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Re: DC Based Caster - Acceptable DC?

Posted: Mon Jan 04, 2016 3:47 pm
by Aelcar
V'rass wrote:I mean owned as in killing high lv mobs within a few seconds over and over again and having spells to spare. Its easy to win when you know what spells to use, when to use them, and what to combine them with to achieve maximum carnage. I can beat most things up to lv 20 and still win about half the time against epics which is not great true but not bad either. Only things I can beat are those uber mobs who were put in as a joke since only the greatest power-builder's have any hope of defeating them. Like that frigging Monty Python ripoff death rabbit lol. Whoever put that in should be shot. :)
ROFL, death rabbit is the terror of the coast, yep :P.

Winning "half the time" with a Wizard is what you want to avoid: too little spell efficiency, slow farming, scarce on-demand reliability (example: there are four mobs with KD coming for you, you really don't want them to live long enough to come close). With the RNG set as is, "half the time" is...terrible. Most of all when you have limited ammo.

Re: DC Based Caster - Acceptable DC?

Posted: Mon Jan 04, 2016 4:05 pm
by V'rass
Cleric not wizard, wizard I win almost every time. Well not wizard, sorcerer but hey... minor difference. 8-)

Re: DC Based Caster - Acceptable DC?

Posted: Mon Jan 04, 2016 6:21 pm
by Aelcar
V'rass wrote: Well not wizard, sorcerer but hey... minor difference. 8-)
Big difference, actually: with Sorcerer, you can afford to repeat spells and drain on demand.

Not so with Wizard.

You definitely need much more reliability as the latter.