DMogorgons Events

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DMogorgon
Posts: 2528
Joined: Mon May 21, 2012 2:11 pm

Re: DMogorgons Events

Unread post by DMogorgon »

You Might want to get that Bite Checked



A blood curling howl emitted from the Rooftop of the Friendly Arm Inn on a recent night. Adventurers rushed up to he upper rooms, Finding a bloody scene. A noble and one of his guards was found mutilated by a savage attack in one of the rooms, blood painted
the walls.

Upon the roof, several adventurers encountered a werewolf, blood still dripping from its maw and claws. It fought with them briefly, injuring one, then leaped off the building onto one of
the smaller buildings below. The adventurers rushed down.

At this point the Guards were up in arms, rushing about the grounds with torches ablaze, seeking silver weapons to take down the beast. The ravenous creature lasted out at all in its
but was eventually cornered by the adventurers and guardsman, and put down.

As it fell, the creatures slowly changed back to human form. What bits of clothes remained were similar to those worn by the mutilated guard in the room upstairs. Within the room, were
found some valuables and several shipping manifests heading between Northern Amn and the Sword Coast.

Several adventurers were bitten during the encounter, and were concerned aboutcontracting lycanthropy after the event.

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Participants¨


Several adventurers around the FAI



Rewards/penalties


200-400 xp for a few depending on actions.
DMogorgon
Posts: 2528
Joined: Mon May 21, 2012 2:11 pm

Re: DMogorgons Events

Unread post by DMogorgon »

The Fate of Triel, Pt 3


The Knights, accompanied by a few adventurers set out to reunite with Ferragus at Elturel and continue their search for the missing Flaming fist squadron. The party reached Elturel without incident. There they found Ferragus, learned that he had aided the small city in raising a small militia and setting up barricades and defenses. Conditions in the city had deteriorated due to the trade disruptions, and the magister had implemented martial law. They militia was left in the command of the Fist Officer who had remained from the missing party, and the party continued to Triel.


Upon the road the party was ambushed - twice. The first time, they noticed the bandits were surprisingly well armed for common bandits. The second time, they walked right into the and fell captive.

They party awoke just outside what appeared to be a hillside military camp. Their hands and feet were bound, and most were at least moderately injured. Three Guards remained, approached by a wizard, who appeared to be a leader of the band. The wizard
was furious that they brought the Knights to the camp, and even more infuriated that the ones who captured them were off drinking already.

The party loosened their bonds and made their escape. Fighting off the few guards. THe wizard ported away as he was the battle was lost. Soon several guards started to pour out from the camp and the party fled into the mountains. They lost the small bandit army on their trail, and later determined they were in some hills just north of Triel.

They party made it to Triel in the middle of the night. Their stomachs rumbled with hunger. THe town of triel was quiet in the night. There was a foul air about it.

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Participants

Revenark Stonehold
Arionna LoRan
Mance Dalenkald
Ferragus Manus
Arkain HalfOrken
LiLi Treetop
Pate



Rewards/Penalties

1500xp + a few hundred for individual actions.
DMogorgon
Posts: 2528
Joined: Mon May 21, 2012 2:11 pm

Re: DMogorgons Events

Unread post by DMogorgon »


The Fate of Triel, Part 4


The group arrived at Triel, nearly starved from their experience in the mountains. The citizens of the town seemed disinclined to speak to them. THe finally made it to the town center and encountered the Grainlord - who was practically groping a young woman who had come to ask for grain for her sick mother. Behind the grainlord was a large thuggish looking character named Big Rob.

As the party approached, he sent off the girl and turned his attention to them. He informed them of his role, and when asked why the people lack grain, he informed them that the city had run across hard times - bandit raids, trade had stopped, weak harvest. The party inquires about the 50 flaming fists to see if they had come through. THe grainlord dodges their questions. He offered to sell the obviously starved party oatmeal at the exorbitant price of 50 gold a bowl.

Judging the characters shady, the Half-Orc Paladin raised his warmace and felled the door to the grainery, spilling the grain. Several rugged guards showed up. The Grainlord called the party thugs. Ferragus then rushed the small man with his shield. Big Rob raised his blade and fell upon the party, but the other guards looked at the large orc and gensai and decided they wanted none of it.

