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Re: Coming Soon: Cosmopolitan feats

Posted: Fri Jun 18, 2021 12:50 pm
by c2k
Agreed that UMD should never be allowed. Imagine if Weapon masters did not have to dip rogue for UMD.

Re: Coming Soon: Cosmopolitan feats

Posted: Fri Jun 18, 2021 1:04 pm
by Rain
Hmm... :think:

This sounds interesting.

Re: In the Works: Cosmopolitan feats

Posted: Fri Jun 18, 2021 1:55 pm
by Rhifox
Some local testing has shown that Obsidian did not, in fact, finish coding these feats. Which means this might take more time to implement, if it is possible at all. I'm going to see if it's possible to code our own solution. Sorry for the false alarm.

nm

Re: In the Works: Cosmopolitan feats

Posted: Fri Jun 18, 2021 3:25 pm
by yyj
I would support these feats but would be against adding UMD, tumble, hide, ms, etc.

Re: In the Works: Cosmopolitan feats

Posted: Fri Jun 18, 2021 3:28 pm
by Planehopper
Tumble is explicitly called out as not available above, and honestly I'd lean toward sticking with the more roleplay skills without some exceptions. Spellcraft, UMD, and Tumble are all maybe too good.

But, for now, it's all theory until its coded.

Re: Coming Soon: Cosmopolitan feats

Posted: Fri Jun 18, 2021 5:13 pm
by Rhifox
Crisis averted, Matelener noticed another area that needed to be changed to get the feats to work. This is back on schedule for next patch.

Re: Coming Soon: Cosmopolitan feats

Posted: Fri Jun 18, 2021 7:46 pm
by Louvaine
This sounds amazing!

Re: Coming Soon: Cosmopolitan feats

Posted: Sat Jun 19, 2021 3:16 am
by Rhifox
Note: These have been renamed from 'Cosmopolitan' to 'Extra Skill', as this better identifies what they are.

Re: Coming Soon: Cosmopolitan feats

Posted: Sat Jun 19, 2021 7:55 am
by Whirlwind
Hm... Just so I'm understanding properly, one takes a cosmopolitan feat to unlock a skill they don't normally have access to.

For instance a barbarian takes a feat to 'unlock' craft alchemy.

I'm guessing this is so it negates investing double the amount of ranks in a skill to raise it by 1?

Why not just take able learner instead?

I'm guessing the advantage will be... Full progression for a skill a singular cosmopolitan feat unlocks?

Re: Coming Soon: Cosmopolitan feats

Posted: Sat Jun 19, 2021 11:00 am
by Rhifox
Whirlwind wrote: Sat Jun 19, 2021 7:55 amI'm guessing the advantage will be... Full progression for a skill a singular cosmopolitan feat unlocks?
Correct.

Re: Coming Soon: Cosmopolitan feats

Posted: Sat Jun 19, 2021 11:50 am
by Whirlwind
Any other advantages to taking one of these?

More choices are always good but I still can't help but think that taking able learner is a better option.

Not to pick fault with this or such, just curious.

Re: Coming Soon: Cosmopolitan feats

Posted: Sat Jun 19, 2021 12:13 pm
by Planehopper
Able learner is ok of you only ever want to be half-skilled in something.

This is more to open the door to characters that want to be fully skilled in something they otherwise could not be.

Say you wanted to make a diplomatic fighter, or a sorcerer skilled in survival.

It really is only intended to open up RP angles for builds that may otherwise force a dip into a irrelevant class or pro. More options.

Re: Coming Soon: Cosmopolitan feats

Posted: Sat Jun 19, 2021 12:14 pm
by Rhifox
In some cases, Able Learner will be better. In others, one of these might be. It depends on what the player needs.

Re: Coming Soon: Cosmopolitan feats

Posted: Sat Jun 19, 2021 12:25 pm
by DaloLorn
I could also see it being a fairly effective building tool. For instance, if you could take Extra Skill: Hide and Extra Skill: Move Silently, non-sneaks could take Assassin levels a lot sooner than usual at the cost of a few feats.

(I get that you can't actually do that right now, but that's not my point.)

Re: Coming Soon: Cosmopolitan feats

Posted: Sat Jun 19, 2021 12:59 pm
by Kitunenotsume
I like the idea of these feats, because it opens the possibility to doing things like giving Commoner (or an Expert class) a feat selection of Cosmopolitan variety, rather than having a standard skill list. Thereby achieving the previously discussed custom skill blocks.

I don't really see them as power-feats, and they probably arn't when compared to Able-Learner unless your build needs exactly one cross-class skill (In which case it can potentially save you 3 multiclass levels).

I like options. Options are good. +1 appreciate from me.