Working Through the Update

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BigJ
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Location: UK

Re: Working Through the Update

Unread post by BigJ »

The recent 'everyone gets loot from chests' change encourages grouping a little bit more, but if you REALLY want to encourage more grouping . .

REMOVE ALL KELW LOOT DROPS FROM BOSS AREAS

There, I said it. The reason we all go soloing sometimes and hate to group, unless its with a couple of folk you know and trust.

Also a big reason why its sooooo important that all classes are balanced (Ie. Can solo boss areas for kelw loot drops)

Roll on enchanting and buff to stores for other places to get kewl stuff, remove the kewl loot drops and folk are happy to take turns with those loot bags. Then all adventuring is about is killing stuff, getting paid, having fun and sharing the experience with people you just met.

BigJ
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Calodan
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Re: Working Through the Update

Unread post by Calodan »

REMOVE ALL KELW LOOT DROPS FROM BOSS AREAS

Someone has never seen what the RIG drops that is saying this........There are no KEWL LOOTZ.....SMH

Besides what you propose is called a PENALTY and how do human beings respond to things of this nature? SEE ENTIRE THREAD HERE. SEE MULTIPLE THREADS ON NEW FEATURES THAT TAKE AWAY RATHER THAN GAVE WITH THIS NEW UPDATE.....

The idea for things of this nature is to give INCENTIVES. Because that is what really makes humans want to do what you are proposing.
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BigJ
Posts: 324
Joined: Sat Nov 29, 2014 12:01 pm
Location: UK

Re: Working Through the Update

Unread post by BigJ »

Hmm . . SMH . . had to google that one :P

First, I'll correct your snippet of my post . .
REMOVE ALL KELW LOOT DROPS FROM BOSS AREAS.

Roll on enchanting and buff to stores for other places to get kewl stuff
As been previously discussed (see multiple threads) these would be a better way of getting kewl loot, takes the pressure of finding kewl drops so adventuring is just about the fun. IG enchanters whether PC or NPC, and better stuff in shops.

Second, you seem to have contradicted yourself, if 'There are no KEWL LOOTZ . . SMH' why is it a penalty to take it away? Have you seen some of the stuff the Auction House forum? Did you know Karond built an empire trading kewl loot?

I'm not a vet but I been playing solidly for 9 months, I have seen the RIG . . SMH.

The idea for things of this nature is to give INCENTIVES
What I'm suggesting is remove the INCENTIVE to solo, the off chance of finding something kewl, and therefore increase the INCENTIVE to group up and smash stuff as a team. Players can still go off and smash stuff on their own if they want, its just there will be no INCENTIVE to do so.

SEE MULTIPLE THREADS ON NEW FEATURES THAT TAKE AWAY RATHER THAN GAVE WITH THIS NEW UPDATE.....
Have you seen all the new content that's been added? It's huge! Lots of new classes, skills, areas, all provided by people free of charge and must have taken a HUGE amount of man hours. Its a lot, takes a little getting used to and I think lessons have been learnt from that.

KUDOS TO ALL INVOLVED.

Is perfect? No. Do some things need fixing? Of course. Is the team actively reviewing the changes? They seem to be.

What do folks want to talk about with all this new content? What are these 'MULTIPLE THREADS ON NEW FEATURES THAT TAKE AWAY' mostly about? Bigbys getting nerfed, UMD and melee classes. Why? They effect a players ability to solo.

Remove the incentive to solo, and folks will group up more. Then only PvP will drive those 'balance' discussions.

BigJ
For Ref: My OOC stuff is OOC, my IG stuff is IG, never let the two entwine.
Active PC - Bugg
Past PC's - Bhin'erin Yauntyrr - BIO Istar'rada - BIO Barbaccas - BIO Deceased . Sandrue Tomas - BIO and journal the Ugly Poet[/i]
Boddynock
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Joined: Mon Apr 12, 2010 1:30 am

Re: Working Through the Update

Unread post by Boddynock »

BigJ wrote: What do folks want to talk about with all this new content? What are these 'MULTIPLE THREADS ON NEW FEATURES THAT TAKE AWAY' mostly about? Bigbys getting nerfed, UMD and melee classes. Why? They effect a players ability to solo.

BigJ
I have mostly decided to let this discussion run it's course because after thinking about it a while, I just don't think it is that big a problem. I see people in groups all the time, but the people that want to solo should still be able to.

That being said, I do want to make one small correction to your post. If should read "They effect a player's ability..." That's it, full stop. UMD use was, and still is to a lesser degree, useful in groups to save spell slots for your casters to do other things. Or, in the event you are in a group with a druid or favored soul, to compensate for the fact that both those classes tend to be insanely greedy with their slots.

There are a few things in this update I have HUGE issues with, both in concept and implementation. But the dispell fix has been much much less impactful than the hype would have people believe. (Not saying it had no impact, but it certainly didn't break anything...)
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