Re: Pale master Summon greater undead question
Posted: Sun May 05, 2013 10:42 am
Swashbuckler 14 should have STR drain on critical hits though.
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Gate has always sucked. Even without the duration buff, no one used gate before.Corax wrote:Nah, Laenor, it'd be way too strong. It has already been a huge buff to extend CGU, which now outshines pretty much everything else if you extend it (why on earth would anybody get Gate?). If we make the same call for the PM summon, which is neverending, it's going to be ridiculous: an UMD Wizard can transform the summon into an "all day long puppet PC" with all the buffs you can safely dump on it...It is going to be really, really strong.Laenor wrote:You're mistaken.
CGU summons level 15 warlock / warrior.
Still, I agree that the palemaster summon should be based on the CGU Warrior
I don't think we Need more power, to be honest. I really don't like to play overpowered classes.
Agreed. Which is why it should never have been done in the first place...let's not make the same mistake ...Laenor wrote:
Note that an extended CGU lasts for one hour, it's more than enough for 99% of the content around here to be cleared.
Might be a good compromise if the 9th level fighter is as good as described.Deathgrowl wrote:Sadly, though, the PM9 Greater Undead is better than the PM10 one. The PM9 is a fighter with knockdown. The PM10 is a swashbuckler with a dominate person ability of useless DC. Would be better just to have the PM9 one a bit buffed rather than the silly swashbuckler one.Valefort wrote:Pale Master have a great deal of goodies already, nope, not needed at all.
They do about the same kind of damage anyways.
I'd love to hear you tell me why some summons should last 1mn/CL and why others shouldn't.Corax wrote:Agreed. Which is why it should never have been done in the first place...let's not make the same mistake ...Laenor wrote:
Note that an extended CGU lasts for one hour, it's more than enough for 99% of the content around here to be cleared.
Because they are too strong. Casters are not supposed to be able to summon and buff a creature which is going to be pretty much eternal and equivalent to an epic PC following around, just as Melees do not cast Magic Missiles. I believe it's called "encouraging Party Play" by the staff. Could be wrong on that, and if I am, please some staff member, chime in and correct me.Laenor wrote:I'd love to hear you tell me why some summons should last 1mn/CL and why others shouldn't.Corax wrote:Agreed. Which is why it should never have been done in the first place...let's not make the same mistake ...Laenor wrote:
Note that an extended CGU lasts for one hour, it's more than enough for 99% of the content around here to be cleared.
In epic levels, when soloing, a caster has to rely on either summon, dominate monster or AOE killing.
A buffed to the teeth greater undead has ~260 hp, AC32 and AB 35 (might be slightly off)Corax wrote:Because they are too strong. Casters are not supposed to be able to summon and buff a creature which is going to be pretty much eternal and equivalent to an epic PC following around, just as Melees do not cast Magic Missiles. I believe it's called "encouraging Party Play" by the staff. Could be wrong on that, and if I am, please some staff member, chime in and correct me.
What Needs to be understood here, is that the more you push to raise the strength of already strong builds, the less room you leave to variety, because the PW Monsters Need to be adjusted accordingly so that said builds are not over the top and Players can be challenged. It is good norm to ask for variety and RP flavor, never additional power. As Valefort correctly put it elsewhere, it becomes an "arms' race", and the fun, Balance and variety are gone.
Or just trade the summons and make the swashbuckler the level 9 and the warrior the level 10. Voila! Problem solved.Deathgrowl wrote:Sadly, though, the PM9 Greater Undead is better than the PM10 one. The PM9 is a fighter with knockdown. The PM10 is a swashbuckler with a dominate person ability of useless DC. Would be better just to have the PM9 one a bit buffed rather than the silly swashbuckler one.Valefort wrote:Pale Master have a great deal of goodies already, nope, not needed at all.
They do about the same kind of damage anyways.
Laenor wrote:A buffed to the teeth greater undead has ~260 hp, AC32 and AB 35 (might be slightly off)Corax wrote:Because they are too strong. Casters are not supposed to be able to summon and buff a creature which is going to be pretty much eternal and equivalent to an epic PC following around, just as Melees do not cast Magic Missiles. I believe it's called "encouraging Party Play" by the staff. Could be wrong on that, and if I am, please some staff member, chime in and correct me.
What Needs to be understood here, is that the more you push to raise the strength of already strong builds, the less room you leave to variety, because the PW Monsters Need to be adjusted accordingly so that said builds are not over the top and Players can be challenged. It is good norm to ask for variety and RP flavor, never additional power. As Valefort correctly put it elsewhere, it becomes an "arms' race", and the fun, Balance and variety are gone.
That's pretty far from "an epic PC". Sure, it's a strong asset. But you're also paying
- a level 8 spell (CGU)
- a level 6 spell (Gr. Heroism)
- three level 3 spells (IMA, GMW, Spider Skin)
- a level 2 spell (Bull)
to get a summon that strong.
I could also count haste, but usually, as a wizard, you'll have some haste spells memorized for personal use, so I'll just keep them out
Note that against real epic creatures (Fire/Frost Giants), these summons, even buffed to the teeth, start having trouble hitting and/or surviving.
Say you stay with those numbers. I also agree that Haste is over the top, btw! Defeats the purpose. It IS an epic PC, because it's an Undead: immune to crits, regen 5 hp/round, immune to mind spells, death spells, and so on. However, that is not what I was referring to: with a few ranks in UMD, you can buff it with divine stuff also. Understand that all this wouldnt be that strong, because as you say, you invest in it. HOWEVER, the summon is ETERNAL. That would make it totally overpowered. Eternal, buffed with buffs from the wizard spell list and the others (UMD). Sit back and cast a spell once in a while to Speed up the process...or let it tank, then Wail on the Group he is tanking.Laenor wrote: A buffed to the teeth greater undead has ~260 hp, AC32 and AB 35 (might be slightly off)
That's pretty far from "an epic PC". Sure, it's a strong asset. But you're also paying
- a level 8 spell (CGU)
- a level 6 spell (Gr. Heroism)
- three level 3 spells (IMA, GMW, Spider Skin)
- a level 2 spell (Bull)
to get a summon that strong.
I could also count haste, but usually, as a wizard, you'll have some haste spells memorized for personal use, so I'll just keep them out
Note that against real epic creatures (Fire/Frost Giants), these summons, even buffed to the teeth, start having trouble hitting and/or surviving.
I'm just not seeing the typical palemaster taking the time to create and perfect intelligent undead who survive on dexterity and cunning.Valefort wrote:Swashbuckler 14 should have STR drain on critical hits though.