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Re: New Loot System Level Cap?

Posted: Sat Jan 30, 2016 10:41 am
by Calodan
Truth is the Batiri mines floor one is playable at level 5 for most builds solo. So the way they are set up is for a party.

Now I want to move this in the direction of the PARTY OF PCS. Chest loot is only a small piece of this. The party level cap is too low. I think a 10-15 level cap would be better. At a 10 level cap a level 10 can take a level 1 along and I think that is fair. A level 20 can take a 10 and a 30 can take a 20. This well......just makes sense to me.

Re: New Loot System Level Cap?

Posted: Sat Jan 30, 2016 10:56 am
by Theodore01
chad878262 wrote:So the batiri mines kind of do the same thing (only way to loot them is to party up between levels 5-10 since after that you exceed the level cap, but before 10 only certain builds have a good chance of survival.)
Wait it's only 2 chests that cap on lv10 in the cloakwood mines, all other 13 chests cap at lv15 or later. :D

Re: New Loot System Level Cap?

Posted: Sat Jan 30, 2016 11:07 am
by AlwaysSummer Day
The party level cap is 10 already which is very large. I can't think of a single dungeon a 15 level split would net both players xp anyways. Just break party and RP.

Re: New Loot System Level Cap?

Posted: Wed Mar 16, 2016 1:32 pm
by Duster47
Not a problem. BG Feature. Closed.