Guidelines to interaction with our characters

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Hoihe
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Re: Guidelines to interaction with our characters

Unread post by Hoihe »

Deathgrowl wrote:
Darksider_war wrote:1) Keep yourself inside the boundaries of FR lore (like, say, making a Chaotic Evil orc follower of gruumsh instead of a Lawful Good orc of Tyr)
This is not against lore. It is improbable, not impossible. I really don't understand why people are so upset about this. Besides, I haven't actually met any Lawful Good orcs of any of the paladin gods. I have met some half-orcs, but that is definitely not against the lore.

An orc favoured (clerics, druids, etc...) of Silvanus, on the other hand, should be impossible (read: Silvanus' dogma).

[rant] (we need a rant tag!)
Look, I know that some people on the server continually claim to be against "snowflake characters", but they always complain about one particular kind of "snowflake". Some complain about good orcs, some complain about good drow (which isn't a snowflake, and certainly doesn't mean they are drizzt copies), some complain about constantly drunken and inappropriate dwarves, evil aasimar, lawful and/or good tieflings, and so on...

Why shouldn't people play improbable characters if they want? If some people want to play commoners with the impressions of the world that brings, with nothing significantly unique standing out, then let them. If some people want to play an elven Neutral Evil necromancer wannabe-lich or a drow paladin, let them, no matter how improbable it may sound to you. Be critical of the reasons why this character has chosen such paths, sure. But don't force people into characters that don't conform to your view of lore.
[/rant]

Anyways, I agree with ArtOfLight. But with my rant jus above in mind, I'd add:
  • If someone RCRs from a level 30 wizard with 29+ int and 8 charisma into a level 20 favoured soul with 14 int and 21 charisma but keeps the name, personality and memories, my character is going to assume they have made a weird pact with a demon, because that kind of sudden retraining just makes no sense.
  • If someone's character is making outlandish claims (like being best friends with a Duke, ability to dreamwalk, being an influential noble in the area of the server, other unlikely authorities, etc...) without DM approval, my character is going to think they are lying, insane or both.
  • If OOC chatter continues for a long time, I will leave the area.
If you want to pull a drastic RCR, starting again from level 1 can help with others' believing your character. Or level 10. If you get a massive ability change, perform a ritual (get other players involved to help you, gather materials [Do dungeons with people with goals]. Rituals can explain everything if done properly. Though some rituals should be checked with the DMs.
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scriver
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Re: Guidelines to interaction with our characters

Unread post by scriver »

Meet Shield of Innocence, Paladin of Torm and patron saint of a Paladin Order.
Seymor
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Re: Guidelines to interaction with our characters

Unread post by Seymor »

Montaron Alagondar wrote:
  • 1. Thou must use capital letters and fullstops. The only exceptions to this are Lockonnow, and Borton.
YoU MEan LiKe ThiS? (FulL StOp)
Montaron Alagondar wrote: 2. If there is more than two players wishing to interact with any of my characters, you must elect a representive amongst yourselves to manage the interaction.
We've elected the weasel to manage interactions, because nobody else really wants to talk to you. Have fun!
Montaron Alagondar wrote: 3. Thou shall not roll a dice, if thou knows not how to formulate the appropriate DCs.
All DC's are one below any number I roll and one above any number you roll. That seems appropriate to me.
Montaron Alagondar wrote: 4. Thou shall not ask me to join a DM event, but warning me of them is greatly favoured.
The DM's are everywhere man, make sure you avoid the players too, because some of them initiated events as well.
Montaron Alagondar wrote: 5. Thou shall not try to initiate partying if you encounter my character in a cave, ruin, temple, or dungeon. Adventurers party up in Inns and Taverns. Just leave the place, if I am not leaving myself.
I think you misunderstand the meaning of the term party. You party at an inn or tavern with booze and hot women, you party in a cave, ruin, temple or dungeon in order to survive (especially those temples!).
Montaron Alagondar wrote: 8. Thou shall be smart when initiating PvP.
So pvp only with people with int score above 13?
Montaron Alagondar wrote: 9. If thou has something against me as a player, you shall inform me of it using the following template: "Hello. My name is '__Your_Name__.' You '__How_I_Have_Wronged_You__.' Prepare to die."
I'm about to kill you, why would I give you my name or why you are about to die. Can this just be shortened to "PrEpaRe tO diE."? Actually I don't want you to prepare to die, I just want you to die, so can this be shortened to "diE."?
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Darksider_war
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Re: Guidelines to interaction with our characters

