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Re: Epic Gate

Posted: Thu Dec 19, 2013 7:19 pm
by Luna
Eden wrote:Which creature could be good for neutral guys?
Ye.. this....

Re: Epic Gate

Posted: Thu Dec 19, 2013 7:38 pm
by Baboonicorn
I've just Googled Neutral outsiders - this looks like the most epic neutral that is neither lawful nor chaotic. If the Deity change NPC from the Nexus can be tinted gold, that would make for a reasonable model too. (nb. This is a conversion from 2nd Ed to 3rd so the stats are presented just for flavour.)
Aurumach (Rilmani)
Large Outsider
Hit Dice: 12d8+60 (114 hp)
Initiative: +9 (-1 Size, +5 Dex, +4 Improved Initiative)
Speed: 40 ft.
AC: 23 (-1 Size, +5 Dex, +9 armor)
Attacks: +3 vorpal greatsword +21/+15/+10 melee or unarmed strike +16/+13/+10 melee
Damage: +3 vorpal greatsword 2d6+10 or unarmed strike 2d8+7 melee
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Spell-like abilities, , summon rilmani, aura
Special Qualities: Damage reduction 40/+4, SR 24, rilmani qualities, aura, healing hands
Saves: Fort +11, Ref +11, Will +10
Abilities: Str 24, Dex 20, Con 20, Int 21, Wis 19, Cha 20
Skills: Concentration +16, Escape Artist +16, Hide +15, Knowledge (any five) +18, Listen +16, Move Silently +15, Search +15, Sense Motive +16, Spellcraft +18, Spot +16
Feats: Cleave, Improved Initiative, Power Attack
Climate/Terrain: Any land and underground
Organization: Solitary or company (1-3)
Challenge Rating: 16
Treasure: No coins; double goods; standard items
Alignment: Always neutral
Advancement: 13-21 HD (Large); 21-40 HD (Huge)

Very few nonrilmani have ever seen one of these bloods. The aurumachs are the leaders of the rilmani race, the high-ups who call the shots and pull the strings. It's said that even the powers don't know half the darks the aurumachs do. More than any other creatures in the entire multiverse, they stand aside from the path of things and objectively measure the state of the Balance, acting to correct it when it leans too far to one side or the other.

Aurumachs are tall, athletic humanoids with beatific features and metallic golden skin. Their eyes are too bright to look at directly, and an aura of power and patience surrounds their form. Aurumachs are occasionally found in fluted golden plate armor, bearing mighty swords or maces, but at the Spire they rarely need such martial trappings.

Vorpal Sword (Su): As a free action, an aurumach can conjure a +3 vorpal greatsword to his hand. This weapon cannot be disarmed. Should the sword leave the aurumach's hand for any reason, it will disappear until called again.

Aurumach Armor (Su): An aurumach's armor is the equivalent of a +4 mithral breastplate and can be summoned in a similar fashion to her weapon.

Aura (Su): As a free action, an aurumach can create a golden halo surrounding himself in a 15-foot radius. This energy automatically assumes a form that exploits an enemy's vulnerabilities: acid, cold, electricity, fire, sonic, positive energy or negative energy. Any hostile creature entering this area suffers 2d12 points of damage from the aurumach's aura. The aura also functions as a globe of invulnerability and stops missile attacks of any kind.

Spell-Like Abilities: At will: clairaudience/clairvoyance, cone of cold, fly, hallucinatory terrain, improved invisibility, mass charm, mass suggestion, mirror image, permanent image, prismatic spray, slow, solid fog, wall of fire, wall of force, wall of ice, and wall of iron. 1/day-geas/quest, symbol (any), time stop. 1/year: grant another's wish. These abilities are as the spells cast by a 12th-level sorcerer (save DC 15 + spell level).

The following abilities are always active on the aurumach’s person, as the spells cast by a 12th-level sorcerer: detect magic and see invisibility. They can be dispelled, but the aurumach can reactivate them as a free action.

