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Re: 6Mar2016 UPDATE BUG REPORT THREAD

Posted: Sun Mar 06, 2016 9:37 pm
by TarnishedSoul
There's an issue with PCs still seeing the 'disguised' name change long after the disguise has been undone. If the PC who was disguised relogs, then the relogging appears to fix the issue for the PC unable to see the normal name.

Re: 6Mar2016 UPDATE BUG REPORT THREAD

Posted: Sun Mar 06, 2016 9:38 pm
by Snarfy
Rhifox wrote:Ranged Touch Attacks seem to be working fine.
Are you sure? This wasn't happening to me before:

Image

I can barely hit anything with my level 21 sorcerer now. I count 4 hits in there and I only did damage on two of them. What am I missing here? And orbs? Forget about it...

Re: 6Mar2016 UPDATE BUG REPORT THREAD

Posted: Sun Mar 06, 2016 9:43 pm
by Rhifox
Ranged Touch on Splinterbolt, Acid Spray, and Ray of Frost were working fine for me.

What I am noticing from both our screenshots is that, on the spells where touching rolls works correctly, it is using this 'purple' text (attempts Ranged Touch Attack on Target : *hit/miss* (dice roll)). When it is not working correctly, it is using some orange text (Ranged Touch Attack Target : Hit/~Miss~ (roll)).

The issue seems to be with some custom script there.


So, touch spells that seem to be working (for me, at least):
Splinterbolt
Acid Spray
Ray of Frost

Touch spells not working:
Touch of Fatigue
Ice Darts
Orbs
Warlock attacks?

Re: 6Mar2016 UPDATE BUG REPORT THREAD

Posted: Sun Mar 06, 2016 10:14 pm
by CommanderKrieg
Touch attack is now taking AC into consideration (Armor shield etc)

Heres my short list

-Absorb spells with 0 SR
-Summons now unable to be removed
-Dispell wands can now Dispell lvl 30 full wizards
-AC now is applied to ranged touch attack
-Armor now protects you from all magic (ranged touch attack spells)
-Server asks you language selection every time you log
-Now heal with massheal anywhere on the map
-SR now has no resistance against any spells
-Summons now become official NPCs when you die
-Shadow simulacrum now takes three turns to cast
-Epic Gate gives no summons
-Resurrection no longer gives full HP
-Creatures without SR have been absorbing a lot of my spells

After someone hostiled me and attacked, there is an invisible version of them self running around.

Re: 6Mar2016 UPDATE BUG REPORT THREAD

Posted: Sun Mar 06, 2016 10:28 pm
by LISA100595
Just to clarify...
Mass Healing spells now have a small radius around the caster instead of throughout the area like they should.

* Awaken spell does not work on companions / summons

Tested summons

Posted: Sun Mar 06, 2016 10:33 pm
by Draelith
Remove effects, doesn't work anymore. Just brings up a blank list, clicking "Remove all" does nothing.

Went into the Visual Spell effects to try to "save" the radial choice for Summon VII and Gate.

- Gate does not summon, just brings up blank picklist.
- Summon VII does not summon, just brings up blank picklist.
- Epic: Gate summoned "Chaotic Evil" Angel, who wouldn't follow cross zone transition. In fact, every time I transition (after summoning Angel) it leaves another empty "Ally" stuck in my party window.
- Contingent Summoning does not summon, just brings up blank picklist.

After, tried to go into the Visual Spell effects and set them back to Default. Still no workie. Also tried out some other summon lines:

- Shades (Creature) is disabled, does nothing.

After casting Greater Invis on myself, started getting the following spam messages:

"Etherealness fades from Draelith"

After about 10 of those ever 5 sec... followed by...

"Sanctuary fades from Draelith"

The above messages finally stopped when Greater Invis duration ended. :)

Re: 6Mar2016 UPDATE BUG REPORT THREAD

Posted: Sun Mar 06, 2016 10:52 pm
by Rhifox
Not necessarily a bug but...

Spirit Shaman only has Lore: Arcana as a class skill. According to pnp, it should have Lore: Geography, Lore: History, Lore: Local, and Lore: Nature as class skills.

Meanwhile, Favored Soul has every Lore as a class skill, when according to PnP it should only have Lore: Arcana.

Ranger has Lore: Dungeoneering and Lore: Geography. According to PnP, it should also have Lore: Nature.

Warlock has every Lore as a class skill. In PnP, it is only supposed to have Arcana, The Planes, and Religion.

Swashbuckler has Arcana, Religion, and The Planes. In PnP it is not supposed to have any Lore skills as class skills.

++++ COPIED THIS INTO SEPARATE LORE/KNOWLEDGE SKILL DISCUSSION ++++

Re: 6Mar2016 UPDATE BUG REPORT THREAD

Posted: Sun Mar 06, 2016 11:02 pm
by Akulakha
All of the summon spells are bugged. Every time I cast a summon I get a blank text box that pops up in the middle of my screen instead.