After the scuffle, Big Rob sits defeated, holding his bloody nose. The grainlord tells the party they may take what they wish and to begone. The party asks for his trade manifests. The paladins find the papers confusing, but the dwarf and ranger accompanying them verify that the grain harvest is lean. If the grainlord speaks true that the trade road closes once winter descends, then the town is in for a dangerously lean winter. The party, judging the grainlord unworthy of his possition, search the village for his replacement. To their dismay, they find that the grainlord is likely the only one in the village who can even read, and despite the unsavoriness of the character, seems their best hope to survive the winter.

Ferragus, realizing the situation, pulls the party back from the hostile stance taken against the grainlord and the thuggish town guards. Helm and Tyr shake their heads from on high at the paladins having given in to their chaotic impulses.

The grainlord - possibly due to the large gensai's shield bash - does happen to recall the contingent of Flaming Fist arriving. He said they stayed breifly, then headed north, to Lyran's hold, having concluded that the evils within could be the only source of the trade disturbances (or were they urged to head north?). When asked about the bandit army training to the north, the grainlord seemed to know nothing. He claims that he uses what few resources the town has to keep the bandits from attacking the grain silo.

The party gathers the villagers as morning comes, and all eat their fill. They villagers also provide food for the party. Hopefully the memories of full bellies in the summer will comfort them when winter comes. The villagers seem wary to speak to the party still, likely knowing they will soon leave and the grainlord will remain. However, the party gathers through a few hushed whispers that the grainlords story regarding the fist and the 'bandit army' are probably true.





The party heads NorthWest to Lyran's Hold. They go past where the roads lead, and past where the trails stop. They go through a sparse forest until the terrain changes. The trees start to look barren and plagued with rot, the ground starts to turn moist and piled upon by rotten leaves. A fog sets in, and the air takes on the stench of death.

The party spots a figure in the distance, it looks like a soldier. As they approach they are set upon by shades. They dispense of the undead and go to the soldier. It is one of the Fist, but something is wrong. The figure is frozen, as though in a state of stasis. He appears to be trying to escape, and his head is turned, as though something is coming up behind him. THe party find they cannot discern nor counter this magic, so they continue.

Within the cursed forrest they are confronted by more undead, largely shades and wights. Finally, they come upon the rest of the soldiers. Likely the whole contingent, all frozen like the one before, Like eerie statues of flesh, their features contorted into twisted, fearful visages. Lightning strikes and the party looks forward, seeing the outline of a tower in the distance; Lyran's hold.


The party dispatches more undead as they approach the hold. At the entrance they confront
a deathknight, who asks why after so many decades, the men of this land shed their fear and approach his masters lair? The paladins are indignant to the Death Knight, then his voice changes, to that of an old calm man. THe master speaks through the servant. He inquires why they come. After some discourse, the master concludes that the grainlord sends the soldiers against his keep. The party demands the Fist Mercenaries be freed, and if they are the party will leave. The Master refuses, claming that he has been slighted, and if he is to return to his secluded existence then all must know there is fierce retribution for such slights. He offers the to free all 50 soldiers, and allow them to leave unmolested, in return for the grainlord.

The party rebukes his offer, claming they will not condemn one man unjustly for 1000. The party again threatens to charge the tower. Suddenly one of the Fist mercenaries starts to scream in pain, and fall to his knees. Pate goes to heal him, but at his touch the mercenary shrivels and desicates before his eyes, collapsing into an almost skeletal corpse seemingly ravaged by decades of rot. The master makes his point.

He allows the party to depart, to think about his offer, the party persists, the paladins unwilling to allow the evil to remain. Three lightning strikes hit the ground before the tower, and from each rises a death knight. Four now, they fall upon the party who despite a great battle, are victorious (whatayaknow... pallys are good against undead). Once they fall, a fourth strike hits the ground, the Ancient Lich Lyran arrives to greet his visitors, angered now at the destruction of his death knights. The party strike with fervor, but are no match for the powerful creature. They fight with all their ability but do not seem to harm the ancient master, who assails them with a seemingly neverending barrage of powerful spells. Despite their efforts, the party falls to the darkness.







