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Posted: Wed Nov 21, 2012 7:08 pm
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Neverwinter Nights 2 Persistent World BGTSCC Discussion Forum
https://bgtscc.net/
Paladin
The paladin who takes an active role in hunting her foul enemies must give up her defensive powers.
Gain: Favored enemy (as ranger; may only select aberrations, dragons, giants, monstrous humanoids, evil outsiders, or undead).
Lose: Lay on hands, turn undead, remove disease.
Was King Arthur a bard or a Paladin? nothing really inspire a group like a dude going in headstrong against stupid odds. There is also a lot of spells and "Divine" feats that just aren't in NwN2. Bards generally aren't the leaders of groups, the more are in taverns and luting away there...scriver wrote:There's just nothing from which to draw the conclusion that they're supposed to inspire such things as martial prowess rather than just bravery in there.
None of this goes against any of my points in the post aboveLarzs wrote:Was King Arthur a bard or a Paladin? nothing really inspire a group like a dude going in headstrong against stupid odds. There is also a lot of spells and "Divine" feats that just aren't in NwN2. Bards generally aren't the leaders of groups, the more are in taverns and luting away there...
It is a legid PnP variant. While it allows you to make a viable out of less popular races, it doesn't actually produce anything that is stronger than a standard Paladin on an Aasimar.Montaron Alagondar wrote:If there is something I would want to add to Paladins, it is the variant listed in Unearthed Arcana on page 58.Paladin
The paladin who takes an active role in hunting her foul enemies must give up her defensive powers.
Gain: Favored enemy (as ranger; may only select aberrations, dragons, giants, monstrous humanoids, evil outsiders, or undead).
Lose: Lay on hands, turn undead, remove disease.
And I am still saying that giving them a weaker variant is a good idea.Knightmare wrote:With the full CL and all the new spells paladins have received, I think they are just fine as they are.