Karond wrote:Steve wrote:
No solutions, Karond?
A persistent world with some sort of conflict.
...
It sets up an ever expanding timeline that has a red thread going through it.
I snipped out these, but your entire post, is well said and deserving of consideration. Serious. Consideration.
But I want to point out something, totally absolutely necessary: in the past 3+ years, what you are suggesting was attempted in major and minor ways, Karond. But it fell through, unfortunately, because of DMs dropping out, not enough of a Dev+DM schedule of changes to reflect the need (this is why I think the Amn-Gate War was so successful: when Players make an actual effect on the Server, EVERYONE could see that play out in a changed Area, new Area, removed Area, etc.).
A lot of what the Zhenatrim+Black Orc+Radiant Heart+Good Guy Coalition did, during the Second Black Orc war, was supposed to manifest a pretty significant change to the Server, especially to the Northern Region. There were to be many new Areas. A new evil Black Orc PC Race. Connections to the Middledark thus Underdark. Essentially, creating literal "sides" of conflict, and the Player could choose which to align their PC to (or not, and try and make the best of it...and actually
harder road.)
The Northern Region was to provide a haven and "base" for Player-based evil-minded role-play, and to be a launching ground for whatever against the mid areas (Baldur's Gate, FAI) and the southern areas (Beregost, Nashkel, Amn) being a chaotic unknown, more or less Neutral ground.
The Dev work never manifested to support what was actually RP'd. Far too many DMs left the Team to follow up on that Role-play, and newer DMs did not want to take it up, in my opinion.
Then, you add onto the the structural change on the DM Team, so that no one DM was to be responsible for any 1 Guild, or any 1 type of Role-play, thus created the effect that very little could be done without full DM Team approval...and if anything is a buzz kill, it's that.
But DMs can't solve everything—they actually can't solve much, but they do have the awesome ability to support ANYTHING. So, that leaves Players to be dedicated and geared toward ALSO following through. Having said that, it is currently very problematic when a majority of the DM Team is also heavily involved in their PCs role-play, and that can have it's own conflicts (like, a DM cannot DM for a Guild or Player they are "opposing" with their PC, and thus, what any one DM can or cannot do, becomes even more limited).
I think we agree Karond that Baldur's Gate and the surround Areas that are in-game, have a rich enough Lore and enough NPCs and Factions that a running thread could be created and thus develop and carry along and huge amount of Role-play, and Players new and old can jump aboard as their Real Lives permit. But from what I've seen in the last year, there is a tendency to "let Players develop the storyline" and "don't control the NPCs too much."
But my feeling is that Players really want to feel it is possible to effect the background of this Server, meaning: have a chance to interact with the NPCs, the Lore, and see it realized in actual, physical changes (that being the digital change to Areas/NPCs/Lore). THAT can only be supported by a Dungeon Master. Having far too few Players able to join the Team, and the DM Team ever shrinking...it become very much a chicken-and-egg issue.
Like you mentioned before, now twice: "these are often one-shot events because that's easier" and "something that doesn't threaten anything and is quickly defeated by the heroes of the week." Is there any change that can replace those paradigms?