Some time later, Arkaine awakens in a clearing, alone, in agonizing pain and with a chill in his bones. He is somewhere in Thundars ride. Ferragus awakens upon a hill, some distance from his shieldbrother. The Dwarven Knight Revenark awakens in a sleeping bag, badly injured, he is being nursed back to health by a traveling gnome merchant. The merchant tells him he was found in the back of a cart, being pulled by some sickly horse, and has been unconcious for several days. The Ranger Pate awakens amid the dark forest, surrounded by the frozen Fist Mercenaries. He tries to gather his bearings, and flees South. After some days travel, surviving in the wilderness despite his injuries, he finds his way to the trade road.

Eventually the broken party find their way back to Baldur's Gate. They struggle with their failures, and ponder what they have learned. They need time now to rest their wounds and clear there minds, inform their allies of what had transpired. And determine what course of action to take next.


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Participants

Arkaine Halforken
Revenark Stonehold
Pate
Ferragus Manus



Rewards/Penalties

2000 xp plus a few hundred due to individual actions

Arkaine and Ferragus - 5 shift to Chaotic for their actions

Ferragus +2 shift to lawful for his redemption

Arkain, Ferragus, & Revenark +3 shift good for their actions
DMogorgon
Posts: 2528
Joined: Mon May 21, 2012 2:11 pm

Re: DMogorgons Events

Unread post by DMogorgon »

The Fate of Triel, Part 5


Those around the palace district saw a group of Radiant Heart enter the Duchal Palace for a large part of the day. About an hour after they arrived, two red wizards and one Thayan Knight arrived for Court as well. Oddly, the group left together, and was seen heading along the Northwestern tradeway. They were seen along the road past Elturel and Triel, disapearing into the hills north of Triel.

A day or two later, they were seen returning to Baldurs gate, Thiago II with with a cutthroat prisoner in tow.

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Participants

Korona Styles
Tharxos Kyros
Dimitri Val Naar
Thiago II
Ariana Lo'Ran
Iolo Treetop
John Roland
Mance Dalenkald
Pate

Rewards/Penalties


1500-2000 xp or gold equivalent.

insight

One Bandit prisoner taken to the Radiant Heart Chapterhouse.
DMogorgon
Posts: 2528
Joined: Mon May 21, 2012 2:11 pm

Re: DMogorgons Events

Unread post by DMogorgon »

The Fate of Triel, Part 6
Villagers see a large Thayan Knight carrying the limp body of a red wizard as he heads south on foot from the plains south of the Forest of the Wyrms to Triel. In Triel, villagers report the pair about town. They report them having leaving town with the Grainlord/magister.


....Later...

An odd sight is encountered along the North Eastern Trade road heading from Elturel to Baldurs Gate. A contingent of Flaming Fist Mercenaries - their tunics torn and tattered, their armor scuffed - march on Baldur's Gate. They are led by Dimitri Val Naar, a prominent Red Wizard from the Baldur's Gate Enclave and the Thayan Knight Tharxos Kyros.

As they approach checkpoints and patrols along the trade way nearing the gate, they are greeted with cheers and celebration, as various Flaming Fist mercenaries recognize their thought lost compatriots.

This fanfare continues through the streets of Baldur's Gate as the soldiers - led by the Red Wizard and his Knight - march through the city to the Flaming Fist Fort in the Docks District. For the next several weeks the mercenaries benefit from a boost to Moral.
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Participants


Dimitri Val Naar
Tharxos Kyros


Rewards/Penalties


1300 xp or gold equivalent

-1000 gold ... spent for some purpose...

Basking in some Positive Press

Moral boost for the Flaming Fist for the next several weeks.
DMogorgon
Posts: 2528
Joined: Mon May 21, 2012 2:11 pm

Re: DMogorgons Events

Unread post by DMogorgon »

Addendum 2 added to the first post in this thread regarding "guidelines and rules for event participation."
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DMogorgon
Posts: 2528
Joined: Mon May 21, 2012 2:11 pm

Re: DMogorgons Events

Unread post by DMogorgon »

The Fate of Triel, Part 7
Rumors abound within the Palace district over a meeting having taken place in the Duchal Palace. It is rumored that the council discussed Eastern Trade Matters. Factions Present included the Radiant Heart, Order of the Silver Rose, a Dwarf of Kraak Helzaak, and the Red Wizards were in attendance. There is much buzz that the Red Wizards were both chastised and rewarded for their deeds on the matter.