Unread post by Darksider_war »

scriver wrote:Meet Shield of Innocence, Paladin of Torm and patron saint of a Paladin Order.
Perhaps there ARE some good orcs around, but they should be something like 1 in a million. And this still marks them as snowflakes.
And as already stated, once the server has 5-6 toons like that snowflaky shield of innocence, credibility takes a hike to the magical world of acidic trip. Come think of it, even the wiki explicitly states that Shield of Innocence is a snoflake.
Shamshir wrote:It seems that when coming to RPGs nowadays, common sense is like the Abominable Snowman: everyone knows what it is, but none has really seen it.
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Hoihe
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Re: Guidelines to interaction with our characters

Unread post by Hoihe »

Goodly orcs are best played as goodly drow are. (As in, without making other character's RP difficult).

As in: Act good, but do not proclaim it and shove it in people's faces.

Keep masked, help out there and there but don't require others to accept you. Keep your person hidden, and become like Batman so to say.

Good aligned drow who proclaim it in a non eilistreann society will be killed/tormented. It's like being honourable in Westeros: You can try.. but make it known and others will exploit it.

Why is playing a obvious/blatant goodly orc bad?

NPCs, and other players' RP.

Characters who would give mercy to the orc are put in a difficult position with a goodly orc pampering around the streets by their peers. And while this could make good RP in other scenarios, in this case it is forced.

In short:

There's nothing wrong with good-aligned orcs: so long they keep it sane.

AKA: Keep their orcish nature secret, understand that they are hated, player doesn't expect others to treat them anything more than trash, acts good despite the hardships to prove it.
For life to be worth living, afterlife must retain individuality, personal identity and  memories without fail  - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
Darksider_war
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Re: Guidelines to interaction with our characters

Unread post by Darksider_war »

Hoihe wrote:Goodly orcs are best played as goodly drow are. (As in, without making other character's RP difficult).

As in: Act good, but do not proclaim it and shove it in people's faces.

Keep masked, help out there and there but don't require others to accept you. Keep your person hidden, and become like Batman so to say.

Good aligned drow who proclaim it in a non eilistreann society will be killed/tormented. It's like being honourable in Westeros: You can try.. but make it known and others will exploit it.

Why is playing a obvious/blatant goodly orc bad?

NPCs, and other players' RP.

Characters who would give mercy to the orc are put in a difficult position with a goodly orc pampering around the streets by their peers. And while this could make good RP in other scenarios, in this case it is forced.

In short:

There's nothing wrong with good-aligned orcs: so long they keep it sane.

AKA: Keep their orcish nature secret, understand that they are hated, player doesn't expect others to treat them anything more than trash, acts good despite the hardships to prove it.
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Shamshir wrote:It seems that when coming to RPGs nowadays, common sense is like the Abominable Snowman: everyone knows what it is, but none has really seen it.
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CrimsonMist
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Re: Guidelines to interaction with our characters

Unread post by CrimsonMist »

Rules for interacting with my PCs
  • Behave as your character would, in-character.
  • I will respond, in-character.
  • There are no special conditions.
If I've missed the joke here, sorry.
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Deathgrowl
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Re: Guidelines to interaction with our characters

Unread post by Deathgrowl »

