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Re: PLEASE READ: PVP in front of NPC Guards
Posted: Mon Feb 23, 2015 12:26 pm
by DM Golem
Guys,
This is not a discussion/suggestion thread. I left it unlocked to allow the answering of any questions only.
If you have suggestions the best place to make them is the relevant forum.
http://www.bgtscc.net/viewforum.php?f=25
Please note these are not new rules, they are longstanding rules that this thread is just reminding the player base of.
Answering Mireigi's question about the underdark. Yes, it applies there, as its for the DMs to decide when the boundary is crossed regarding violence and public order leading to NPC intervention. The same reasoning applies to rough and ready Roaringshore.
Consensual duelling in Sshamath, I will consult with the team on. I suspect these will not be allowed in the streets but might be in School of Mages
Re: PLEASE READ: PVP in front of NPC Guards
Posted: Tue Feb 24, 2015 8:53 am
by Ariella
Two questions.
What about guild area's such as say candlekeep or inside the RH compound, are the guilds related to the area not able to say knock out the npc and throw them out if they refuse to leave, from an IG standpoint i can't speak for candlekeep but the RH has control over the compound grounds by the dukes.
Next is people breaking the law, e.g pick pocketing and so forth. are you just to let them run along, should my paladin be letting him run away or dragging him to the nearest npc on the map.
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Posted: Tue Feb 24, 2015 9:59 am
by Atlas
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Re: PLEASE READ: PVP in front of NPC Guards
Posted: Fri Aug 28, 2015 1:50 pm
by V'rass
So no pvp in patrolled areas aside from outside FAI without dm supervision? Did I get it right?
Re: PLEASE READ: PVP in front of NPC Guards
Posted: Fri Aug 28, 2015 8:07 pm
by DM Gogo
V'rass wrote:So no pvp in patrolled areas aside from outside FAI without dm supervision? Did I get it right?
This is pretty much correct, except it's important to note that there are some parts of the FAI where this rule is in effect. Specifically inside the walls of the inn's compound, as well as directly outside the gate where the guards can obviously see you from across the bridge.
I think a good way to think of it is "if there is a guard NPC on your screen that could possibly see you, you are most likely godmodding said NPC if you engage another character in pvp." That being said this is just a guideline, and you're not going to be able to lawyer your way out of a rules infraction by arguing line of sight and angles of perspective and such.
Hope that clarifies!
Re: PLEASE READ: PVP in front of NPC Guards
Posted: Thu Oct 27, 2016 11:06 am
by MissEvelyn
I, too, am a fan of IC problems being handled IC. There's no reason that someone must be punished OOCly. Yes, it's metagaming the guards (in the sense that they do not respond unless they're DM-controlled). BUT it is still something that is happening IN CHARACTER.
So my suggestion is similar to what has already been beautifully mentioned numerous of times: Make NPC guards hostile to whoever initiated the PvP fight. Arenas are an exception, of course -- and they should have their own area, tbh, to avoid any exploitation and/or glitches.
That, or port them to a cell, like with the brandishing weapons. And take a good hit on their gold (and maybe their exp? Your abilities become a bit rusty after spending tendays in prison).
Re: PLEASE READ: PVP in front of NPC Guards
Posted: Thu Oct 27, 2016 8:34 pm
by Velaris
MissEvelyn wrote:I, too, am a fan of IC problems being handled IC. There's no reason that someone must be punished OOCly. Yes, it's metagaming the guards (in the sense that they do not respond unless they're DM-controlled). BUT it is still something that is happening IN CHARACTER.
So my suggestion is similar to what has already been beautifully mentioned numerous of times: Make NPC guards hostile to whoever initiated the PvP fight. Arenas are an exception, of course -- and they should have their own area, tbh, to avoid any exploitation and/or glitches.
That, or port them to a cell, like with the brandishing weapons. And take a good hit on their gold (and maybe their exp? Your abilities become a bit rusty after spending tendays in prison).
Making NPC guards (on the surface) notify someone to put their weapons away within sight of them is a fantastic idea. That covers the idiots that walk up to town waving a weapon. If they don't notice, they will learn after a quick, painless jail sentence. - problem #1 solved.
Making NPCs hostile toward PvP is more delicate, but I also agree it is a grand idea. This stops clumsy attempts on others, and makes you plan out a killing and bide your time, looking for the right opening (as someone pointed out, plus, if you want your toon to BE an assassin, you should learn how it works and how it doesn't) . - problem # 2 solved
As for the Underdark, someone previously stated within drow cities it's pretty much anything goes until your actions threaten the general order of the town. It's a drow kill drow world after all.
Re: PLEASE READ: PVP in front of NPC Guards
Posted: Thu Oct 27, 2016 9:46 pm
by Stonebar
Problem with guards attacking the person the threw the first punch, is that's not the same as who started the fight.
Re: PLEASE READ: PVP in front of NPC Guards
Posted: Fri Oct 28, 2016 5:33 am
by Storm Munin
PvP within the server version of Sshamath areas vs a citizen however requiring a DM ruling given the ward spires.
Yes, thinking about harming a citizen are supposed to be painful to lethal as is.
Re: PLEASE READ: PVP in front of NPC Guards
Posted: Fri Oct 28, 2016 7:38 am
by Ravial
Sshamathian wards work like that? Really? Wow. Many drows must feel pain then.
Re: PLEASE READ: PVP in front of NPC Guards
Posted: Fri Oct 28, 2016 11:54 am
by Storm Munin
Id say it is more likely worse for the nondrow denizens and visitors who are not protected by the ward spires in any way, considering that pretty much only drow from Sshamath have citizenship status.
Leaving a gap for the hosts to do as they pretty much please.
In other words, do anything even a beggared drow asks you to because should you think about defending yourself...
No, I do not like the ward spires since they impact roleplay massively within the city.