Re: Two Weapon Fighting Damage
Posted: Sat Aug 03, 2013 3:19 am
Actually I'm not THAT sleepy yet.
I just made another build with EDM, Greater TWF, and weapon master.
Very low HP and poor defence, but we're talking about damage here, right?
http://nwn2db.com/build/?154769
AC would look like
10
1 (dodge)
3 (Tempest)
3 (Tumble)
5 (Dex)
5 (Mythral BP)
4 (Natural)
4 (Deflection)
3 (Dodge boots)
---
38
6 (IMA wand)
4 (Shield wand)
--
48
Which isn't SO bad, even if it's low compared to two-handers, or to a build less focused on damage but still a TWF.
I can think of a few tweaks with this build that would allow you to trade 6 damage for 6 AC, and 6 damage for 3 more AC, which would mean -12 damage +9 AC, which is a good trade in case you want it this way.
There is also a way to put in Divine shield. Would have to play with the build a bit. Anyway, you can raise that AC to over 60 easily for just a 12 damage less and perhaps two little AB.
My own WM/FB is in the 45-50 AC range so there's no real low survivability if built well and well equiped. But he's a 2-hander.Blame The Rogue wrote:wm/fb shines clearing multiple foes if they can survive the mobs they are fighting
mob dependent. if the mob they are surrounded by is a high damage output mob, sketchy survival rating
i've done the f/wm/fb route, and the f/wm/temp/wd approach, and also the sword and board. i personally prefer the sword and board. the ac and defensive feats make a big difference
I just made another build with EDM, Greater TWF, and weapon master.
Very low HP and poor defence, but we're talking about damage here, right?
http://nwn2db.com/build/?154769
Seems nice. Can get higher with buffs and better scimtars.9 attacks
3.5
4
7 Str
6 IPA
6 Epic WS
2 Mastery
14 EDM
3.5 (1d6 elemental)
42.5 (46) 127.5 (131)
3.5
4
3 Str
6 IPA
6 Epic WS
2 Mastery
14 EDM
3.5 (1d6 elemental)
38.5 (42) 115.5 (119)
AC would look like
10
1 (dodge)
3 (Tempest)
3 (Tumble)
5 (Dex)
5 (Mythral BP)
4 (Natural)
4 (Deflection)
3 (Dodge boots)
---
38
6 (IMA wand)
4 (Shield wand)
--
48
Which isn't SO bad, even if it's low compared to two-handers, or to a build less focused on damage but still a TWF.
I can think of a few tweaks with this build that would allow you to trade 6 damage for 6 AC, and 6 damage for 3 more AC, which would mean -12 damage +9 AC, which is a good trade in case you want it this way.
There is also a way to put in Divine shield. Would have to play with the build a bit. Anyway, you can raise that AC to over 60 easily for just a 12 damage less and perhaps two little AB.