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Re: hints on where to adventure?
Posted: Thu Feb 05, 2015 4:35 am
by Thorsson
There's a bunch of stuff, missing, for sure. The Xvart village & Durlag's for starters.
Re: hints on where to adventure?
Posted: Thu Feb 05, 2015 9:56 am
by Deathgrowl
Shad wrote:Hi. Can someone tell where netherese maze and searing caverns are?
And Wyrm Woods was not mentioned. Is it not interesting? I saw some dragons and hydras there.
What from the list is best for leveling 25+?
Forest of Wyrms was added after this list. The Netherese maze is below Durlag's Tower and is likely the hardest PVE place on the server.
What's the best leveling place for level 25 and above? Frost giants, epic lizards, serpent hills... If you're a cleric or paladin, maybe the vault of the dead (I don't have any experience to back that up, by the way, I can just imagine it being decent).
Re: hints on where to adventure?
Posted: Thu Feb 05, 2015 8:31 pm
by mrieder79
Vault of the dead is one of the best areas on the server, but your toon has to be strong and probably partied up. It is a tough area.
Re: hints on where to adventure?
Posted: Thu Feb 05, 2015 11:25 pm
by 7threalm
and curse song is killer on your ab, so if your melee you need to hit pretty hard
Re: hints on where to adventure?
Posted: Fri Feb 06, 2015 2:43 pm
by Shad
Thanks.. interesting.
About Ruins, if they are hardest, are they most profitable for capable one or party?
And - at some point, my toon just stumbled in to salamander tunnels under Durlag's, but got out quickly. I heared, there is Underdark somewhere near, and if unaware explorer from upper world somehow manage to get to it, he can be punished by DMs. Will there be Underdark in areas name, or other means (bordersigns, forts, gates?) to clearly distinguish where ordinary caverns ends and deadly Underdark areas starts?
Re: hints on where to adventure?
Posted: Fri Feb 06, 2015 4:25 pm
by Moridin
There is only one route between the Underdark and the Surface currently, and it is under Durlags.
Re: hints on where to adventure?
Posted: Fri Feb 06, 2015 5:32 pm
by Unka_Oogie
Shad wrote:Thanks.. interesting.
About Ruins, if they are hardest, are they most profitable for capable one or party?
And - at some point, my toon just stumbled in to salamander tunnels under Durlag's, but got out quickly. I heared, there is Underdark somewhere near, and if unaware explorer from upper world somehow manage to get to it, he can be punished by DMs. Will there be Underdark in areas name, or other means (bordersigns, forts, gates?) to clearly distinguish where ordinary caverns ends and deadly Underdark areas starts?
I can't see any of the DMs punishing a player if their character honestly stumbles onto the Underdark just by mucking around in a cave. That's one classic way for characters to discover that the underdark exists. "You will NOT BELIEVE what we just found over there!" Stumbling onto it is still a roleplaying reason. Of course, you'll probably be in deep doo with whomever lives in the Underdark, which is different.
That's different from making a beeline to an Underdark entrance your character should know nothing about.