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Re: S'shamath

Posted: Sat Jan 23, 2016 10:37 am
by Cubicle
You ask, and you shall receive. I'll add more temples/priest-types to our to-do list. Thanks for your suggestions, keep them coming!

Re: S'shamath

Posted: Sat Jan 23, 2016 6:06 pm
by AlwaysSummer Day
Yay!

Re: S'shamath

Posted: Sun Jan 24, 2016 10:45 pm
by Cubicle
While there are several other CR updates, the below seem to be more of what players want. It's a start.

-Drider Wilds Area 2 = Acceptable CR 22-23 zone now
-East of Mistlake = Acceptable CR 20 / CR 24 zone w/ boss spawn

2016 list of UD Edits
Hidden: show
-Drider Wilds 1 - Few edits/lighting
-Drider Wilds 2 - Edited layout/lighting/spawns.
-East of Mist Lake - Complete revamp
-River Rift (Kobold camp in Varallas Passage) - Several Edits/reduced lag/resting enabled
-Darkwoods - Created new bar/added fighting pit/several edits
-Spore Caves - Changed trees and vines back into crystals
-NW of River - Several edits
-Sshamath South - Added some conclave soldiers/couple small changes
-Commander's Tent - Few changes/portal connecting to Undrek Valanar
-Mist Lake - Upgraded to conclave military camp
2015 list of UD Edits
Hidden: show
-Glouras Wing - New tileset; Revamped NPC appearances; Lowered counters
-The Elixir - Few tweaks
-Darkspires - Revamped area past mine and added more rooms with Duergar in mind.
-Spider's Kiss - Revamped
-South Sshamath - Added Darkspire merchant outside the Darkspires
-Sshamath Shop Area - Few tweaks
-Illithid Mines 2 - Changed vines/tree appearances back into crystals. Fixed Hive/Duergar Mine door issue.
-Illithid Mines 1 - Lowered entrance to Duergar Compound.
-Varallas Passage - Adjusted height on a bunch of overlapping 'dirty floor' placeables
-Netherese Ruins SP - Changed vines/tree appearances back into crystals.
-West of Varalla's - Swapped unuseable chairs with kemo chairs in small camp. Fixed bridge walkmesh issues which allowed players to get trapped beneath the bridge.
-South of Tarpits - Changed 1ea cave wall into chasm wall. Changed Sout of Tarpits to South of Tarpits.
-Illithid Hive - Added caravan to/from Undrek Vallanar and changed trees/vines back into crystals.
-Sshamath's Darkwood District- Expanded living area/closed it off from Darkwood's mobs. Added Tower of the Masked Mage interior, Trade auction house, several custom interior homes. Removed some trees for better navigation. Added NPC's/shops. Fishing added.
Mist Lake- Revamped. Fishing added.

Re: S'shamath

Posted: Mon Jan 25, 2016 1:37 pm
by DreWalker
hold on a second, theres a new boss spawn?!

Re: S'shamath

Posted: Mon Jan 25, 2016 2:46 pm
by Cubicle
Oh yes, and he's waiting for you, Dre!

Re: S'shamath

Posted: Tue Jan 26, 2016 4:07 pm
by AlwaysSummer Day
yup and the new boss is named "Pyre" of the Baleful Maw. *states matter of factly*

Re: S'shamath

Posted: Wed Feb 10, 2016 9:05 am
by Duster47
I believe everything is resolved here. Closed.

If new problems are found, please post a new thread.