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Participants
Revenark Stonehold
Elvina Aira sefarro
James White
Gideon Blackmaine (?)
Dimitri Val Naar
Tharxos Kyros
--- 1 or 2 others


Rewards/ Penalties
700-1500 xp depending on deeds

A sanction by the Dukes.

A medal and a sword rewarded to the Red Wizards.
DMogorgon
Posts: 2528
Joined: Mon May 21, 2012 2:11 pm

Re: DMogorgons Events

Unread post by DMogorgon »

Isen the Vampire Hunter, Part 5




Director Hymm's advertising campaign for recent performances seems to have drawn the attentions of High Society in Baldur's Gate. The palace district was bustling with activity as nobles flocked to the Theater, showing off exotic wares and new hairdos. Nobles and foreign dignitaries were in attendance. A few flaming fist were sent to show a security presence given the large number of high profile figures in attendance.

During the Performance, several urchins, beggars, and less well-to-do citizens gathered outside the white mask courtyard. A few stared yelling occasional slurs at the few Fist Guards posted outside. Eventually a mob formed, and grew bold by their numbers. Guests inside could hear the ruckus inside, as well as the occasional bottle breaking on the Theater Doors.

The Fist guards entered the Theater and spoke to their commander, who had taken a position at the edge of the stage. High profile guests were ushered backstage. Eventually the Guards escorted the remaining nobles and adventurers outside. Several Knights of the Order of the Silver Rose were reported aiding the Flaming Fist in their attempts to maintain order.

Outside they were met by the mob, who pelted them with slurs, rocks, and rotten vegetables. Eventually an alchemists flask found its way onto the White Mask Lawn.



Marching could be heard coming up the street from the Docks, as a larger force was mobilized to restore the peace. The emboldened mob pelted the troops with stones and rotten fruits and vegetables. The Fist in tern descended upon the mob with clubs, beating the peasants mercilessly until the crowd dispersed. Several peasants were rounded up and thrown into the stockades. The nobles and adventurers were escorted further into the palace district and allowed to go about their ways.

The temple of Ilmater reported several injured being taken to the temple that night, some quite seriously. Fortunately, no fatalities were reported.





Inside the theater a woman's blood curdling scream could be heard as the theater goers left the grounds. Several Silver Rose and a few adventurers went back to the theater. Only they know what took place within.


(((OOC, anyone who was in the back room with the nobles would have gotten their names IC))).
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Participants:



Seth Siger
Herran Hymm
El'Aust Galdoel
Belsario Hornblower
Elvina Aira sefarro
James White.
Pathelis Lyonard
Valquis Sanejmeh
Dominick del la Rosa.
Several others at the theater and outside.




Rewards/Penalties


500-1500 xp depending on deeds

5000 gold donated by a grateful noble.

Mixed PR for the White Mask Theater.
DMogorgon
Posts: 2528
Joined: Mon May 21, 2012 2:11 pm

Re: DMogorgons Events

Unread post by DMogorgon »

The Fate of Triel, Part 8.



Thiago was seen meeting with Duke Eltan and Scar at the Flaming Fist fort in the Dock's District.

The following morning, several adventurers answered a call-to-arms issued by the Radiant Heart. They called all brave and capable adventurers to march upon the elusive tower of Lyran's Hold, which lay on the edge of the forest of Wyrms north of Triel.

The party, bolstered by several knights ((NPC's for RP purposes - I did not spawn them)), charged the tower, felling the undead in their path as they approached the tower. Inside, the moved through the ancient tower, securing what lore they could. They fought their way past powerful undead and constructs, confronting Lyran's Lich apprentice. They parlayed briefly, and then destroyed the Lich.

The party proceeded up the tower, engaging the tower masters various servants. in the unholy chapel atop the tower, the confronted the Lich's 6 greatest death Knights. Once dispatched, they faced Lyran himself atop the tower.

Such a powerful creature, they faced him alone, some were struck by fear and other mind altering spells. Some fell to his spells. Finally, the lich was destroyed. The tower started to shake violently. The party started breaking everything in sight, hoping to chance upon the creatures phylactery. Some sort of contingency was triggered with the Lich's demise, and the tower was starting to collapse.

To make matters worse, a portal opened to the 9-hells, spewing forth devil's endlessly. The party fled, and the tower vanished in a flash of light that launched up into the heavens, visible hundreds of miles away. The weary hero's dragged the injured, and returned to Baldur's Gate, victorious... but is this truly the end of Lyran's Hold?


