metaquad4 wrote: ↑Tue Apr 11, 2023 12:52 pm
DaloLorn wrote: ↑Tue Apr 11, 2023 11:02 am
Rinzler wrote: ↑Tue Apr 11, 2023 10:55 am
I do understand your point of view and recognize it sucks when your leveling buddy races ahead of you, but then are you restricting your traveling companion to only play when you’re available to play, affecting *their* experience?
I wouldn't have to if the question driving their actions was changed from "how long can I manage to grind without throwing up?" to "how do I want to spend my leveling time?"
Isn't that more a case of you expecting them to adhere to your mindset in that case?
Not sure I follow, but then again, I don't think I ever did understand why you insisted that all your characters must be level 30 ASAP. You might have told me, but it doesn't seem to have clicked with me enough to remember.
Also, wouldn't this be mostly solved if the level gap and CR (you don't earn as much XP if the mobs are too high level, for some reason) restrictions were removed?
That depends. Some people may play PCs who are perfectly happy putting on an invisibility spell and just leeching off their companions. (I've played a couple myself, but never found it too satisfying. It usually reduces our already tedious PvE content into watching a low-fidelity Marvel movie filmed from all the worst camera angles, often without any of the chatter that might salvage it.) In those cases, yes, removing or loosening those restrictions would work, and if I'm being honest, loosening them by another level or two probably couldn't hurt.
More commonly in my experience (and certainly in my roster), adventuring PCs are adventuring for reasons
besides merely getting rich or studying ruins and artifacts. Whether it's to prove their worth, find excitement, or simply help their friends, they're likely to chafe under any party whose success they are utterly incapable of contributing to, as is often the case with a character a dozen or more levels behind the rest of the party.
Jepop wrote: ↑Tue Apr 11, 2023 7:31 pmIt's the "I suffered so you must suffer as well" mentality.
After literally half a dozen posts outlining a concrete reason to want to have other characters around one's own level? And arguments
across all ten pages of this thread to the effect of "certain forms of RP are rendered impossible if you can go from 1 to 30 in a week"? Like - and for the sake of argument, let's ignore how little epicness there really is in our high-level spells - how can you play an apprentice when you're capable of casting more epic spells than most people (possibly including yourself!) can cast level 9 spells?
Our leveling progression isn't perfect even in context; I'd absolutely agree that epic levels should be less of a slog to get through. (Conversely, I'd say pre-epics need to slow down a little to maintain the same general pace, until we're able to put a stop to powerleveling and increase the base progression across the board.) But there should
be a progression. A year's probably too much with our demographics. But what's so terrible about an average PC managing it in six months? Or three, if you insist?
Heck, we could have a system that lets most PCs get from 1 to 30 in six months, lets powerlevelers do it in one month, and it would
still be an improvement on both sides of the spectrum. (You can't do six months without serious grinding
now, and on the other side of the spectrum, AoS has gone on the record as managing it in
nine days.) Three and two, respectively, would be even better, though perhaps somewhat faster on average than most of the team would like to enable. I'm lukewarm on it myself.