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Re: Suggestion: Which game time to real time ratio do you pr

Posted: Sun Jan 24, 2016 5:35 am
by grymhild
one way of looking at the numbers is that out of the 50 votes so far, 48 people (96%) voted to slow down the cycles to a least 4:1, and 14(28%) voted to slow the scale to at least 3:1

personally, I voted for changing the IG server day/night cycles to 4:1.

Re: Suggestion: Which game time to real time ratio do you pr

Posted: Tue Jan 26, 2016 5:01 pm
by calvinus
As long as this only for mechanical night/day timing in game to real life time and not spell duration length changes in real life time, I supported and voted for 4:1.

Re: Suggestion: Which game time to real time ratio do you pr

Posted: Wed Jan 27, 2016 3:06 am
by Considerate_
Calvinus, I asked a developer about how it would affect spell duration. The change will affect all those spells with a duration of hour/level.

But considering that they're already at a point where they never run out between rests, it shouldn't make much difference :)
It will not affect spells with a duration of seconds, rounds, turns, or minutes per level.


I really hope we'll see this change implemented. There's definitely an overwhelming majority who would like to see a change on this one.

Re: Suggestion: Which game time to real time ratio do you pr

Posted: Wed Jan 27, 2016 1:00 pm
by DreWalker
I voted 3:1. but anything around 4:1 and down would get my vote. 12:1 is bonkers

Re: Suggestion: Which game time to real time ratio do you pr

Posted: Wed Jan 27, 2016 1:29 pm
by grymhild
since there are concerns about spell duration for spells set currently set to "hours" / level, then perhaps they could be changed to 5 min/level so that they aren't affected by slowing down the server day/night time progression.

Re: Suggestion: Which game time to real time ratio do you pr

Posted: Wed Jan 27, 2016 5:43 pm
by Calodan
since there are concerns about spell duration for spells set currently set to "hours" / level, then perhaps they could be changed to 5 min/level so that they aren't affected by slowing down the server day/night time progression.


I don't think this is an issue at all. The hour ones were already so long they rarely fell off before a PC would rest anyway.

Re: Suggestion: Which game time to real time ratio do you pr

Posted: Thu Jan 28, 2016 4:47 am
by Deathgrowl
grymhild wrote:since there are concerns about spell duration for spells set currently set to "hours" / level, then perhaps they could be changed to 5 min/level so that they aren't affected by slowing down the server day/night time progression.
Are there concerns about this? I thought that was kind of part of the reason this was considered a good idea. It would make the hour/level spells last longer than the 10 minute/level spells, which is how it is supposed to be.

Re: Suggestion: Which game time to real time ratio do you pr

Posted: Thu Jan 28, 2016 4:54 am
by grymhild
Deathgrowl wrote:
grymhild wrote:since there are concerns about spell duration for spells set currently set to "hours" / level, then perhaps they could be changed to 5 min/level so that they aren't affected by slowing down the server day/night time progression.
Are there concerns about this? I thought that was kind of part of the reason this was considered a good idea. It would make the hour/level spells last longer than the 10 minute/level spells, which is how it is supposed to be.
personally, I'm fine with increasing hour duration spells, but really I am more concerned about how short the day/night cycles are for RP reasons.

but at least one person said...
calvinus wrote:As long as this only for mechanical night/day timing in game to real life time and not spell duration length changes in real life time, I supported and voted for 4:1.

Re: Suggestion: Which game time to real time ratio do you pr

Posted: Sun Apr 17, 2016 4:21 pm
by ctothep
Gonna revive this because i believe days are way too short atm

Any word from the staff on this please? Where do you guys currently stand in this matter?

Re: Suggestion: Which game time to real time ratio do you pr

Posted: Sun Apr 17, 2016 4:23 pm
by Duster47
ctothep wrote:Gonna revive this because i believe days are way too short atm

Any word from the staff on this please? Where do you guys currently stand in this matter?
We are talking about it.

Re: Suggestion: Which game time to real time ratio do you pr

Posted: Sun Apr 17, 2016 6:15 pm
by ragnarok1983
Just a word: if you do this on a 6:1 ratio or similar lengthy even ratios, there's a chance you will always play during the (game) night our always play during the (game) day.

That would be lousy.

We still require shorter ratios and/or uneven ratios that way we at least get a taste of different times of game-day from RL-day to RL-day.

Re: Suggestion: Which game time to real time ratio do you pr

Posted: Sun Apr 17, 2016 6:37 pm
by Thorsson
ragnarok1983 wrote:Just a word: if you do this on a 6:1 ratio or similar lengthy even ratios, there's a chance you will always play during the (game) night our always play during the (game) day.
Simply not true. The only way this would be true is 1:1. In addition crashes and updates add an element of change to the times you play.

Re: Suggestion: Which game time to real time ratio do you pr

Posted: Sun Apr 17, 2016 6:55 pm
by joleda
ragnarok1983 wrote:Just a word: if you do this on a 6:1 ratio or similar lengthy even ratios, there's a chance you will always play during the (game) night our always play during the (game) day.

That would be lousy.

We still require shorter ratios and/or uneven ratios that way we at least get a taste of different times of game-day from RL-day to RL-day.
Actually, if we play during the same time of the day every day, then our characters would experience the same (game) night or (game) day, if the ratio is a factor of 24. If the ratio were 3.5:1 or 5:1, then our characters would experience a slightly different (game) night and (game) day each time we log on. This would also be true for 3.14:1, 7:1, 10:1, 15:1... well, you get the idea.

Re: Suggestion: Which game time to real time ratio do you pr

Posted: Sun Apr 17, 2016 7:49 pm
by ragnarok1983
Thorsson wrote:
ragnarok1983 wrote:Just a word: if you do this on a 6:1 ratio or similar lengthy even ratios, there's a chance you will always play during the (game) night our always play during the (game) day.
Simply not true. The only way this would be true is 1:1. In addition crashes and updates add an element of change to the times you play.
Simply true.

For the sake of giving you a visual of what will occur with most even rations as presented... imagine you can only play between the hours of 1000 to 1200. The only ratio that will alternate from RL day to RL day is the 3:1.

Your point about crashes and resets remains true however. At least to some extant.

Image

Re: Suggestion: Which game time to real time ratio do you pr

Posted: Sun Apr 17, 2016 7:50 pm
by ragnarok1983
joleda wrote:
ragnarok1983 wrote:Just a word: if you do this on a 6:1 ratio or similar lengthy even ratios, there's a chance you will always play during the (game) night our always play during the (game) day.

That would be lousy.

We still require shorter ratios and/or uneven ratios that way we at least get a taste of different times of game-day from RL-day to RL-day.
Actually, if we play during the same time of the day every day, then our characters would experience the same (game) night or (game) day, if the ratio is a factor of 24. If the ratio were 3.5:1 or 5:1, then our characters would experience a slightly different (game) night and (game) day each time we log on. This would also be true for 3.14:1, 7:1, 10:1, 15:1... well, you get the idea.
That was exactly my point. Agreed.

{edit} Well almost. At least the 3:1 will alternate day-to-day (real life). And anything greater than 6:1 is nearly moot, because even if the pattern repeats the same way every day, at least the game day is less than 2 hours long which means (if you game about 2 hours) you at least have a chance of seeing a day and a night. Even if it's not in their entirety.