Okay; by no means a final draft but some thoughts are here. Again: Not necessarily cheaper in terms of sacrifice but sacrifices other than min-maxing is the goal. I also took a look at a few suggestions that seem too weak, too strong, or too cliché based on the statements in this thread (Like Expose Weakness and making less chosen epic feats more desirable). I'm curious to see how people tinker with these. A lot of them use in-theme 'burn feats' as a replacement cost. Modify away! Make more suggestions for other feats! Have fun!
Epic Divine Might:
Requires: 21st level, Strength 18, Charisma 18,
Power Attack, Divine Might, Divine Shield, Divine Cleansing, Improved Turning, Epic Prowess, [Iron Will?]
Effect: In exchange for spending 2 uses of Turn Undead intead of 1, you gain twice your Charisma bonus to weapon damage for a number of rounds equal to twice your Charisma bonus. You may still activate normal Divine Might for a cost of only
1 Turn Undead use.
Armed Deflection:
Requires: 21st level, Dex 19, Int 13, Wis 13, Combat Expertise, Lightning Reflexes
Expose Weakness:
Requires: 21st level, Evasion, Improved Critical, Epic Prowess, Armed Deflection
Automatic Still Spell:
Requires: 21st level, Skill Focus (Spellcraft), Spell Focus (any)
Fast Healing 1:
Requires: 21st level, Con 18, Epic Resilience, Toughness, Epic Toughness
Effect: You gain Fast Healing 1.
Fast Healing 2:
Requires: Con 23, Fast Healing 1, Great Fortitude
Effect: You gain Fast Healing 6