Darksider_war wrote: Chaotic Neutral archfey if you are referring to my warlock. And still, one in a million is fine. It's when everyone wants to be the exception rather than the norm that the situation becomes unbelievable.
No, it was just in general, really. I've met several warlocks in the past (I don't think they're active now) claiming OOCly to be pacted to CG fey.
Darksider_war wrote:
scriver wrote:Meet Shield of Innocence, Paladin of Torm and patron saint of a Paladin Order.
Perhaps there ARE some good orcs around, but they should be something like 1 in a million. And this still marks them as snowflakes.
And as already stated, once the server has 5-6 toons like that snowflaky shield of innocence, credibility takes a hike to the magical world of acidic trip. Come think of it, even the wiki explicitly states that Shield of Innocence is a snoflake.
Really? I have only encountered one good aligned orc. Krumarth. I think Kaltyra is True Neutral, but I might be wrong. Absolutely no lawful good orcs, definitely no paladin orcs.
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Hoihe
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Re: Guidelines to interaction with our characters

Unread post by Hoihe »

Deathgrowl wrote:
Darksider_war wrote: Chaotic Neutral archfey if you are referring to my warlock. And still, one in a million is fine. It's when everyone wants to be the exception rather than the norm that the situation becomes unbelievable.
No, it was just in general, really. I've met several warlocks in the past (I don't think they're active now) claiming OOCly to be pacted to CG fey.
Darksider_war wrote:
scriver wrote:Meet Shield of Innocence, Paladin of Torm and patron saint of a Paladin Order.
Perhaps there ARE some good orcs around, but they should be something like 1 in a million. And this still marks them as snowflakes.
And as already stated, once the server has 5-6 toons like that snowflaky shield of innocence, credibility takes a hike to the magical world of acidic trip. Come think of it, even the wiki explicitly states that Shield of Innocence is a snoflake.
Really? I have only encountered one good aligned orc. Krumarth. I think Kaltyra is True Neutral, but I might be wrong. Absolutely no lawful good orcs, definitely no paladin orcs.
I've met some odd orcs. (Sacred fists of Illmater mostly. Lawful Good in other words thanks to monk. There's also the few crazy insane grey orcs, but they're mules.)
For life to be worth living, afterlife must retain individuality, personal identity and  memories without fail  - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
Darksider_war
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Re: Guidelines to interaction with our characters

Unread post by Darksider_war »

Really? I have only encountered one good aligned orc. Krumarth. I think Kaltyra is True Neutral, but I might be wrong. Absolutely no lawful good orcs, definitely no paladin orcs.
I have encountered: Orcs of Ilmater, Sune (!!!!), one of Selune, and another one of Tymora. And that's just to scratch the barrel.
Shamshir wrote:It seems that when coming to RPGs nowadays, common sense is like the Abominable Snowman: everyone knows what it is, but none has really seen it.
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Re: Guidelines to interaction with our characters

Unread post by gimchi »

1) Stay IC
2) Reserve OOC for farewells at end of sessions. If you do OOC for questions, comments or just to be sociable.. keep it private and use tells.. don't wreck immersion for others
3) Don't mistake character moods/attitudes for the persona of the player
4) Be patient with slow typists and give characters a chance to respond
5) Absolutely no need for capital letters and fullstops.. people don't speak with those things
6) Don't expect responses to constant use of die Rolls
7) Interact with my characters if you meet anywhere and want to party up.. invitations to party with no prior RP will be ignored
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Wolfrayne
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Re: Guidelines to interaction with our characters

Unread post by Wolfrayne »

Well this is easy.

1. Stay IC
2. Nythara is a Witch with a capital B (low Charisma)
3. She IS better than you and she knows it.
4. Prove you are useful or be gone.
5. Do not expect a raise after you die unless you are useful (point 4)
6. If you are not raised your corpse will be donated to Nythara's Collection
7. Minions are expected to Raise their betters
8. Nythara is not evil. Honest
9. Most important rule of all - Hate the character NOT the player (Im nice really :D )


(In all seriousness nothing is ever taken to heart, I am here to enjoy all aspects of RP even the bad parts. Stay in Character and we will all have a good time!)
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Simian
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Re: Guidelines to interaction with our characters

Unread post by Simian »

