Re: Magic License & Amn
Posted: Tue Aug 13, 2013 11:27 pm
Sure. Just hope nobody is a Wizard whom calls you on your bluff or worse an undercover cleric of the faith you're posing to be a part of.
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Luckily, most guards in Amn aren't wizards with high spellcraft... and most mages would have very little reason to turn in a fellow mage to the Cowled Wizards (unless they were a part of that organisation of course).c2k wrote:A wizard with a high spellcraft skill would easily determine if your spell is arcane, regardless of how great your bluff is.
Is this the case for Paladins as well?Duster47 wrote:The new gatekeeper system has a provision for this but it is not currently active. Along with screen grey orcs and other civilized niceties. It will be changed sometime.... but given IG events in Beregost, who knows when?! Bandits everywhere... gamblers in the tavern.Carbondk wrote:I noticed this too. Did it vanish somewhere along the line? Duster?CrimsonMist wrote:I'm sure the guards used to check for a magic license and vary their greeting on entering town dependent on whether you had one.
But they don't seem to do so any more...![]()
As for divine and/or arcane magic, a source reference should remedy that and the item template adjusted accordingly.
Davril (gnome bard) got his license for one thousand when I played him =) Diplomacy and decent charisma may have left a good impression.chambordini wrote:I got it not too long ago and I'm pretty sure I was charged two thousand.![]()
Maybe the dude hated gnomes.