Image

Re: 6Mar2016 UPDATE BUG REPORT THREAD

Posted: Sun Mar 06, 2016 11:22 pm
by LISA100595
*** Also if you do NOT have a point in open lock you cannot use even a Key to open a lock now... that includeds you're own guild hall. ***

Re: 6Mar2016 UPDATE BUG REPORT THREAD

Posted: Sun Mar 06, 2016 11:31 pm
by Tsidkenu
New Cleric/Domain spells count against a multiclassed Wizard's spell cap.

Aeili now has 273 'wizard' spells (239 actual before Update) and all I did was log in :o
This did not cause the server to crash, mind you.

[EDIT] The spell trimming script fired when I added a new wizard spell, cutting down my known spells to 245 (a rather brutal procedure I must say, docking almost all of her enchantment spells... and she has GSF Enchantment :()

Also, the feature 'Select Prohibited School' does not work.

The Remove Spell feature DOES work (but takes a while, or maybe that's just because I have 273 spells...!)

Cleric Spell: Turn Anathema - Does not grant a will save :shock: (but has a melee touch attack as it is supposed to)
Cleric Spell: Spiritual Weapon - Comes unequipped/unarmed and therefore useless?
Cleric Spell: Commune - Does nothing (supposed to be 10 rounds casting but spell only casts for 1 round).
Cleric Spell: Find the Path - Does nothing.
Spell: Scrying/Greater Scrying - Like a familiar, the scrying sensor can cast touch/personal spells!!! The scrying spellcasting VFX also uses the school of Illusion VFX (bluish) not the school of Divination (white).
Cleric Spell: Azuth's Spell Shield - Duration/SR decrease includes caster; SR maximum starts at 50, not 70 as per the spell description. So if I cast this on myself alone (as a 17th level cleric) the duration is 14 rounds and the base SR is 47.

Feat: Ranged Precision (OOBI) - Does not work. Feat cannot be added to the quickbar for GUI activation. Sneak attacks do not apply at range from stealth (beyond normal sneak range). I am not high enough level to use Sharp Shooting so I could not test that.

And even if Ranged Precision/Sharp Shooting did work I -really- don't like the damage nerf. 1d8 replaced with +2 damage every 2 levels? Not worth the investment in it, considering the damage does not stack with Manyshot. Useless class. Might as well go full Rogue. An extra 5d6 sneak beats +10 Ranged Precision any day of the week.

Re: 6Mar2016 UPDATE BUG REPORT THREAD

Posted: Mon Mar 07, 2016 2:53 am
by NeonAvenger
The transition from "Uldoon Trail" to "Wood of Sharp Teeth" goes to Doron Amar, immediately taking the transition goes to "East Trail".

++++ RESOLVED +++++

Re: 6Mar2016 UPDATE BUG REPORT THREAD

Posted: Mon Mar 07, 2016 3:22 am
by DM Ioulaum
This sounds like the same issue we had the first time, when duster tried to compioe the scripts. They will have to copied over from server 2 again?

Re: 6Mar2016 UPDATE BUG REPORT THREAD

Posted: Mon Mar 07, 2016 4:21 am
by Tenebrosity
Hello,

I have a question that is semi-related to bugs.

I'm currently in the process of making a new character and I'd like to know how it goes so far? Are the bugs heavy enough to require another roll-back?

Thank you,
Tenebrosity.

Re: 6Mar2016 UPDATE BUG REPORT THREAD

Posted: Mon Mar 07, 2016 5:11 am
by Shadowcryer
What... What have you done with Ranged Touch Attack?! I do not even know, what and how you did, but now you must roll against ALL target's armor. By the gods, why you even changed it, when it worked fine?
I am 6 lvl warlock, and I must roll DC 40(!) against wizard of my level to hit him, I miss 8-10 times in row to blast a goblin from UD.
Perhaps, the one, who "fixed" it is not aware about true formula, and I kindly remind it:
Hidden: show
Attacker: 1d20 + base attack bonus + bonus stat(MTA\RTA) + attack bonuses
Defender: 10 + Dexterity bonus + Dodge AC bonus + Deflection AC bonus+ Size modifier
SIMPLE!

Re: 6Mar2016 UPDATE BUG REPORT THREAD

Posted: Mon Mar 07, 2016 5:17 am
by AnchorUp
Shadowcryer wrote:What... What have you done with Ranged Touch Attack?! I do not even know, what and how you did, but now you must roll against ALL target's armor. By the gods, why you even changed it, when it worked fine?
I am 6 lvl warlock, and I must roll DC 40(!) against wizard of my level to hit him, I miss 8-10 times in row to blast a goblin from UD.
Perhaps, the one, who "fixed" it is not aware about true formula, and I kindly remind it:
Hidden: show
Attacker: 1d20 + base attack bonus + bonus stat(MTA\RTA) + attack bonuses
Defender: 10 + Dexterity bonus + Dodge AC bonus + Deflection AC bonus+ Size modifier
SIMPLE!
Just take a deep breath and have faith things are going to get fixed and sorted out.