kellendril wrote:You don't play at evil alone, so you are indeed playing out a scenario for the attention of others, aren't you?
i play evil beause it is more fun for me to play that way. per your definition you can replace "evil" with "good/neutral" without the statement being changed.
kellendril wrote:
My point is, you don't have to be Lawful Stupid (not meant as an insult, mind you!) about being evil. There are plenty of evil people in the world (real life, mind you) and unless you are superiorly powerful and well protected, you don't go out of your way to advertise your evilness, or you don't last long. That's how it is, really.
now we are going a bit away from the topic...more then usual with my answers. but i kindly disagree. first, this whole topic is about the distribution of power/choices. i say everyone can play stupid evil if s/he wants to and should have a real chance to enjoy it, not being either killed by the players or DM's because you had either let inferior opponents go away no matter how stupid that decision from an IC point of view was or get the "thy shall not break ye rules"-hammer from the DM
and with the real life example, no. just no. hitler wrote "mein kampf" in prison, and evil is a very flexible term in this world. more then enough people will tell you that you need "evil traits" to make it in business. and drawing a comparison from modern day society to -kind of medieval fantasy- is not the most stable point when if comes to evil people. (in the few, few FR-lore i know there is already more then enough people that are just evil and get along with it)
kellendril wrote:
Evil people can and should group up, and initiate evil deeds, but I think there is a burden of flexibility that needs to be accommodated here, because of the wide player base and personal tastes of the people who play here. I personally would never simply "run off and tell the law". I would definitely spend the time to rp the situation out with the evildoers, while avoiding the PVP in the end (this has ended poorly more often than not, because it seems the lawful stupidness rears its ugly head and then evil guy gets tired of RPing it out, then starts a countdown timer or some lame thing...)..
- see as i said, the last quote i brought up was not meant at you. you may RP things out, you may not go the "i just saw *describe player by giving away the name*" route. but there is people that do. and after it got told 2-3 people it doesn't even matter, then the people will just get the information, not the questionable means how it got attained.
and the grouping up is hard, as a matter of fact most evil players i like play very few these days, mostly just for guild events or mindless npc-bashing, my online time decreased the last few weeks too, thinking about all this really drags you down.
kellendril wrote:
I do think, however, that if a rule change is to be pushed it shouldn't be that the person cannot mention it, because that's simply ludicrous
as is that goods can attack evils anywhere but evils not goods for the same spell (gate/epic gate) or the only really governed city being good (or neutral fighting evil, what makes not mucb difference). the reason why this rule sounds so "ludicrous" is because the existing rules already are.
This server is aimed to cater to many different needs.
* If you'd like to avoid PvP you can always pick a goodly character and run around mostly unmolested. Grinding and RPing at your leisure.
* If you enjoy conflict RP and even PvP then you're free to make an evil character who openly reveals all his naughty deeds to the public. But in doing so, you will find both conflict RP and PvP in amble quantities - perhaps one more than other.
* If you want to RP an evil doer without being harried at every turn, then you'll have to RP it subtly so. There's plenty of ways to perform nefarious deeds covertly, wearing a mask while doing it is a favoured method I might add
In my experience, most opt for the last one and often find quite a bit of success by playing their hand quietly. But yes, if a solitary evil person is caught red handed in a neutral / good setting, then he should run;
- if you want to PvP, then do not play evil, the whole thing here exactly is about that being evil gives you the worst cards in PvP as all the decisions plus the first (most often the important) strike is with the attacker, who by the rules will be the good guy.
play an elf, they usually get away with most stuff by "oh but i am a chaotic neutral elf, i am just xenophobic and hate orcs"
- if an evil is found out once, it usually is over. and again, a tight playerbase of the people over level 25, you can't just "go somwhere else" except a new server maybe, but i guess that should not be part of this thread
why does the evil character in question have to stand a chance against several good aligned characters?
Just as a lone elf or paladin wandering about in the tunnels of the Underdark will find a lot of unwanted attention - I'm pretty confident the first time some of the evil aligned cleric down there run across someone with a summoned angel, there's going to be some blows exchanged.
i think/hope i answered this to the needed extent in former posts.
p.s. i apologize for every typo, the only thing that holds me awake atm is my will not to ruin my day/night cycle