sun Feb 28, 2016 11:50 am
by Flasmix
If any QC or Dev can answer, when the update was last implemented there were some new spells that took a few rounds to cast, which was fine. What got me was when old spells like Greater Restoration now had a channel time and it was still nerfed to only restore 150 HP. Was this reversed or will it have a channel time again?

Edit: also will the new spells be scribable/have locations where they are sold or are 30th level wizards screwed?

Re: Incoming Update

Posted: Sun Feb 28, 2016 4:20 pm
by Rasael
Flasmix wrote:If any QC or Dev can answer, when the update was last implemented there were some new spells that took a few rounds to cast, which was fine. What got me was when old spells like Greater Restoration now had a channel time and it was still nerfed to only restore 150 HP. Was this reversed or will it have a channel time again?
We couldn't come to a decision: the extra casting time was removed. Also from other spells like regeneration.
Flasmix wrote:Edit: also will the new spells be scribable/have locations where they are sold or are 30th level wizards screwed?
There are scroll items of most of the new spells. Updating the shops will be a gradual process.

They cannot be scribed, not until we specifically enable that. We don't have a timeline for that.

Re: Incoming Update

Posted: Sun Feb 28, 2016 4:27 pm
by mrm3ntalist
Flasmix wrote:Edit: also will the new spells be scribable/have locations where they are sold or are 30th level wizards screwed?
Wizards screwed??? When did that happen. Imagine playing a sorcerer, or even a melee character wanting one of those new feats.

Re: Incoming Update

Posted: Sun Feb 28, 2016 5:35 pm
by AlwaysSummer Day
mrm3ntalist wrote:melee character
What's "melee character"? Some sort of thing that isn't a FS or Bard? Ooooh is that what they call the dip class inferior caster's take?
:lol:

At any rate I suspect we will see more than a few characters getting RCRed.

Re: Incoming Update

Posted: Sun Feb 28, 2016 7:04 pm
by Flasmix
That's awesome about the channelling. Did you manage to find a way to allow pets and summons to walk through doors that transition to the same area as well?

Re: Incoming Update

Posted: Sun Feb 28, 2016 9:42 pm
by King Leoric
Maybe someone asked already, but:
Are we going to have free rebuilds after a major patch like that? Or it is going to be RCR?

Going to be fun seeing a huge amount of players releveling, but it will also hurt alot.

If someone asked this question and got a reply, I am sorry for that. Just asking to reply with a quote then :D

Re: Incoming Update

Posted: Sun Feb 28, 2016 11:06 pm
by Darkcloud777
///i for one am looking forward to a crap ton of lvl 20's running around.



...I will be among them

Re: Incoming Update

Posted: Mon Feb 29, 2016 2:00 am
by Ivan38Rus
Perfect time to sneak in that hard level cap of 20

Re: Incoming Update

Posted: Mon Feb 29, 2016 3:18 am
by AlwaysSummer Day
Don't worry folks, venture will be there to see to all your Naga killing needs.

Re: Incoming Update

Posted: Mon Feb 29, 2016 3:58 am
by mrm3ntalist
We all have to keep in mind that when the update goes in, there will still be issues - mostly minor. The update is so big with so much content added or changed, that is impossible to have everything ready and tested by volunteers.

So do not rush into rcring or anything else for that matter :)

Re: Incoming Update

Posted: Mon Feb 29, 2016 5:01 am
by Theodore01
mrm3ntalist wrote:We all have to keep in mind that when the update goes in, there will still be issues - mostly minor. The update is so big with so much content added or changed, that is impossible to have everything ready and tested by volunteers.
Why don't we do an open for all testing on server 2 before it goes life?. (with a seperated charvault and an exp-giving npc for easy testing.)

Re: Incoming Update

Posted: Mon Feb 29, 2016 5:27 am
by Xanfyrst
Ivan38Rus wrote:Perfect time to sneak in that hard level cap of 20
+1

Re: Incoming Update

Posted: Mon Feb 29, 2016 5:32 am
by roke42
Theodore01 wrote:
mrm3ntalist wrote:We all have to keep in mind that when the update goes in, there will still be issues - mostly minor. The update is so big with so much content added or changed, that is impossible to have everything ready and tested by volunteers.
Why don't we do an open for all testing on server 2 before it goes life?. (with a seperated charvault and an exp-giving npc for easy testing.)
And as soon as someone finds the mystic shiny mithral fullplate of ultimate defense, people will start asking to have stuff transfered to the existing server. I would think to allow only approved volunteers to avoid headaches afterwards. Like the QC. Maybe with temproray more people for the testing of the incoming update.

Re: Incoming Update

Posted: Mon Feb 29, 2016 6:32 am
by Invoker
AlwaysSummer Day wrote:
mrm3ntalist wrote:melee character
What's "melee character"? Some sort of thing that isn't a FS or Bard? Ooooh is that what they call the dip class inferior caster's take?
:lol:
It's that F/Ro/WM/FB dealing 600+ dmg per round for instance, or that Dwarven Defender that killed the army that wiped the floor with you and your entire guild, and then carried you all back home. You know, the one dominating PvE. That.

RRROFL!!
Ivan38Rus wrote:Perfect time to sneak in that hard level cap of 20
Nah. Playing a sub-epic character in a server full of demons, dragons, liches and whatnot isn't something I would look forward to. Plus, casters would still get their 9th Circle spells, while melees would lose all their epic feats (much more crucial than one epic spell, imho, since you feel the impact in every attack of every round).