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Participants


Revenark Stonehold.
Zessirix Dedweth
Tycho hollowheart
Thiago
Thiago II
Thadran Rock
Karl
Alyssa Selie
Palandar Wyrmblade
Elvina Aira-S'efarro
Jax
Seth Siger
Drell Uarma
....Possibly Others (and I'm sure I mispelled a few names, and no I will not correct them).


Rewards/Penalties

2000xp or gold Equivalent

3 magical items for the group to fight over :D
DMogorgon
Posts: 2528
Joined: Mon May 21, 2012 2:11 pm

Re: DMogorgons Events

Unread post by DMogorgon »

My boy's fell inta' some baaaaad company



An old woman was seen pleading to a flaming fist guard near the Friendly Arm Inn. The guard rebukes her requests. She is approached by some adventurers, who learn that she oversaw her son speaking to some creature (describes imp). She tells the tale how they were poverty stricken with the recent troubles in the land. Her husband left, and her younger son was taken by sickness. They were living in the sewers of Baldur's Gate.

Her some mysteriously fell into some money. Shortly after he became paranoid - thinking people were out to kill him - and they fled south. She had recently seen him speaking to the creature, who lured her son to the Mines in Cloakwood. She agreed to pay all of the remaining gold they had to get her son back. A group of adventurers agreed.

The adventurers proceeded into the mines. Inside they found the usual residence, but were also accosted by some lower ranked outsiders (hell hounds and Fire mephits). They came to the elevator, and found that it was already descended to the lowest level of the mines. A flickering red light was seen below. The party descended.

In the deepest level of the mines, the party fought their way through, accosted by more hell hounds, mephits, umber hulks, baatari, and hellspawn warlocks and clerics. As they ventured deeper into the mine, they began to hear infernal chanting. Deacon translated as some sort of offering of souls.

Finally they came upon the imp and the boy, Jacoby. Jacoby was accusing the imp of conspiring to kill him, the imp denied this, and taunted Jacoby for having sold his soul in a devil's pact. The imp attempted to get the adventurers to slay Jacoby, claiming that slaying the imp would merely return him to the hells, but that Jacoby was the true evil, summoning his ilk to the realm.

Deacon teleported Jacoby to the FAI. The imp, and the other chanting fiends gathered assaulted the party in a rage. The party finally fell the devils. Consecrated the ground, and returned to the surface.

They found Jacoby in a panic, two paladins of the Radiant Heart sought to calm him. They spoke, and the paladin's told Jacoby that to break his pact would take a lifetime of repentance, starting with rejecting what was offered. Jacoby gave the paladins the gold, who in turn paid some of the adventurers (I left at this point). Jacoby lamented that they weren't the only ones who suffered in such harsh times, and that to turn to Faustian pacts was not the way to get through them.


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Participants

Robin Silver
Catam D'argent
Zessirix Dedweth
Charlene Roberts
William Morrison
Ron Jariams
Raquis
Eric Thedan
Deacon Max
Momoko (left early)

(joined at end).
arriona
Thiago II


Rewards/Penalties

800-1000xp or gold equivalent

5000 gold to Arriona (Jakoby gave her the remaining gold from his pact as the first step to repentance, she also paid for the rewards expected by others)
DMogorgon
Posts: 2528
Joined: Mon May 21, 2012 2:11 pm

Re: DMogorgons Events

Unread post by DMogorgon »

Baaad Company, I can't deny... no matter how hard I try
.

A criminal was put down by adventurers defending themselves in Nashkel. He was seen limping down the street after having jumped out of a local inn window. He was a drifter, heading south along the trade road. His body vanished after the encounter. Several victims came forward after his death, mostly women claiming he assaulted them.

A few whispers abound that there was a devilish presence involved with the man's disappearance. The guards deny anything strange happening that night. Most residence of Nashkel won't speak of the matter, and see to promptly find their way out of any conversation which raises it.

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Participants


Rin
Kalana swift
Amarven narlaeth.
Darron Melvooran
Honsou Orelius
Merek
Kati.


Rewards/penalties


500-1500xp based on activity.

1000 gold for some participants.
DMogorgon
Posts: 2528
Joined: Mon May 21, 2012 2:11 pm

Re: DMogorgons Events

Unread post by DMogorgon »

The Fate of Triel, Part 9


There was some commotion in the lawless town of Soubar, Northwest of Triel... It seems a normal state of affairs that there be some commotion in the lawless town of Soubar, Northwest of Triel...


