Re: Open question to team evil/morally questionable
Posted: Sat May 14, 2022 2:36 pm
Heck it. i'll post on the forums for once.
This is honestly an issue I've seen across many avenues of roleplay that I've encountered in my 20+ years of RP. I believe it stems from a number of things to be honest and not just blaming it on this server or one faction of RP. That's a lazy excuse.
* A server with a low population - with smaller numbers the different communities within the server have smaller circles which makes interactions between each even harder. 2 bad guys stuck in bad guy area and 4 good guys stuck in good guy area means the opportunities for interaction are minimal and makes the server feel even more thinned out in number. It's hard to build up the Thayans or Zhents (random examples) when there's only a handful of active people that can participate and make it feel full and alive and thriving. That's not to say people shouldn't try, but may be why it's been hard to really boost those numbers up to feel like a faction is making an impact.
* Player mindset - This is a tough one, but it's just a sad fact that some players are either RP focused or PVP focused in their conflicts. I have seen examples even on this server of those two mindsets clashing and it turning into an OOC drama-fest. I'm not saying who is or isn't right in these mindsets, but I do have my own personal preference. One guy wants to RP/dice roll out a conflict while the other thinks that PVP skills will determine the winner. Usually ends in OOC disputes and the roleplay ending or retcons happening and there goes all the fun conflict roleplay.
* W's and L's - Some people just can't help wanting to get the "W" in conflicts and don't take kindly to "L's" as the kids these days say (W=Win L=Lose.) I'm not saying everyone is like this, but I have indeed seen it before on all sides. It's hard to get it through people's heads sometimes that taking an "L" can prompt some freaking amazing roleplay which furthers IC conflicts and struggles and the opportunities for redemption etc. (And I'm talking BOTH good and bad guys I've seen this on.)
* OOC talk in game - Just the other day my "good" guy was witnessing 3 "evil" guys causing a scene ICly and I was excited to get into the conflict and create more RP not just for the goodies but also for the baddies. After a short period of time the "evil" guys devolved their conflict into full on OOC screaming at each other about how the interaction/rp went and one of them ragequit and the whole thing just essentially got retconned and everyone left and went about their day. It was incredibly disappointing. I honestly think OOC talk should not be allowed in game unless it's strictly for mechanics issues (game bugs etc.) as the OOC talk just completely destroys the RP, especially when it's disagreements in how a situation was handled. Just roleplay out your situation and if it's a serious rulebreak or something, screenshot and report it on the forums (this is just a suggestion.)
I know there's more factors than this and these are just a few examples of the build up of things that cause this kind of issue. I honestly don't think there is an easy answer to 'fix' something like this as it is something that affects and stems from both the good and evil sides. People are hard to change.
I'm someone who typically plays "good" guys but I am always thrilled when I have some big arch nemesis to compete with. Winning and losing against said arch nemesis and pulling in more factions between the two to create more story lines for all the players. This is the ideal world I wish I could RP in again. God I miss having an rp villain that could challenge my character and win and lose in various scenarios and not have OOC drama fests. And I know some great "evil" players want the same.
<3
This is honestly an issue I've seen across many avenues of roleplay that I've encountered in my 20+ years of RP. I believe it stems from a number of things to be honest and not just blaming it on this server or one faction of RP. That's a lazy excuse.
* A server with a low population - with smaller numbers the different communities within the server have smaller circles which makes interactions between each even harder. 2 bad guys stuck in bad guy area and 4 good guys stuck in good guy area means the opportunities for interaction are minimal and makes the server feel even more thinned out in number. It's hard to build up the Thayans or Zhents (random examples) when there's only a handful of active people that can participate and make it feel full and alive and thriving. That's not to say people shouldn't try, but may be why it's been hard to really boost those numbers up to feel like a faction is making an impact.
* Player mindset - This is a tough one, but it's just a sad fact that some players are either RP focused or PVP focused in their conflicts. I have seen examples even on this server of those two mindsets clashing and it turning into an OOC drama-fest. I'm not saying who is or isn't right in these mindsets, but I do have my own personal preference. One guy wants to RP/dice roll out a conflict while the other thinks that PVP skills will determine the winner. Usually ends in OOC disputes and the roleplay ending or retcons happening and there goes all the fun conflict roleplay.
* W's and L's - Some people just can't help wanting to get the "W" in conflicts and don't take kindly to "L's" as the kids these days say (W=Win L=Lose.) I'm not saying everyone is like this, but I have indeed seen it before on all sides. It's hard to get it through people's heads sometimes that taking an "L" can prompt some freaking amazing roleplay which furthers IC conflicts and struggles and the opportunities for redemption etc. (And I'm talking BOTH good and bad guys I've seen this on.)
* OOC talk in game - Just the other day my "good" guy was witnessing 3 "evil" guys causing a scene ICly and I was excited to get into the conflict and create more RP not just for the goodies but also for the baddies. After a short period of time the "evil" guys devolved their conflict into full on OOC screaming at each other about how the interaction/rp went and one of them ragequit and the whole thing just essentially got retconned and everyone left and went about their day. It was incredibly disappointing. I honestly think OOC talk should not be allowed in game unless it's strictly for mechanics issues (game bugs etc.) as the OOC talk just completely destroys the RP, especially when it's disagreements in how a situation was handled. Just roleplay out your situation and if it's a serious rulebreak or something, screenshot and report it on the forums (this is just a suggestion.)
I know there's more factors than this and these are just a few examples of the build up of things that cause this kind of issue. I honestly don't think there is an easy answer to 'fix' something like this as it is something that affects and stems from both the good and evil sides. People are hard to change.
I'm someone who typically plays "good" guys but I am always thrilled when I have some big arch nemesis to compete with. Winning and losing against said arch nemesis and pulling in more factions between the two to create more story lines for all the players. This is the ideal world I wish I could RP in again. God I miss having an rp villain that could challenge my character and win and lose in various scenarios and not have OOC drama fests. And I know some great "evil" players want the same.
<3