Karond wrote:NegInfinity wrote:
Karond wrote:
Torturing a monster race NPC is however absolutely evil. It's one of those exceptions that makes no sense, but is there because of how the game is meant to be played.
It does make sense. You're torturing helpless opponent to create suffering. Neutral would take that option when it is absolutely necessary, though. Evil would take that option because he/she felt like it.
I based it on this. The exception is not the torture, it's the murder of monster NPCs,
The statement you quoted does not say that "murder is okay". That was your assumption.
What it does say (or was meant to say) is
"it is reasonable to assume that torturing evil monster is evil act".
Karond wrote:
so perhaps you've read it wrong NegInfinity but since you responded in this way it heavily implies that it "makes sense" that murdering innocent monsters NPCs is okay, but torture is not, due to suffering. That's how absurd it comes across, misintended or not.
"Innocent evil monster"?
A monster that is irredemably evil has already commited many evil acts and will commit more.
Killing it prevents future evil. However, your character may attempt to redeem the monster. Every singly one of them. It may also attempt to redeem every chromatic dragon in the realm and turn them all towards path of good. Then try same trick on asmodeus.
Irredemably evil creature has already commited evil acts. When it is absolutely obvious that it will commit more, it makes sense to kill it, although turning it towards path of good would be better option. However, torturing it is not necessary. Therefore it is evil act. Killing said creature is not a good act. Redeeming it is a good act.
Karond wrote:
When you bring up oaths, that's duty and not honor. You can break your oath and still be honourable, but you cannot break your oath and remain dutiful. While honourable can be relative to one's society, it's generally a code striving for the good of all, but it can also be deeply personal in the way we all have our own sense of honor relating to our self-respect.
Ah. Here's the thing. "Good" society is striving towards to is subjective and may differ from absolute "good" that rules the D&D universe. As it was mentioned in one of the source books "the vilest tyrant may believe himself being paragon of good, doing the right thing" and then land in the nine hells anyway.
Karond wrote:
Everyone has honor in so much as that there are things we shy away from, and that's not related to our "lawfulness".
I believe we bumped into language barrier issue here. Which definition of honor are you using? What you describe seems to be "conscience".
Karond wrote:
The point I'm making is that there are several forms of morality. We tend to think about "harm" only because it's the one morality we tend to use in RL in our part of the world, but to be able to even reason about questions such as those raised by the OP one has to imagine other viewpoints. Even you Neginfinity said that morality is absolute in DnD, hence the morality at play here can't have exceptions. If we can look at morality in the way that some things are evil even if they don't hurt others, simply because the action itself is despicable in some way, it would greatly help to explain things like why poison is absolutely evil.
It would seem that you mix subjective opinion, RL ethics, D&D morality, D&D objective evil with no clear distinction between them. Doing so would make discussion difficult.
Karond wrote:
Your "only some poisons are evil" based on suffering is not sufficient because...
The evil in D&D is described in great detail in book of vile darkness along with all its conundrums and moral difficulties. The whole description takes several pages. I've already quoted that description multiple times. Here it is again. I advise to read it.
The Player’s Handbook says, “‘Evil’implies hurting,oppressing,and killing others.Some evil creatures simply have no compassion for others and kill without qualm if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master.”
....
INTENT AND CONTEXT
So, does the objective definition of evil imply that intent plays no part in determining what is good and what isn’ t? Only to a degree.
Consider the paladin Zophas.When climbing to the top of a hill of loose rocks to get away from some owlbears, he triggers a rockslide that buries the owlbears and continues down the hill,crushing a hut full of commoners.Is Zophas an evil murderer who must suddenly lose his lawful good alignment?No, although Zophas might still feel guilt and responsibility. He might attempt to right the inadvertent wrong as best he can.
But what if Zophas’ s friend Shurrin said,“Don’ t climb up there,Zophas!Y ou might start a rock slide that will crush the hut!”Zophas goes anyway.Now is it evil?Probably.Zophas was either carelessly endangering the commoners or so overconfident of his climbing prowess that he acted out of hubris.At this point,Zophas isn’ t exactly a murderer,but he should probably lose his paladin abilities until he receives an atonement spell or otherwise makes amends.
If Zophas can clearly see the danger of the rock slide but climbs up anyway because he wants to get away from the owlbears, that’ s clearly evil. In a world of black-and-white distinctions between good and evil, killing innocents to save yourself is an evil act. Sacrificing yourself for the good of others is a good act.It’ s a high standard,but that’ s
the way it is.
The foregoing text defines three levels of intent:accidental acts, reckless or negligent acts, and intentionally evil misdeeds.Sometimes,however,those categories are insufficient to determine evil intent.You are free to judge an act in the context of other actions.
A maniac puts poison in a town’ s water supply, believing (wrongly) that all of the people in the town are demons. Is that evil? Yes.A glabrezu convinces a good character that the townsfolk are all fiends that must be destroyed,so the character pours poison into the town’s water supply.Is that evil? Probably not—at least, not in the context of the rest of the character’ s actions and the circumstances involved. Still, good characters shouldn’ t commit even remotely questionable acts on a large scale unless they’re absolutely sure there’ s no other way to succeed. It’ s rarely a good idea to destroy a town of evil people,because there might be at least a few good people in the town as well.
But let’s make it even more complicated.Another character witnesses the good character about to put poison in the town’ s drinking water. Is it evil for the witness to kill the poisoning character in order to stop him?No.Again,the intent isn’t evil, and the context makes such an act preferable to the alternative. Standing by while a mass murder occurs—the
other choice the witness has—is far more evil than preventing the poisoning.
There is also similar description of good in book of exhalted deeds. Book of exhalted deeds covers torture and imprisonment of evil monsters as well.
Both those books cover evil and good in great detail with little wiggle room. Have you read those books? If you haven't, you should.
By the way, let's not forget that in d&d universe clerics and paladins have access to handy "detect evil" and "smite evil" spells? Those are there and they work. "detect" is not present on our server, of course, but it is still available in the universe.