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Participants


*protected from scrying*

Rewards/Penalties

1200-1700xp based on activity.

*protected from scrying*
DMogorgon
Posts: 2528
Joined: Mon May 21, 2012 2:11 pm

Re: DMogorgons Events

Unread post by DMogorgon »

Dharasha: Finding a Home



Several elves of the Dharasha were camped with some allies at the abandoned tower near Boresky Bridge. Laisren had been scouting the area for weeks, and if his assessment of movements was accurate, a bandit supply caravan should be moving through this night.

The group indeed come upon this caravan, which braces to defend itself. Laisren indicates interest to parlay with the bandits. Asking them to respect the elves stake in the region. The bandit says that if he receives escort to Soubar, he can arrange a meet with his leader.

The group deliberates, and follows the bandit to Soubar. There a meeting takes place with a bandit lord. Terms are discussed, and Laisren is directed to a field south of Soubar to which to bring tribute.

The party arrives at the field, a bandit awaits them. She asks Laisren for the tribute. He hesitates, and the ground begins to quake. The wind picks up and the bandit leaps up to the rocks surrounding the area where the party waits. She yells again for the tribute. The earth shakes again. Before any tribute is given, the bandit flees. The party braces themselves at the continued earthshaking.

Suddenly, the earth bursts beneath their feet. A huge devourer worm emerges from beneath them. The party fights off the worm several times before it finally decides its meal is not worth the effort. Was this a test? Did the bandit lord lead them there in order to get rid of them? How will the party respond to these events?

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Participants

Arionna lo'ran
Laisren Ua Tirnan
Mendel
Gemli Ironfaar
Nea
Dralzar Diminean
Durgan B. Ironfaar.
Sayiel tel'sehanine


Rewards/Penalties


800-1000 xp or gold
DMogorgon
Posts: 2528
Joined: Mon May 21, 2012 2:11 pm

Re: DMogorgons Events

Unread post by DMogorgon »

Dragon Attack

A massive white dragon descended upon Nashkel. Villagers ran for cover, but rumor from a few who hid close to the tavern atop which the beast landed claimed it accused the villagers of stealing from it.

The beast returned the following day. It is unknown what sparked it, but the second visit resulted in the creature bursting into a frenzy. It fought with guards and adventurers in the streets. Once wounded, it took to flight and bombarded the town well into the night from the air.

The creature left the town a few hours before dawn. Fortunately, most of the damage to the town was superficial. The citizenry however endured a night of horror as they huddled in their basements throughout the assault. When the sun rose, the guard ventured out to assess the damages. Dozens of injured were brought to the temple of helm for healing, and close to a dozen funerals of the innocents lost that night were carried out in the following days.

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////for those of you who participated, I apologize for the ending. Lost internet. I was walking in place for pretty much all of the final battle, and anything I did - even text - had about a 10-15 minute delay. Catch me in game sometime for rewards.
DMogorgon
Posts: 2528
Joined: Mon May 21, 2012 2:11 pm

Re: DMogorgons Events

Unread post by DMogorgon »

The Fate of Triel, Part 10.

Eltan selects a young but bright female officer to Triel to attend to trade and resource management in the interim until a new Grainlord is appointed. She is sent with a small contingent of Flaming Fist to provide a security presence in Triel and manage the small amount of trade that has started to trickle through the town.

The citizenry of Triel continue to toil away at the soil despite the devastation of the drought. They take what little they can scrape from the fields to the Fist Officer. As she checks the grain stores, her mind drifts to the forthcoming winter and she grieves for the people. It is not long before she is buried in shipping manifests, transfer papers, business ledgers, and letters of credit. She is quickly overwhelmed with the merchant matters. She laments that this was not a fate she envisioned when she joined the mercenary corps.

Each night she and the men under her command languish in the taverns. They choke down the only swill available in anxious anticipation dulling their minds to bare the boredom. The men relegated to this backwater are in low spirits. With each formal arrival they all gather in hopes of reassignment papers. Oh what they would give for a night out in a real city, some quality drink, some entertainment...

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Participants


*protected from Scrying*



Rewards/penalties

1200-1500xp

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