Summon Rilmani (Sp): Once per day an aurumach can attempt to summon 1d8 ferrumachs with a 75% chance of success or 1d3 argenachs with an 80% chance of success.

Healing Hands (Sp): Aurumachs can lay on hands three times per day, combining the effects of heal, regeneration, and restoration spells as cast by a 12th-level sorcerer.

Source: Planescape Monstrous Compendium Appendix II

Read more: http://www.enworld.org/forum/showthread ... z2ny0euP2e

Re: Epic Gate

Posted: Thu Dec 19, 2013 8:41 pm
by AlwaysSummer Day
+1 to cornibaboons creature, I have no idea what it is but it beats xorn.

Re: Epic Gate

Posted: Thu Dec 19, 2013 9:01 pm
by Luna
I need a model that the game supports. :P

Re: Epic Gate

Posted: Fri Dec 20, 2013 3:41 am
by Considerate_
The Deity Changer from the Nexus can't be tinted gold then?

Re: Epic Gate

Posted: Fri Dec 20, 2013 4:21 am
by dzidek1983
i would vote for a golem thats magic dmg immune

game has golem models and we probably dont use them that much

Re: Epic Gate

Posted: Fri Dec 20, 2013 6:36 pm
by Luna
dzidek1983 wrote:i would vote for a golem thats magic dmg immune

game has golem models and we probably dont use them that much
I just want to cut and paste the evil one and change the model. :P

If we do stat switches, it's going to turn into a 100 post thread.
I don't know why but if some race or alignment gets an iota of a better summon all hell breaks lose.

Re: Epic Gate

Posted: Sat Dec 21, 2013 2:38 pm
by dzidek1983
i know what you mean :?

Re: Epic Gate

Posted: Sat Dec 21, 2013 2:59 pm
by Baboonicorn
Considerate_ wrote:The Deity Changer from the Nexus can't be tinted gold then?
This is the sort of thing I was thinking of. (I'm not very good at the Toolset these days, mind)

This is the C_SOLAR model splattered with golden paint, basically.

Image

Re: Epic Gate

Posted: Sat Dec 21, 2013 3:05 pm
by Considerate_
That looks awesome :)

More good than evil, but that's okay... less confusions at least ^.^

Re: Epic Gate

Posted: Sat Dec 21, 2013 3:14 pm
by Baboonicorn
Considerate_ wrote:That looks awesome :)

More good than evil, but that's okay... less confusions at least ^.^
The actual aurumach creature doesn't look quite like that, but I thought it would be easier on the devs.

The main problem I foresee is confusion with the angel summons.
Hidden: show
2nd ed Aurumach:
Image

3rd ed Aurumach:
Image
(with a lesser cuprilach on the right)

Re: Epic Gate

Posted: Sat Dec 21, 2013 3:35 pm
by Deathgrowl
Luna wrote: If we do stat switches, it's going to turn into a 100 post thread.
I don't know why but if some race or alignment gets an iota of a better summon all hell breaks lose.
Don't do that. Alignment still has mechanical purposes. The epic gate angel is still chaotic evil. That means paladins can smite it, and that's just wrong. Copy the stats if you want, but please, please, please fix the alignment.

Re: Epic Gate

Posted: Sun Jan 05, 2014 6:57 pm
by AlwaysSummer Day
Baboonicorn wrote:
Considerate_ wrote:The Deity Changer from the Nexus can't be tinted gold then?
This is the sort of thing I was thinking of. (I'm not very good at the Toolset these days, mind)

This is the C_SOLAR model splattered with golden paint, basically.

Image
Just need to give it a weapon so we can buff it to be in line with angels and balors.

Re: Epic Gate

Posted: Mon Feb 01, 2016 12:24 am
by AlwaysSummer Day
bump

Re: Epic Gate

Posted: Mon Feb 01, 2016 3:44 am
by Blackman D
yea its basically back to the same question

what neutral creature that has a model? (as so it can be easily added)
DM Nilbog wrote:Githzerai could work.
i know the gith are in game so copying nibog's suggestion here