Seymor wrote:
Montaron Alagondar wrote:
  • 1. Thou must use capital letters and fullstops. The only exceptions to this are Lockonnow, and Borton.
YoU MEan LiKe ThiS? (FulL StOp)
When you are playing this game, it is kind of like talking with walkie-talkie. You do not know if the other is going to say/write something while you are trying to say/write something yourself. So, if someone says '(Full Stop)' or even a '(Stop)' it is clear signal that it is now your turn to say/write something. It really prevent all those overlapping speech bubbles that do not really make sense as the conversation is being pulled in twelve different directions.
Seymor wrote:
Montaron Alagondar wrote: 2. If there is more than two players wishing to interact with any of my characters, you must elect a representive amongst yourselves to manage the interaction.
We've elected the weasel to manage interactions, because nobody else really wants to talk to you. Have fun!
The weasel? Or do you mean 'a weasel?' I have met many weasels during my life, and for me, there is only one true 'the weasel.' A rather peculiar fellow with a penchant for taking selfies of his man boobs in a brassiere. He is fun company in his own way. Nevertheless, I do not think he is here, at least he would never have something as cowardly as a Mustela kathiah (Yellow-Bellied Weasel) as an avatar.

Regardless of these setbacks, I am nevertheless pleased that the server has managed to elect such an individual. It is so much more fun when I can act all grumpy and displeased towards a fairly elected member of the electorate!
Seymor wrote:
Montaron Alagondar wrote: 3. Thou shall not roll a dice, if thou knows not how to formulate the appropriate DCs.
All DC's are one below any number I roll and one above any number you roll. That seems appropriate to me.
And I would say that all Difficulty Checks are one number above whatever the number you roll. And most naturally, it seems more than appropriate to me.

But I am willing to consider this: http://www.d20srd.org/, as an alternative root for some base rules.
Seymor wrote:
Montaron Alagondar wrote: 4. Thou shall not ask me to join a DM event, but warning me of them is greatly favoured.
The DM's are everywhere man, make sure you avoid the players too, because some of them initiated events as well.
Actually, I have managed to produce a time table of DM activity, which enables me to play accordingly. Who cares about a player trying initiate an event when there is no Dungeon Master online to host it?
Seymor wrote:
Montaron Alagondar wrote: 5. Thou shall not try to initiate partying if you encounter my character in a cave, ruin, temple, or dungeon. Adventurers party up in Inns and Taverns. Just leave the place, if I am not leaving myself.
I think you misunderstand the meaning of the term party. You party at an inn or tavern with booze and hot women, you party in a cave, ruin, temple or dungeon in order to survive (especially those temples!).
*Clears throat.* Apparently, you have misunderstoof the meaning of the term 'partying alone.'
Seymor wrote:
Montaron Alagondar wrote: 8. Thou shall be smart when initiating PvP.
So pvp only with people with int score above 13?
I am good at PvP. If your character does not have at least the intelligence score of 13, then your build is not mechanically able to defeat mine. I hate onesided fights.
Seymor wrote:
Montaron Alagondar wrote: 9. If thou has something against me as a player, you shall inform me of it using the following template: "Hello. My name is '__Your_Name__.' You '__How_I_Have_Wronged_You__.' Prepare to die."
I'm about to kill you, why would I give you my name or why you are about to die. Can this just be shortened to "PrEpaRe tO diE."? Actually I don't want you to prepare to die, I just want you to die, so can this be shortened to "diE."?
I find that just utterly tactless. It is most appropriate to officially inform someone of their wrong doing and the appropriate punishement. If the 'targets of the act of vengeance' does not know that they are facing an act of rightful vengeance, how can they then prepare themselves to the final duel of fates where they will ultimately perish? If someone just shouts "Prepare to die!" - or - "DIE!" - who in their right minds would not call the security to remove the shouting madman?

