Idea of end game armour for new player? Intel Monk/Assassin

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gallimar
Posts: 85
Joined: Sun Feb 02, 2014 7:33 am

Re: Idea of end game armour for new player? Intel Monk/Assas

Unread post by gallimar »

Hey guys what do you think of this?

please ignore the order of levels, i will order them so they are fit for the rules

I get mass heal for lvl9 cleric spells so not sure if i should bother with epic mass heal over epic skill focus concentration? what do you think?

http://nwn2db.com/build/?175827
Qin - Snake Like Tiefling - Disciple of the Old Way
Misunderstood, Confused, and Confusing
Monk of Shadowsss, Order of the Balanced Hand

Follow Qins new path here: Gin and the Ghost of Qin
http://bgtscc.net/viewtopic.php?f=153&t=47938
odyssey
Posts: 92
Joined: Wed Oct 17, 2012 11:36 am
Location: Russia-Siberia-Republic of Khakassia-Abakan

Re: Idea of end game armour for new player? Intel Monk/Assas

Unread post by odyssey »

classic build. You can take the first monk level (for skills) and change domains (possibly Earth, War, Darkness)
Odyssey - Nomad
Styxwash
Posts: 147
Joined: Mon Jan 31, 2011 2:06 pm
Location: Denmark, Roskilde

Re: Idea of end game armour for new player? Intel Monk/Assas

Unread post by Styxwash »

gallimar wrote: I get mass heal for lvl9 cleric spells so not sure if i should bother with epic mass heal over epic skill focus concentration? what do you think?
There is no Epic Concentration feat available here, the only non social epic skill feat we have is Heal. For some reason the staff is unwilling to add more, although I don't see the big unbalancing factor there.

You should comb through the custom feats and changes to the server. Some is modified Kaedrin and some is home made by the staff.
Vengeance must be sought for all injustices, and all punishments must fit the crime
Maintain the spirit of the law, not the letter of the law
All attacks must be avenged
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