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Re: Underdark Stuff

Posted: Mon Feb 22, 2016 5:57 pm
by Cubicle
I'll just strike through the items that I know are c/w.
Hidden: show
Moridin wrote:I'm building a list of Underdark Suggestions and bugs. If I miss any big bugs or you have a good suggestion that is not a new area, post it below.

Bugs
These are bugs that either stop play or break immersion in the game.

1. When moving from the Illithid Mines to the Deep Illithid Mines, you come out at the Entrance to the Illithid Hive, in the Deep Mines, instead of the proper cave entrance, when you go the other way, from the proper cave entrance, you end up in the Illithid Mines at the cave you started at. The cave for the Illithid Hive is on the opposite end of the map from the right cave.

2. Underdark characters randomly like to swim in the river in West of Varallas. This happens at every bridge, the MiddleWest and South are the most frequent.

3. The Yath'abban at the temple of Lolth stops treating you as her better once you first agree to have Lolth test you with the Drider quest. All character replies after that are subservient for Yathrin and Yath'tallar. Also as noted in another thread, Gel'dala is far too peaceful as she has the generic good priest conversation.

4. There are GIGANTIC TREES sitting in the Northern Spore Grove(the one with the boat that goes to Oghrann's Ruins) Please remove these, trees that can be walked through that you can see Elves possibly building homes on, should not belong in the Underdark. :D This is also the map with the most bugged spawns that I remember from anywhere so far. The Myconid spores will walk up to you black quite frequently, and sometimes they will just bump you around constantly, or deal devastating damage(quite rare, though Lomith died from it once at level 15ish). Note: A tree is also in the Illithid Hive as well as some being in the Netherese Ruins.

5. The back rooms of the Seventh Circle can be accidentally entered by random players that are exploring, once they enter, they cannot get out unless they fight for half an hour trying to glitch through a wall.

6. In Oghrann's Great Hall, The Kanahraun can shoot through the left wall at the entrance. Outside in the Ruins, the Zombie Dwarves cannot be detected with a detect undead spell active. Turn Undead also does not actually turn them at all.

7. In Varallas Passage in the bottom left side of the map, there is a bunch of duplicate npcs sitting around in an inaccessible tunnel. I think this still might be from the Illithilich, but I'm not sure.

8. West of Varallas and Varallas have many missing corners on turns. This is nitpicking but there are so many that I had to add this. There is a double door in the Goblin Lake Compound Lower Level, going out of the Leader's cave. The Fountain of Endless Elixirs in South Sshamath has a chair in the counter.

9. Recheck Glouras Wings, every wall has MISSING TEXTURE written across it, yet is not rainbow coloured. It would be good should someone could find the reason for this.

10. In the Stonestave, there is an NPC on a pedestal named "Statue of the Nameless Mage" That can turn and makes noise when talking to it is attempted. It should not move or be able to make noise.

11. A texture bug seems to exist in the Lower Crypt in the Underdark. Here is a thread concerning it:http://bgtscc.net/viewtopic.php?f=30&t=46600

Suggestions
1. Add a merchant that buys and sells items in the Illithid Hive, namely the Gith that stares at the one that sells things to you.
2. Add more spawns to the Wilds, they are really really empty with fights few and far between. Have the entrance as a safe zone(just no spawns) so the non-epics can still finish the Drider quest.
3. Have Jozez'voc(sp?) the gem merchant in Sshamath buy and sell gems, with a cap of ~1400-1500. Nothing good though of course. :p He doesn't seem to do much currently.
4. Add an epic level quest dealing with the Illithid Hive(so that people actually bother going into the hive itself, currently its like pulling teeth to get people into there), and slightly modify the area to fit it, ex: steal a formula from the lab that grants gold and small amounts of xp.

Re: Underdark Stuff

Posted: Mon Feb 22, 2016 6:10 pm
by AlwaysSummer Day
I'm still hoping to see a non drow temple down there with healing services.

Re: Underdark Stuff

Posted: Mon Feb 22, 2016 8:57 pm
by Cubicle
They're otw, ASD.

Re: Underdark Stuff

Posted: Sun Mar 27, 2016 4:04 am
by Sylael
Just a couple of things I noticed with the Earth Elemental dungeon.

-Each circular area has two or three elementals, but quite a few times, all three will attack then one or two will stop and just stand there waiting to be killed. Even when you attack it after they still just stand there and take a beating.

-The boss drops two Forest Wyrm Keys. I am not sure what these are for? I could not find a chest for them, nor a Forest Wyrm.

Re: Underdark Stuff

Posted: Sun Mar 27, 2016 6:50 pm
by Cubicle
Thank you, Sylael.

That areas been having issues with spawns anyways. They will all get taken care of.

Re: Underdark Stuff

Posted: Wed Mar 30, 2016 4:58 am
by Sylael
Thank you for the quick response!

Re: Underdark Stuff

Posted: Sat Apr 02, 2016 4:35 pm
by Sylael
Hello again,

Another thing I noticed is with chests being lootable once per reset, there is a severe lack of chests in the UD, compared to the surface, for all level ranges.

Not sure if it has been discussed before but just thought I'd mention my observation. That, and monsters do not seem to drop much loot in the UD (unless it's just my crummy luck)

Re: Underdark Stuff

Posted: Sun Apr 03, 2016 8:35 pm
by Cubicle
Hm. I'm unsure how loot scales with the surface. The above situation will get looked into if more people have problems with this.

Re: Underdark Stuff

Posted: Sun Apr 03, 2016 10:44 pm
by Blackman D
well its not exactly a deniable issue, however the problem is also that area wise the UD is smaller than the surface so if you were to take an area to chest ratio of each it would be easier to tell if more chests would need to be added to the UD or not

number wise there are obviously a lot less tho, but if they were the same then the UD would have a way higher concentration