Naturally, this is all just lighthearted jesting.
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Hoihe
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Re: Guidelines to interaction with our characters

Unread post by Hoihe »

Montaron Alagondar wrote:
Seymor wrote:
Montaron Alagondar wrote:
  • 1. Thou must use capital letters and fullstops. The only exceptions to this are Lockonnow, and Borton.
YoU MEan LiKe ThiS? (FulL StOp)
When you are playing this game, it is kind of like talking with walkie-talkie. You do not know if the other is going to say/write something while you are trying to say/write something yourself. So, if someone says '(Full Stop)' or even a '(Stop)' it is clear signal that it is now your turn to say/write something. It really prevent all those overlapping speech bubbles that do not really make sense as the conversation is being pulled in twelve different directions.
Seymor wrote:
Montaron Alagondar wrote: 2. If there is more than two players wishing to interact with any of my characters, you must elect a representive amongst yourselves to manage the interaction.
We've elected the weasel to manage interactions, because nobody else really wants to talk to you. Have fun!
The weasel? Or do you mean 'a weasel?' I have met many weasels during my life, and for me, there is only one true 'the weasel.' A rather peculiar fellow with a penchant for taking selfies of his man boobs in a brassiere. He is fun company in his own way. Nevertheless, I do not think he is here, at least he would never have something as cowardly as a Mustela kathiah (Yellow-Bellied Weasel) as an avatar.

Regardless of these setbacks, I am nevertheless pleased that the server has managed to elect such an individual. It is so much more fun when I can act all grumpy and displeased towards a fairly elected member of the electorate!
Seymor wrote:
Montaron Alagondar wrote: 3. Thou shall not roll a dice, if thou knows not how to formulate the appropriate DCs.
All DC's are one below any number I roll and one above any number you roll. That seems appropriate to me.
And I would say that all Difficulty Checks are one number above whatever the number you roll. And most naturally, it seems more than appropriate to me.

But I am willing to consider this: http://www.d20srd.org/, as an alternative root for some base rules.
Seymor wrote:
Montaron Alagondar wrote: 4. Thou shall not ask me to join a DM event, but warning me of them is greatly favoured.
The DM's are everywhere man, make sure you avoid the players too, because some of them initiated events as well.
Actually, I have managed to produce a time table of DM activity, which enables me to play accordingly. Who cares about a player trying initiate an event when there is no Dungeon Master online to host it?
Seymor wrote:
Montaron Alagondar wrote: 5. Thou shall not try to initiate partying if you encounter my character in a cave, ruin, temple, or dungeon. Adventurers party up in Inns and Taverns. Just leave the place, if I am not leaving myself.
I think you misunderstand the meaning of the term party. You party at an inn or tavern with booze and hot women, you party in a cave, ruin, temple or dungeon in order to survive (especially those temples!).
*Clears throat.* Apparently, you have misunderstoof the meaning of the term 'partying alone.'
Seymor wrote:
Montaron Alagondar wrote: 8. Thou shall be smart when initiating PvP.
So pvp only with people with int score above 13?
I am good at PvP. If your character does not have at least the intelligence score of 13, then your build is not mechanically able to defeat mine. I hate onesided fights.
Seymor wrote:
Montaron Alagondar wrote: 9. If thou has something against me as a player, you shall inform me of it using the following template: "Hello. My name is '__Your_Name__.' You '__How_I_Have_Wronged_You__.' Prepare to die."
I'm about to kill you, why would I give you my name or why you are about to die. Can this just be shortened to "PrEpaRe tO diE."? Actually I don't want you to prepare to die, I just want you to die, so can this be shortened to "diE."?
I find that just utterly tactless. It is most appropriate to officially inform someone of their wrong doing and the appropriate punishement. If the 'targets of the act of vengeance' does not know that they are facing an act of rightful vengeance, how can they then prepare themselves to the final duel of fates where they will ultimately perish? If someone just shouts "Prepare to die!" - or - "DIE!" - who in their right minds would not call the security to remove the shouting madman?

Naturally, this is all just lighthearted jesting.
Simian is right. You need to make it clear so this music starts playing.

For life to be worth living, afterlife must retain individuality, personal identity and  memories without fail  - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
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